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<html>
<head>
<title>What's New - 1999</title>
<link rel=parent href="lurker.html">
<link rev=made href="mailto:koreth@hyperion.com">
</head>
<body>
<p align=center nowrap><nobr><a name="TOP"
href="/cgi-bin/imagemap/titlebar"><img
align=middle border=0 ismap usemap="/lurk/maps/maps.html#titlebar"
src="/lurk/nav/titlebar.gif" width=500 height=32
alt="[Home]"></a>
<br><a href="/cgi-bin/imagemap/lurker-menu"><img
align=top border=0 ismap usemap="/lurk/maps/maps.html#toplevel"
src="/lurk/nav/bar-none.gif" width=500 height=24
alt=""></a>
</nobr>
<h1 align=center>What Was New - 1999</h1>
<dl>
<p>
<dt>December 5, 1999
<dd>
Newsflash:
The JMS/Chris Carter project has been
<a href="http://www.scifi.com/scifiwire/art-tv.html?1999-12/03/13.07.tv">scrapped</a>
for now.
<p>
<dt>November 18, 1999
<dd>
Newsflash:
<a href="http://www.cleveland.com/entertainment/pd/news/tuesday/e16scif.ssf">A
"Cleveland Live" article</a>
claims that JMS is working on a new series with "X-Files" creator Chris
Carter. JMS hasn't confirmed it.
<p>
<dt>November 12, 1999
<dd>
<a href="http://www.thestation.com/">The B5 Fan Club</a>
is now selling copies of the B5 writers' bible and the original
series treatment used to pitch the show to network executives when
it was first being shopped around.
<p>
<dt>November 1, 1999
<dd>
The feedback has been positive, so I've put the
<a href="/lurk/lgchat.html">voice chat</a>
device on a few more pages. Check it out!
<p>
<dt>October 28, 1999
<dd>
If you're running Windows 95/98/NT and IE/Netscape 4.0 or higher,
and your PC has a microphone, check out the Lurker's Guide's new
<a href="/lurk/lgchat.html">voice chat page</a>!
<p>
<dt>October 21, 1999
<dd>
<a href="http://sonicimages.com/soundtracks/crusade/">The "Crusade" soundtrack</a>
is available now.
<p>
<dt>October 5, 1999
<dd>
The third Psi Corps novel,
<a href="/lurk/novels/012.html">"Final Reckoning: The Fate of Bester,"</a>
is out.
<p>
<dt>September 27, 1999
<dd>
Newsflash:
"Crusade" begins in
<a href="/lurk/countries/au/eplist.html">Australia</a>
on September 30 and in
<a href="/lurk/countries/il/eplist.html">Israel</a>
on January 8 of next year.
<p>
<dt>September 21, 1999
<dd>
Newsflash:
Sierra has cancelled the B5 game. See
<a href="http://www.firstones.com/">www.firstones.com</a>
for details about efforts to save the project.
<p>
<dt>September 5, 1999
<dd>
Newsflash: "The Truman Show" has won the 1998 Hugo for Best Dramatic
Presentation, beating out
<a href="/lurk/guide/110.html">"Sleeping in Light."</a>
Congratulations to all of this year's winners.
<p>
<dt>September 3, 1999
<dd>
Newsflash: A number of people have sent mail asking if I know anything
about the fate of "Crusade." The answer, unfortunately, is no.
There are several fan efforts to get the show picked up by
another network; see the Guide's list of
<a href="/lurk/resources/online.html#crusade">Crusade sites</a>
for some links.
<p>
<dt>August 31, 1999
<dd>
The "What's New" items from 1998 have been moved off this page.
(Better late than never...)
<p>
Newsflash: JMS is apparently working on
<a href="http://www.scifi.com/scifiwire/art-main.html?1999-08/17/23.18.tv">a
new TV series.</a>
<p>
Newsflash: Viewers in the
<a href="/lurk/countries/uk/eplist.html">UK</a>
should note that the last four "Crusade" episodes will air Saturday
and Sunday nights over the next two weekends.
<p>
Newsflash: Viewers in
<a href="/lurk/countries/au/eplist.html">Australia</a>
should tune in September 1 at 11:05 for
<a href="/lurk/guide/109.html">"Objects at Rest,"</a>
which is on a day earlier than usual due to sports programming.
<p>
<dt>August 30, 1999
<dd>
A reworked and updated
<a href="/lurk/making/actors.html">complete list of actors</a>
is online.
<p>
<dt>August 25, 1999
<dd>
Newsflash: If you're planning to attend this weekend's
<a href="http://www.99.nasfic.org/">Conucopia</a>
convention in Anaheim, note that JMS's appearance has been moved
from Sunday to Saturday at 1PM.
<p>
Several people have written to ask why there haven't been many updates
to the guide pages recently. The answer is simply that I don't have a
lot of free time to spend on the site these days. I <em>do</em> intend
to catch up, though; expect a big update this weekend.
<p>
<dt>July 26, 1999
<dd>
The guide pages for
<a href="guide/506.html">"Ruling from the Tomb"</a>
and
<a href="guide/507.html">"The Rules of the Game"</a>
have been updated. My apologies for the delay.
<p>
The
<a href="credits/505.html">onscreen credits</a>
for
<a href="guide/505.html">"Patterns of the Soul"</a>
are online.
<p>
<dt>July 5, 1999
<dd>
Newsflash: The latest issue of
<a href="http://www.wizards.com/Amazing/">"Amazing
Stories"</a>
has a B5 story written by JMS.
<p>
The
<a href="credits/504.html">onscreen credits</a>
for
<a href="guide/504.html">"The Path of Sorrows"</a>
are online.
<p>
<a href="http://www.thelogbook.com/">The LogBook</a>
has an
<a href="http://www.theLogBook.com/music/i_evan.html">interview</a>
with "Crusade" composer Evan Chen.
<p>
<dt>July 2, 1999
<dd>
The guide page for "The Path of Sorrows" will be delayed -- I had a
VCR mishap and missed Wednesday's broadcast.
<p>
<dt>June 27, 1999
<dd>
Newsflash: The series bible for "Crusade" is available via the
<a href="http://www.thestation.com/">Official B5 Fan Club.</a>
<p>
<a href="http://www.tvguide.com/">TV Guide</a>
has a brief
<a href="http://www.tvguide.com/newsgossip/dish/990623c.asp">story</a>
about Carrie Dobro (Dureena on "Crusade").
<p>
<dt>June 24, 1999
<dd>
Newsflash:
"Crusade" premieres in the UK on July 4 at 8PM on Sky One.
<p>
Newsflash:
<a href="http://www.gamecenter.com/">GameCenter</a>
has a brief
<a href="http://www.gamecenter.com/News/Item/0%2C3%2C0-2911%2C00.html?dd.ne.htmldisp.hl.gc">article</a>
about the upcoming B5 space combat game.
<p>
The
<a href="credits/503.html">onscreen credits</a>
for
<a href="guide/503.html">"The Well of Forever"</a>
are online.
<p>
<dt>June 21, 1999
<dd>
The
<a href="credits/502.html">onscreen credits</a>
for
<a href="guide/502.html">"The Long Road"</a>
are online.
<p>
<dt>June 14, 1999
<dd>
The
<a href="credits/501.html">onscreen credits</a>
for
<a href="guide/501.html">"War Zone"</a>
are online.
<p>
<dt>June 12, 1999
<dd>
Newsflash: TNT plans to rebroadcast "Crusade" Mondays at 11PM.
<p>
<dt>June 10, 1999
<dd>
If you're interested in the real scoop on Crusade's cancellation,
check out the interview with JMS in issue 58 of
<a href="http://www.dreamwatch.co.uk/">DreamWatch</a>,
in stores in the US and UK now.
<p>
A very basic guide page for
<a href="guide/501.html">"War Zone"</a>
is online. It'll be fleshed out more in the coming days. I'll be
covering all 13 "Crusade" episodes in the regular Lurker's Guide
format.
<p>
A revamped and updated version of the
<a href="/lurk/making/cast.html">cast list page</a>
is online. Thanks to
<a href="mailto:dirk@inpw.net">Dirk Kocherscheidt</a>
for putting a ton of work into it!
<p>
<dt>June 8, 1999
<dd>
Newsflash:
<a href="http://www.sierrastudios.com/">Sierra</a>
is running a survey to determine which of their games (including
the B5 combat simulator) should be ported to the Mac. The poll
is on the lower right of their home page.
<p>
<dt>June 5, 1999
<dd>
Newsflash: "Crusade" premieres Wednesday, June 9 at 10PM on TNT in
the US. In Canada it begins Saturday, June 12 at 7PM Eastern on
<a href="http://www.spacecast.com/">SPACE</a>
and Tuesday, June 15 at 8PM on
<a href="http://www.citytv.com/">CityTV</a>.
<p>
<dt>May 29, 1999
<dd>
Newsflash: <a href="http://www.astro.umd.edu/~fleming/">Crusade for Crusade</a>
has succeeded in raising enough money to pay for an
<a href="http://www.astro.umd.edu/~fleming/images/varietyad.jpg">ad</a>
in Daily Variety.
<p>
<dt>May 23, 1999
<dd>
Newsflash: Want to help search for extraterrestrial signals using your
PC? Take part in the
<a href="http://setiathome.ssl.berkeley.edu/">SETI@home</a>
project.
<p>
<dt>May 22, 1999
<dd>
Newsflash: The fan-run
<a href="http://www.astro.umd.edu/~fleming/">Crusade for Crusade</a>
effort is nearing its goal of raising enough money to run an ad in
Daily Variety.
<p>
Newsflash: DVD-player owners might be interested in this
<a href="http://b5petition.ii.net">petition</a>
to ask Warner Bros. to release B5 in anamorphic widescreen format.
<p>
<dt>May 15, 1999
<dd>
Newsflash: TNT has moved B5 to Saturday mornings at 7AM.
<p>
<dt>April 30, 1999
<dd>
Newsflash:
<a href="http://tnt.turner.com/crusade/frame_index.html">TNT's Crusade site</a>
is online.
<p>
Newsflash: TNT is temporarily suspending its daytime B5 broadcasts.
<a href="http://tnt.turner.com/">TNT's site</a>
is holding a viewer poll to help determine B5's new timeslot.
<p>
<dt>April 28, 1999
<dd>
Newsflash:
<a href="http://www.aint-it-cool-news.com/">Ain't It Cool News</a>
has a bunch of "Crusade" information, including promotional artwork and
reviews of some episodes.
<p>
<dt>April 25, 1999
<dd>
Newsflash: Jerry Doyle and Peter Jurasik will be
<a href="http://www.scifi.com/scifiwire/art-main.html?1999-04/23/11.38.sfc">appearing</a>
on
<a href="http://www.scifi.com/sliders/slideonline.html">"Sliders."</a>
<p>
<dt>April 23, 1999
<dd>
Newsflash: <a href="/lurk/guide/110.html">"Sleeping in Light"</a>
has been nominated for the 1999
<a href="http://www.scifi.com/scifiwire/art-main.html?1999-04/22/23.07.books">Hugo Award</a>
for best dramatic presentation.
<p>
<dt>April 13, 1999
<dd>
Newsflash: <a href="http://www.aint-it-cool-news.com/">Ain't It Cool
News</a>
has a report on an effort to save "Crusade."
<p>
<dt>April 12, 1999
<dd>
Newsflash: JMS has been given the Science Fiction Writers of America's
Bradbury Award.
<a href="http://www.scifi.com/scifiwire/art-main.html?1999-04/09/23.32.tv">Details here.</a>
<p>
<dt>March 26, 1999
<dd>
A preview issue (#0) of JMS's forthcoming comic "Rising Stars" is now on
sale. It is packaged with a special issue of Wizard Magazine devoted to
"Fathom." To be sure you have the correct issue, look for the Wizard
Magazine with the "Fathom" cover, and then flip the packet over. You
should be able to see the "Rising Stars" preview issue through the
transparent wrapper.
<p>
Newsflash:
<a href="/lurk/guide/111.html">"In the Beginning"</a>
re-airs this Sunday at 10:30PM on TNT.
<p>
Newsflash:
<a href="http://www.ohms.com/bigreport3.shtml">The BIG Picture</a>
has an interview with Warner Home Video executives who say they plan to
release B5 on DVD.
<p>
<dt>March 18, 1999
<dd>
Crusade will air starting June 12 on Canada's SPACE: The Imagination
Station.
<p>
Newsflash: B5 has been nominated for three Saturn Awards.
<a href="http://www.scifi.com/sfw/issue100/news.html">The complete
list of nominees.</a>
<p>
<dt>March 15, 1999
<dd>
Newsflash: For those who haven't seen it on TNT's site, TNT will be
showing most of the B5 TV-movies on June 9, Crusade's premiere date.
See the
<a href="/lurk/countries/us/eplist.html">US episode list</a>
for a schedule.
<p>
Want to encourage Warner Bros. to release B5 on DVD? Here's where
to send your letters:
<blockquote>
DVD Programming<br>
Warner Home Video<br>
4000 Warner Blvd.<br>
Burbank CA 91522
</blockquote>
<p>
New in the
<a href="/lurk/making/">Making Of</a>
section:
<a href="/lurk/making/ships.html">a list of classical literary
references in B5's ship names.</a>
Thanks to Katrin Thier.
<p>
<dt>March 2, 1999
<dd>
Newsflash: Netter Digital has put out a
<a href="http://biz.yahoo.com/bw/990302/ca_netter__1.html">press
release</a>
about Crusade.
<p>
<dt>February 25, 1999
<dd>
Newsflash:
<a href="http://www.aint-it-cool-news.com/">Ain't It Cool News</a>
reports that
<a href="/lurk/guide/113.html">"Crusade"</a>
has been cancelled. TNT will air the 13 episodes already shot.
<p>
<dt>February 24, 1999
<dd>
Newsflash: <a href="/lurk/guide/115.html">"A Call to Arms"</a>
airs March 12 at 9PM on CFCF in Montreal.
<p>
<dt>February 23, 1999
<dd>
<a href="guide/114.html">"River of Souls"</a>
is now available on video in the UK.
<p>
<dt>January 30, 1999
<dd>
Newsflash: JMS reports that "Crusade" may be moving to a venue other
than TNT.
<a href="http://www.aint-it-cool-news.com/">Ain't It Cool News</a>
has a story with more details.
<p>
<dt>January 18, 1999
<dd>
Newsflash: CFCF in Montreal will be showing
<a href="/lurk/guide/114.html">"The River of Souls"</a>
January 23 at 2PM.
<p>
<dt>January 15, 1999
<dd>
New on the
<a href="resources/products.html">products page</a>:
<a href="http://www.hughfleming.com.au/index.htm">A limited-edition
B5 poster.</a>
<p>
<dt>January 10, 1999
<dd>
A new version of the
<a href="making/write-direct.html">writers/directors list</a>
is online.
<p>
Newsflash: Harlan Ellison will be on CBS' "The Late, Late Show with
Tom Snyder" the evening of January 14. Check your local listings
for the time.
<p>
<dt>January 8, 1999
<dd>
A
<a href="synops/115.html">synopsis</a>
of
<a href="guide/115.html">"A Call to Arms"</a>
is online.
<p>
<dt>January 5, 1999
<dd>
The
<a href="credits/115.html">onscreen credits</a>
for
<a href="guide/115.html">"A Call to Arms"</a>
are online.
<p>
<dt>January 3, 1999
<dd>
Newsflash: Canada's
<a href="http://www.citytv.com/">CITY-TV</a>
will be showing
<a href="/lurk/guide/114.html">"River of Souls"</a>
January 12 and
<a href="/lurk/guide/115.html">"A Call to Arms"</a>
January 19, both at 9PM.
<p>
Newsflash: Season five begins in
<a href="/lurk/countries/pl/eplist.html">Poland</a>
on January 9.
<p>
<dt>January 1, 1999
<dd>
Newsflash: Happy new year!
<a href="http://www.aint-it-cool-news.com/">Ain't It Cool News</a>
has an article about
<a href="/lurk/guide/115.html">"A Call to Arms"</a>
(which airs this Sunday on TNT) including some rumors of changes to
<a href="/lurk/guide/113.html">"Crusade"</a>
episodes.
</dl>
<pre>
</pre>
<p nowrap>
<nobr><a href="/lurk/lurker.html"><img
align=bottom border=0
width=64 height=24 src="/lurk/nav/foot-station.gif"
alt="[Home] "></a><a
href="#TOP"><img
align=bottom border=0
width=72 height=13 src="/lurk/nav/foot-pagetop.gif"
alt="[Top] "></a><a
href="/cgi-bin/uncgi/lgmail?where=/lurk/whatsnew.html"><img
align=bottom border=0
width=80 height=13 src="/lurk/nav/foot-comments.gif"
alt="[Comments] "></a><img
align=bottom
width=284 height=13 src="/lurk/nav/foot-bare.gif"
alt="">
</nobr>
</body>
</html>

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B5DIR=/home/woodstock/ftp/pub/Babylon-5
all: lurker-nobg.html subdirs
lurker-nobg.html: lurker.html
sed -e 's/ BGSTART.*BGEND//' -e '/BGLINK/d' < lurker.html > $@
subdirs:
@(cd guide; make)
@(cd comic; make)
@(cd synops; make)
@(cd novels; make)
tvlist: $(B5DIR)/b5tvlist.txt
$(B5DIR)/b5tvlist.txt: reference/tvl.html
/opt/local/bin/lynx -nolist -dump http://www.midwinter.com/lurk/reference/tvl.html > $@

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<html>
<head>
<title>The Lurker's Guide to the Lurker's Guide</title>
</head>
<h1>The Lurker's Guide to the Lurker's Guide</h1>
<p>
There are three main components to the Guide. I'll refer to them by their
local URLs on www.midwinter.com.
<ul>
<li> <a href="#lurk">/lurk</a> -- local path /home/woodstock/hyperion/docs/lurk<br>
<li> <a href="#ftp">/ftp</a> (also /b5 and /b5p) -- local path /home/woodstock/ftp<br>
<li> <a href="#cgi-bin">/cgi-bin</a> -- local paths /usr/www/cgi-bin and /usr/www/uncgi-bin
<li> <a href="#utils">Miscellaneous utilities</a>
</ul>
<h2><a name="lurk">/lurk</a></h2>
<p>
The first section, which is the bulk of the site, is a directory tree
of static HTML files with a few server-parsed HTML files (for
server-side includes) thrown in. The home directory of the lurk-sf
account is the top level of that directory tree, which the Web server
knows as http://www.midwinter.com/lurk.
<p>
Inside that directory are a bunch of subdirectories, mostly
corresponding to the major sections of the site. I'll get to them
individually in a moment, but first a word on some common things you'll
see in most of them.
<h3><a name="gen.py">gen.py</a></h3>
The biggest thing to know about is a script
called "gen.py" (it's written in Python), a version of which lives in
each of the directories that contains per-episode HTML files. The
script is responsible for assembling a static HTML file out of a header
section (generated for each episode; it includes the episode's title
among other things), a body file, and a footer section.
<p>
The body files contain the meat of the pages. They have the same
filenames as the HTML files, minus the .html extension. In most cases
that's just the 3-digit episode number, e.g. /lurk/guide/056.html
contains the body file "056" from the guide subdirectory. When I want
to add a new comment to the page for episode 33, for example, I cd into
the guide directory, edit the file "033", then run "gen.py 033". The
result is a new version of 033.html, with the old version moved aside
to #033.html as a precaution.
<p>
One other thing some of the gen.py versions do is add timestamps to items.
The idea is that when I modify a page, I want to highlight the change so
people who've already read the previous version can quickly scroll to the
new stuff. To that end, gen.py looks for a special token "@@@" (which
must by followed by whitespace or end-of-line) in the body file. When
it finds the token, it replaces it with "@@@nnn" where nnn is the current
timestamp in UNIX time_t format. This change is made to the body file
itself. Then, when gen.py generates the HTML file from a body file, it
inserts the date in bold wherever it sees a recent timestamp. Once a day
a script regenerates all the HTML files so that the date markers go away
after a while (keeping them in makes the pages look ugly and makes it
hard to quickly locate new items).
<p>
When you see a file "skel", it's a prototype body file. I copy that to
the appropriate filename when a new episode/novel/etc. comes out.
<p>
In many of the subdirectories you'll see a "genall.csh" script. This
is just a shortcut that runs "gen.py" for each episode. I only use
this when I make a change to the structure of the page headers/footers
and want to apply it everywhere.
<p>
Also, in the top-level directory there's a "gen" script. This runs
gen.py in each of the subdirectories. I use that when, for example, I
add a picture for an episode and want it to be displayed on all the
pages for that episode.
<h3>What's under /lurk</h3>
<p>
<dl>
<dt>
<a href="/lurk/background/">background</a>
<dd>
"The story so far" for each episode of seasons 1-4.
Season 5 still needs to be written. The user-accessible files here are
all .shtml files. You'll notice there aren't any body files here.
Instead, background/gen.py uses a few other source files. There are
several different introductory summaries, which are in the sum-*
files. For example, sum-66 summarizes the story up to and including
episode 66, and is included as the first part of the backgrounds for
episodes 67 and later. After the appropriate sum-* file is included,
gen.py looks in story.html. That file contains per-episode paragraphs
that are included in the "More recently..." section of the background
pages, under the introductions. Only the paragraphs for episodes
between the summary and the current episode are included, e.g. for
episode 75, gen.py includes sum-66 and the paragraphs for episodes
67-74.
<p>
<dt>
<a href="/lurk/chars/">chars</a>
<dd>
Bios of some of the characters. These are linked to from the
"Universe" section. Simple flat HTML files.
<p>
<dt>
<a href="/lurk/comic/">comic</a>
<dd>
Guide pages for the comic series. <a href="#gen.py">Body files and gen.py</a>.
<p>
<dt>
<a href="/lurk/countries/">countries</a>
<dd>
The only HTML file directly under here is index.html, which is a list of
all the countries for which I have schedule information. Each country
has a subdirectory under here (the directory name is generally the
country's 2-letter country code). One pseudo-country of note is "master",
which contains the master episode list with the episodes in the correct
order (the original US airing order was slightly wrong storywise).
<p>
Inside each country's directory is an eplist.html file with the schedule
for that country, plus symbolic links to the various episode-guide
subdirectories. By using relative paths in my URLs, I let the browser
remember which country's schedule the user was looking at without resorting
to cookies (which didn't yet exist as a concept when this site first
started!) For example, /lurk/countries/se/eplist.html has a link to
"guide/056.html", which is really the same file as /lurk/guide/056.html
since /lurk/countries/se/guide is a symlink to /lurk/guide. But since the
browser doesn't know that, 056.html's link back to the episode page is
"../eplist.html" which goes back to the Swedish schedule.
<p>
index.html is a link to eplist.html in the country directories.
There is a "mkcountry.sh" script to set up a new country directory. There
are also skeleton episode lists for all 5 seasons (skel, skel2, skel3, etc.)
<p>
When I edit a country's schedule I use the "print-weeks.py" script, which
is described later, so I don't have to hand-type dates.
<p>
<dt>
<a href="/lurk/credits/">credits</a>
<dd>
Episode credits. <a href="#gen.py">Body files and gen.py</a>.
<p>
<dt>
<a href="/lurk/eplist.html">eplist.html</a>
<dd>
On the surface, just a symlink to /lurk/countries/us/eplist.html. But
the Web server is configured to alias /lurk/eplist.html to
/cgi-bin/select-eplist, which does the per-country episode list selection.
<p>
<dt>
<a name="find" href="/lurk/find/">find</a>
<dd>
Data files and scripts for searching the archive of JMS Usenet messages.
I use the "swish" indexing system. Since JMS's posting volume has slowed
to a trickle, this doesn't get touched by hand much any more, but the
theory is that once a month, I move the "latest" subdirectory in each
archive source (America-Online, Usenet, etc.) to a name corresponding
to that month and regenerate the master index file for that source. Then,
on a daily basis, a cron job populates the "latest" subdirectories and runs
swish on them, merging the master index files with the smaller "latest"
indices to avoid the overhead of re-indexing all the old files again.
<p>
Most likely this setup should be replaced with a more modern indexing
system.
<p>
The files in the archive source subdirectories are derived from the
archive files in the FTP directory, which will be discussed below. The
find/prep-files subdirectory contains the scripts used to split the
archive files into individual messages.
<p>
<dt>
footer
<dd>
The standard page footer used throughout the site. Not used programmatically,
but I load this into my text editor when I create a new page.
<p>
<dt>
gen
<dd>
Script that runs gen.py for an episode in each of the episode-related
subdirectories.
<p>
<dt>
gif
<dd>
Pretty self-explanatory. All the non-navigation-related images live here.
(Some of them are JPEGs despite the directory name.)
<p>
<dt>
<a href="/lurk/guide/">guide</a>
<dd>
The episode guide pages. <a href="#gen.py">Body files and gen.py</a>.
<p>
<dt>
<a href="/lurk/help.html">help.html</a>
<dd>
The site FAQ. It's referred to by the name "help" instead to avoid confusion
with the Usenet B5 FAQ.
<p>
<dt>
index.html
<dd>
Symlink to lurker.html.
<p>
<dt>
internal
<dd>
Data files used by gen.py and CGIs.
<dl>
<p>
<dt>
comicnames
<dd>
Titles of comics, one title per line.
<p>
<dt>
dom-error.html
<dd>
Error message returned when the episode-list selection CGI program can't
find an episode list to show.
<p>
<dt>
domainlist
<dd>
A mapping between DNS top-level domains and country directories. This
is used so that when someone clicks on the "Episodes" link on the home
page, they're taken to the schedule page for their country. (It doesn't
suffice to just use the last part of the domain name as a country name
since there are UK ISPs that use .net addresses, for example.) More on
this in the CGI section below.
<p>
<dt>
epnames
<dd>
Titles of episodes, one title per line, starting with episode 0.
Note that there are a lot of dummy lines because of gaps in episode numbering.
<p>
<dt>
lu-footer<br>
lu-footer-epnum<br>
lu-header<br>
lu-header-date<br>
lu-header-epnum<br>
lu-header-guide<br>
lu-header-synops
<dd>
Headers and footers used by gen.py.
<p>
<dt>
novelnames
<dd>
Titles of novels, one title per line, used by novels/gen.py.
<p>
<dt>
otros.py
<dd>
Library with common functions used by various gen.py versions.
<p>
<dt>
picnames
<dd>
Names of images to display in episode guide page headers. Each of these
names is relative to /lurk/gif/XXX where XXX is the episode number. Note
that there are a lot of dummy lines because of gaps in episode numbering.
</dl>
<p>
<dt>
lastmod.html
<dd>
List of episode guide and synopsis pages, ordered by modification time.
Generated by the "lastupdate.py" utility.
<p>
<dt>
lgchat.html
<dd>
Live voice-chat for LG users. Beats the heck out of text-only conferencing.
<p>
<dt>
<a href="/lurk/lurker-nobg.html">lurker-nobg.html</a>
<dd>
Home page without the black background, since some people find custom
backgrounds annoying. This is automatically generated from lurker.html
via a cron job that runs "make" in the top-level directory.
<p>
<dt>
<a href="/lurk/lurker.html">lurker.html</a>
<dd>
The home page.
<p>
<dt>
Makefile
<dd>
Once an hour this Makefile is used to rebuild lurker-nobg.html, and once
a day it's used to make sure I haven't forgotten to run gen.py on something.
It also updates the b5tvlist.txt file in the FTP archive.
<p>
<dt>
<a href="/lurk/making/">making</a>
<dd>
The "Making of B5" section of the site. Flat HTML files.
<p>
<dt>
maps
<dd>
Imagemaps for navbar.
<p>
<dt>
misc
<dd>
Miscellaneous documents that don't fit elsewhere, e.g. a blurb about
why Claudia Christian left the show.
<p>
<dt>
<a href="/lurk/nav/">nav</a>
<dd>
Navigational images. A secondary function is that its index.html is the
"preload your image cache here" page, which speeds up the site for folks
by letting them suffer all the pain of nav image downloading in one shot.
<p>
<dt>
<a href="/lurk/novels/">novels</a>
<dd>
Novel guide pages. This section is incomplete -- there aren't pages yet
for the latest round of novels. <a href="#gen.py">Body files and gen.py</a>.
<p>
<dt>
<a href="/lurk/p5/">p5</a>
<dd>
Results of the Poll 5 viewer survey for each episode.
<p>
<dt>
<a href="/lurk/reference/">reference</a>
<dd>
The "Reference" section of the site. Mostly flat HTML files, but a couple
of the pages have server-side includes that bring in text files from the
FTP area.
<p>
<dt>
<a href="/lurk/renew.html">renew.html</a>
<dd>
Not referenced any more, but perhaps of historical amusement.
<p>
<dt>
<a href="/lurk/resources/">resources</a>
<dd>
The "Other Resources" section of the site. Flat HTML files.
<p>
<dt>
src
<dd>
Contains scripts and CGI source code. More on these later.
<p>
<dt>
<a href="/lurk/support/">support</a>
<dd>
Not used any more (but retained since there are links to it on other
sites).
<p>
<dt>
<a href="/lurk/survey.html">survey.html</a>
<dd>
A survey I ran a few times.
<p>
<dt>
<a href="/lurk/synops/">synops</a>
<dd>
Episode synopses. <a href="#gen.py">Body files and gen.py</a>.
<p>
<dt>
<a href="/lurk/toc.html">toc.html</a>
<dd>
Site map.
<p>
<dt>
<a href="/lurk/universe/">universe</a>
<dd>
The "Universe and Characters" section of the site. Flat HTML files. Season
5 still needs to be written up.
<p>
<dt>
<a href="/lurk/volunteers.html">volunteers.html</a>
<dd>
An exercise in naivete; I ended up doing all this myself!
<p>
<dt>
<a href="/lurk/vqt.html">vqt.html</a>
<dd>
JMS message about B5 being ranked #1 by Viewers for Quality Television.
<p>
<dt>
<a href="/lurk/welcome.html">welcome.html</a>
<dd>
Introduction to the site after the switch to the current look and feel.
<p>
<dt>
<a href="/lurk/whatsnew.html">whatsnew.html</a>
<dd>
The What's New page. When this gets to be big, I put all the old
items in archive what's-new pages and link to them at the bottom of this
page.
<p>
<dt>
<a href="/lurk/winsock.html">winsock.html</a>
<dd>
Tips for Windows users who're having trouble loading the site.
</dl>
<h2><a name="ftp">/ftp</a></h2>
<p>
The FTP archive at
<a href="ftp://ftp.midwinter.com/">ftp://ftp.midwinter.com/</a>
is also accessible via HTTP. There are a few aliases pointing into the
FTP directory.
<p>
<dl>
<dt>
/ftp
<dd>
The top-level FTP directory.
<dt>
/b5
<dd>
The /pub/Babylon-5 FTP directory.
<dt>
/b5p
<dd>
The /pub/Babylon-5/Pictures FTP directory.
</dl>
<p>
See the FTP index file (available in both
<a href="/b5/Index">text</a>
and
<a href="/b5/index.html">HTML</a>)
for descriptions of the various files in the FTP archive. The Lurker's
Guide points to various files here -- including some server-side include
references -- and the JMS message archives here are used by the scripts
in /lurk/find.
<h2><a name="cgi-bin">/cgi-bin</a></h2>
<p>
There are several Lurker's Guide-related CGI programs. The source code
for all of them may be found in /lurk/src. Some of them make use of my
<a href="http://www.midwinter.com/~koreth/uncgi.html">Un-CGI</a>
utility; you can distinguish those by the fact that their URLs look like
/cgi-bin/uncgi/programname.
<p>
<dl>
<dt>
/cgi-bin/uncgi/lgmail
<dd>
Displays the feedback form. This is CGI because it needs to look at
the referring URL and pass that on to the mail-sending program via a
hidden form field.
<p>
<dt>
/cgi-bin/uncgi/lgsend
<dd>
Accepts input from the feedback form and sends me mail.
<p>
<dt>
/cgi-bin/lurkfind
<dd>
Displays the search UI if called with no arguments, or performs a search
if search parameters are passed in. The site is indexed with the "swish"
search engine, the config files and applications for which can be found
in the /lurk/find directory.
<p>
<dt>
/cgi-bin/printcurrent
<dd>
This isn't currently used, but when the show was originally airing in
the US, there was a "This week's episode" link on the home page that
pointed to this script. It looked at a symbolic link in /lurk/guide
and redirected the user to the episode the link pointed to. The link
was updated by the update-current.sh script.
<p>
<dt>
/cgi-bin/select-eplist
<dd>
Displays one of the episode lists based on which country the user is
coming from. Uses /lurk/internal/domainlist to obtain the domain-to-country
mapping.
</dl>
<h2><a name="utils">Miscellaneous utilities</a></h2>
<p>
There are a few utilities whose source you'll find in /lurk/src unless
otherwise noted. Some have been discussed above, but here's a list:
<p>
<dl>
<dt>
gen-guide.sh
<dd>
This is run once a day from a cron job. It regenerates all the guide pages.
If a regenerated page doesn't differ from the old version, the old version
is moved back into place to preserve its modification date. The purpose
here is to expire the timestamps on new items in the guide pages (see the
discussion of
<a href="#gen.py">the gen.py script</a>
above).
<p>
<dt>
lastupdate.py
<dd>
Run once an hour from cron; this updates /lurk/lastmod.html and is pretty
self-explanatory.
<p>
<dt>
update-current.sh
<dd>
Updates the symbolic link used by /cgi-bin/printcurrent. Not currently
in use.
<p>
<dt>
/lurk/find/update-indexes.sh
<dd>
Once a day, re-extracts the latest messages from the various JMS message
archive files and rebuilds the keyword index so they're searchable. See
<a href="#find">/lurk/find</a>
above.
</dl>
<h5>Last update: August 27, 2000</h5>
</body>
</html>

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#!/usr/bin/python
import sys,string,time
sys.path.append('../internal')
import otros
months = [ '', 'January', 'February', 'March', 'April', 'May', 'June', 'July',
'August', 'September', 'October', 'November', 'December']
for epnum in sys.argv[1:]:
curep = string.atoi(epnum[:3])
curepno = curep
cureplong = '%03d' % (curep)
prevep = '%03d' % (curep - 1)
nextep = '%03d' % (curep + 1)
pix = open('../internal/epnames', 'r')
for i in range(0, curep + 1):
epname = pix.readline()[:-1]
pix.close()
if epname == '':
epname = 'XXX'
curep = `curep`
input = open('story.html', 'r')
output = open(cureplong + '.shtml', 'w')
output.write("""<html>
<head>
<title>Background: """ + '"' + epname + '"' + """</title>
<link rev=made href="mailto:koreth@midwinter.com">
<link rel=parent href="../guide/""" + cureplong + """.html">
</head>
<body>
""" + otros.pageheader(curepno, 'background', 1) + """
<pre>
</pre>
""")
printing = 1
#
# We have concise outlines of some swaths of the story.
#
max_summary = 0
if curepno > 24:
max_summary = 24
if curepno > 44:
max_summary = 44
if curepno > 66:
max_summary = 66
while 1:
line = input.readline()
if line == '':
break
if line[:8] == '<episode':
thisep = string.atoi(line[-5:-2])
if thisep > max_summary:
if not printing:
output.write('<!--#include virtual="')
output.write('/lurk/background/sum-' +
`max_summary` + '" -->\n')
if thisep < curepno:
output.write('<h1>More ' +
'Recently...</h1>\n')
printing = 1
else:
printing = 0
if thisep >= curepno:
break
elif line[:6] == 'EPNAME':
output.write('"' + epname + '."\n')
elif printing:
output.write(line)
mtime = time.localtime(time.time())
mtime_str = '%s %d, %d' % (months[mtime[1]], mtime[2], mtime[0])
output.write("""<pre>
</pre>
""" + otros.pagefooter(curepno, 'background') + """
<h5>
Last update:
""" + mtime_str + """
</h5>
</body>
</html>
""")
input.close()
output.close()
print epnum

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#!/bin/csh
@ ep = 1
@ toteps = `sed '/XXX/,$d' < ../internal/epnames | wc -l`
set list = ""
while ($ep < $toteps)
set list = "$list $ep"
@ ep++
end
gen.py $list

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<html>
<body>
<a href="../eplist.html">To the episode list</a>
</body>
</html>

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<p>
This section contains a summary of Babylon 5's story arc (the 5-year
plotline) up to, but not including,
EPNAME
Note that this is chock full of <strong>spoilers!</strong>
<episode num=000>
<episode num=001>
<p>
<font size="+2"><b>Season One</b></font> began with
<a href="../guide/001.html">"Midnight on the Firing Line,"</a>
about 6 months later.
Lt. Cmdr Susan Ivanova replaced Lt. Cmdr. Takashima as second-in-command;
her dislike of the Psi Corps became evident when Talia Winters arrived.
A Centauri agricultural outpost was attacked without provocation by the Narns.
(In broad strokes, this episode portrayed the Narns as the "bad guys"
and the Centauri as comic relief.) Luis Santiago was reelected
President of the Earth Alliance.
<episode num=002>
<p>
A <a href="../guide/002.html">"Soul Hunter,"</a>
a member of an order which collects and preserves important
souls, found himself on the station, and attempted to collect Delenn's soul
prematurely. The Minbari, it was revealed, greatly value souls; they
prevented a soul hunter from taking the soul of their great leader Dukhat,
so that his soul would be reborn into the next generation. Delenn was
called <em>Satai</em> by the soul hunter, which prompted Sinclair to wonder if
something was going on, as Satai is the title used my members of the Grey
Council, the Minbari ruling body and highest religious authority.
<episode num=003>
<episode num=004>
<episode num=005>
<episode num=006>
<p>
In
<a href="../guide/006.html">"Mind War,"</a>
two Psi Cops -- P12 level telepaths, including Bester
(played by Walter Koenig) -- came to the station in search of telepath
Jason Ironheart, who had achieved telekinetic abilities and was transforming
into something more than human. Ironheart warned Sinclair that the Psi Corps
is starting to pull the strings in the government back on Earth. When Bester's
partner was killed, Sinclair made a new enemy. Before departing, Ironheart
gave Talia a gift: telekinesis, and maybe other abilities as well.
<episode num=007>
<p>
<a href="../guide/007.html">"The War Prayer"</a>
introduced members of the Homeguard, an anti-alien
organization back on Earth.
<episode num=008>
<p>
<a href="../guide/008.html">"And The Sky Full of Stars"</a>
explored what happened to Sinclair on the
Battle of the Line, 10 years before in the Earth-Minbari War. Interrogated
and forced to relive the battle, we saw Sinclair ram a
Minbari Cruiser, only to wake up on board, interrogated by the Grey
Council. He recognizes Delenn as one of the Grey Council. After escaping
from his interrogators, he chose not to reveal to Delenn that he remembered
part of his missing 24 hours.
<episode num=009>
<p>
<a href="../guide/009.html">"Deathwalker"</a>
was a notorious war criminal from the Dilgar War, fought by
Earth and others several decades earlier. She had a substance she claimed
granted immortality -- but only at the cost of another's life. The Vorlons
destroyed her ship to prevent Earth from gaining the secret of immortality.
<episode num=010>
<episode num=011>
<p>
<a href="../guide/011.html">"Survivors"</a>
pulled Garibaldi back into his alcoholism amid accusations of
sabotage. The real culprit was the Homeguard.
<episode num=012>
<episode num=013>
<p>
<a href="../guide/013.html">"Signs and Portents"</a>
deals with an attack by raiders on the station. The B-story, in which
Londo acquired the long-lost symbol of his empire, the Eye, was more
important. A mysterious, polite man named Morden inquired, "What do you
want?" of the alien ambassadors, and seemed to like Londo's response --
for the Centauri to reclaim their lost empire -- the
best. The Eye was captured by the raiders, who were destroyed by a
mysterious ship that appeared out of the shadows. Morden returned the Eye to
Londo, "from friends you don't know you have."
<episode num=014>
<episode num=015>
<episode num=016>
<episode num=017>
<episode num=018>
<p>
In the two-parter,
<a href="../guide/018.html">"A Voice in the Wilderness,"</a>
it was discovered that the
planet below B5 is not as dead as was thought. The
Mars colony broke out in rebellion. A dying alien was found controlling
vast, tremendously powerful machinery on the planet below.
<episode num=019>
Draal, an old friend of Delenn's, took charge of the machinery in the planet,
warning away all who would try to take it for themselves. The Mars rebellion
was put down by Earth Alliance security forces.
<episode num=020>
<p>
In <a href="../guide/020.html">"Babylon Squared,"</a>
Babylon 4 -- the biggest of the Babylon stations, which
dissapeared 24 hours after coming online, suddenly reappeared.
Delenn was chosen by the Grey Council to be their new leader, but
declined because a Minbari prophecy told her that her destiny was on
Babylon 5. She left with a powerful device called a triluminary. On
Babylon 4, as time disturbances flashed back and forward to other times
(including a scene where
something was coming through the walls of the station, being fought off by
Garibaldi, as Sinclair was pushed into the crowds), the crew attempted to
evacuate the crew of B4. A mysterious alien, Zathras, appeared and told
of a great, terrible war, and the attempt to pull B4 through time to use it
as a base of operations. Zathras was looking for "The One" -- the great leader
of an effort to bring peace to the galaxy. Babylon 4 was evacuated, but
Zathras, trapped, was rescued by "The One" -- who turned out to be a much older
Sinclair, aided apparently by Delenn.
<episode num=021>
<p>
<a href="../guide/021.html">"The Quality of Mercy"</a>
revealed a clinic run by Dr. Franklin in the
downbelow sections, as well as an alien healing machine that transfers
"life force" from one person to another.
<episode num=022>
<p>
<a href="../guide/022.html">"Chrysalis,"</a>
the season one finale, referred to the cocoon that Delenn began
to build using a mysterious crystalline machine and the triluminary.
Garibaldi uncovered a plot to assassinate the Earth President, but was shot
in the back by his right-hand man, left for dead. Morden reappeared and
offered to take care of a problem for Londo, dealing with a region contested
with the Narns. Delenn spoke to Ambassador Kosh, who revealed something to
her that verified her interpretation of a prophecy. She confronted
Sinclair about his knowledge of his interrogation, but entered into her
cocoon before they could talk. Londo was horrified to find that a Narn
outpost was utterly destroyed by mysterious forces.
The president was assassinated, and the vice
president was sworn in immediately. G'Kar left to investigate the
destruction of the Narn base.
<episode num=023>
<p>
<font size="+2"><b>Season two</b></font>
opened in
<a href="../guide/023.html">"Points of Departure"</a>
with the reassignment of Sinclair
to ambassadorial duties on the Minbari homeworld and the assignment of
Captain John Sheridan to command Babylon 5. Sheridan's
connection to the Minbari War was revealed; he had one of the few victories
over a Minbari warship. Lennier revealed why the Minbari surrendered;
when Sinclair was captured, it was discovered that Minbari souls were being
reborn in humans. Because Minbari do not kill other Minbari, the religious
caste called off the war to stop harming their own souls.
<episode num=024>
<!-- covered in sum-24 -->
<episode num=025>
<p>
In
<a href="../guide/025.html">"The Geometry of Shadows,"</a>
Refa, a high-ranking Centauri noble, asked
Londo to pledge his help in seizing the throne at some point.
<episode num=026>
<p>
In
<a href="../guide/026.html">"A Distant Star,"</a>
Lt. Keffer saw a Shadow ship in hyperspace and vowed to
find out what it was.
<episode num=027>
<episode num=028>
<p>
<a href="../guide/028.html">"A Spider in the Web"</a>
revealed a mysterious "Bureau 13" operating out of the
San Diego wastelands. An assassin, controlled by the Bureau, attempted to
thwart a peaceful settlement of the situation on Mars. Scanning his mind,
Talia saw a Psi Cop present at the operation that programmed the assassin,
but she didn't tell anybody else. Sheridan's interest in conspiracy theories
was revealed as he attempted to solve the puzzle, and the existence of a
plant among the B5 crew, code-named Control, was hinted at.
<episode num=029>
<p>
In
<a href="../guide/029.html">"Soul Mates,"</a>
Londo's three wives came to the
station; one, who knows G'Kar, tried to murder him. He divorced her and
one of the others. Talia's ex-husband, from an arranged marriage courtesy
of the Corps, tried to woo her back.
<episode num=030>
<p>
In
<a href="../guide/030.html">"A Race Through Dark Places,"</a>
Bester returned to Babylon 5. He believed
an underground railroad was smuggling unregistered telepaths
outside of Psi-Corps' control. Talia was captured by the rogue
telepaths and told gruesome stories of the Corps' true nature: forced
breeding, murder, and coercion. She and the others tricked Bester into
thinking the railroad was stopped. Dr. Franklin was revealed as one of
the railroad's participants. Talia discovered another part of Ironheart's
"gift" -- she is apparently now immune to telepathic scans.
<episode num=031>
<p>
At Refa's behest, as the Centauri emperor lay dying, Londo asked Morden to
destroy a major Narn colony in
<a href="../guide/031.html">"The Coming of Shadows."</a>
The Narns, believing
the Centauri military responsible, declared war. Sinclair sent a message to
Garibaldi via a network of "rangers," spies, a group he apparently heads.
<episode num=032>
<episode num=033>
<p>
In
<a href="../guide/033.html">"All Alone in the Night,"</a>
Delenn was removed from the Grey Council, and
a member of the warrior caste replaced her. We learned that Sheridan had been
secretly evaluating the loyalty of the station's command staff, and is in
league with a group (headed by General Hague, a member of the Joint Chiefs
of Staff) out to expose what they believe is an attempt by the Psi-Corps and
others to control the government. Of special note is a densely-packed
<a href="../guide/033.html#AN:dream">dream sequence</a>
in which Sheridan is visited by Ambassador Kosh.
<episode num=034>
<episode num=035>
<p>
President Clark's personal physician fled to the station in
<a href="../guide/035.html">"Hunter, Prey"</a>
with files proving that Clark wasn't sick as he claimed when he left
Earth Force One just before it blew up and killed President Santiago. Sheridan
gave the files to a representative of General Hague. Kosh agreed to teach
Sheridan until he is ready "to fight legends" -- at which point it was implied
Kosh would reveal himself to Sheridan.
<episode num=036>
<episode num=037>
<p>
The Narn-Centauri war hit close to home during a reporter's visit to Babylon 5
in
<a href="../guide/037.html">"And Now For a Word"</a>
-- the Centauri were using B5 as a transfer point
for military equipment, prompting a Narn attack. Back on Earth, the Clark
government formed the Ministry of Public Morale and the Office of Public
Information.
<episode num=038>
<p>
<a href="../guide/038.html">"In the Shadow of Z'ha'dum"</a>
revealed Morden's secret to Sheridan: he was on
the vessel carrying Sheridan's wife, whose crew accidentally reawakened the
Shadows four years earlier. The Shadows, Sheridan learned, are an ancient
race, "old when even the ancients were young," defeated in the last Great
War 10,000 years ago by a coalition of other ancient races known as the First
Ones, of whom the Vorlons are the last remaining member. The Shadows,
Sheridan learned, won't
risk an all-out frontal assault as long as their existence is a secret.
Earth's
new Ministry of Peace sent a recruiter to Babylon 5 to enlist people in its
citizen-vigilance program, the Nightwatch.
<episode num=039>
<episode num=040>
<p>
The entire population of the Markab, a non-aligned race, was wiped out by a
virulent disease in
<a href="../guide/040.html">"Confessions and Lamentations."</a>
<episode num=041>
<p>
Talia's
<a href="../guide/041.html">"Divided Loyalties"</a>
were revealed when former station telepath Lyta
Alexander, now a member of an anti-Corps underground movement, visited the
station and discovered that Talia was a spy, probably Control. Talia's
personality was destroyed and she was shipped off the station. Ivanova
admitted the reason she's so reluctant to be scanned: she's a latent telepath.
<episode num=042>
<p>
The Narn-Centauri War came to an abrupt end in
<a href="../guide/042.html">"The Long, Twilight Struggle"</a>
with the help of the Shadows, who eliminated the entire Narn fleet while
Centauri ships decimated the Narn homeworld from orbit. Sheridan granted
G'Kar asylum on Babylon 5. Draal, on the planet below the station, put the
great machine at Sheridan's disposal. Delenn introduced Sheridan to the
Rangers.
<episode num=043>
<episode num=044>
<p>
Earth signed a non-aggression pact with the Centauri in
<a href="../guide/044.html">"The Fall of Night."</a>
Unfortunately, Sheridan's sheltering of a Narn warship brought the station
under Centauri attack, and Sheridan was forced to destroy a Centauri cruiser.
When two Centauri attempted to assassinate Sheridan, Kosh intervened, revealing
himself in the process: he appeared as an angelic being of light, a religious
figure from legend -- but a <em>different</em> figure to every race who saw
him. Keffer located a Shadow ship. It shot him out of space,
but his recording was broadcast on the news, making the Shadows known to all.
<episode num=045>
<p>
<a href="../guide/045.html">"Matters of Honor"</a>
brought Marcus Cole, a Ranger, to the station; he led Sheridan and Delenn to
a new ship, the White Star, a combination of Minbari and Vorlon technology.
Pushing the White Star to its limits, Sheridan destroyed a Shadow cruiser.
Londo attempted to sever his ties with the Shadows. Morden met with a Psi
Cop, apparently far from the first such meeting.
<episode num=046>
<episode num=047>
<p>
The Centauri sent a replacement for G'Kar to the station in
<a href="../guide/047.html">"A Day in the Strife"</a>
and threatened to persecute the families of G'Kar's supporters unless he
gave up his exile and faced trial. Meanwhile, Ta'Lon, a Narn whose life
Sheridan saved some months earlier
(<a href="../guide/033.html">"All Alone in the Night"</a>)
pledged to act as Sheridan's bodyguard. Londo arranged to have Vir
sent off to Minbar as the new Centauri diplomatic liaison.
<episode num=048>
<p>
In
<a href="../guide/048.html">"Passing Through Gethsemane,"</a>
Lyta Alexander, the station's first telepath and the person who unmasked
Talia's Bureau-13-implanted personality, returned from a stay on the Vorlon
homeworld to become Ambassador Kosh's attache. The Vorlons appear to have
modified her, possibly even enabling her to carry one of them inside her.
<episode num=049>
<p>
The conspiracy of light made its move against President Clark in
<a href="../guide/049.html">"Voices of Authority"</a>
by releasing a recording of Morden and Clark planning
Santiago's assassination. Ivanova located another race of First Ones and
secured a promise of help in the fight against the Shadows.
<episode num=050>
<p>
G'Kar learned of Londo's involvement with the Shadows in
<a href="../guide/050.html">"Dust to Dust."</a>
He was sentenced to prison for assaulting Londo, and was visited in a
dream by Kosh, who posed as the Narn deity G'Lan.
<episode num=051>
<episode num=052>
<episode num=053>
<p>
In
<a href="../guide/053.html">"Point of No Return,"</a>
President Clark declared martial law on Babylon 5 after dissolving the Senate
back home. An attempt by the Nightwatch to take over the station was foiled,
barely, but Sheridan was forced to accept G'Kar's help and begin using Narn
as station security personnel.
<episode num=054>
<p>
Despite his temporary victory, Sheridan was soon forced to cut the station's
ties with Earth in
<a href="../guide/054.html">"Severed Dreams,"</a>
following in the footsteps of several secessionist colony worlds after the
bombing of civilians on Mars.
Delenn, meanwhile, confronted the Grey Council about its unwillingness to
intervene in the spreading Shadow-initiated conflicts among the nonaligned
worlds; the confrontation led to the shattering of
the Council. A losing battle for control of the station was resolved only by
the arrival of Minbari cruisers under the command of Delenn and other former
Council members, who declared Babylon 5 under Minbari protection.
<episode num=055>
<p>
In
<a href="../guide/055.html">"Ceremonies of Light and Dark,"</a>
Sheridan admitted his growing affection for Delenn. Londo threatened Refa
with death unless the Centauri broke off their relationship with Morden and
the Shadows.
<episode num=056>
<p>
Vir returned to the station after being demoted for running an underground
railroad for Narn refugees in
<a href="../guide/056.html">"Sic Transit Vir."</a>
<episode num=057>
<p>
Realizing that the station would be better off with more protectors than just
the Minbari, Sheridan and Ivanova negotiated with several minor races to
supplement the station's defenses in
<a href="../guide/057.html">"A Late Delivery From Avalon."</a>
<episode num=058>
<p>
Bester delivered a
<a href="../guide/058.html">"Ship of Tears"</a>
to the station: a Shadow-bound cargo ship with hundreds of cybernetically
enhanced human telepaths. Telepaths, the crew soon discovered, can disrupt
the link between Shadow ships and their pilots.
<episode num=059>
<p>
Franklin resigned his post as chief medical officer in
<a href="../guide/059.html">"Interludes and Examinations."</a>
Morden tricked Londo into vowing to crush Refa, and asking for Morden's help
to do it. Sheridan convinced Kosh to mount a Vorlon attack on a small
Shadow fleet. The Vorlons won the battle, but in retaliation, the Shadows
killed Kosh.
<episode num=060>
<p>
In
<a href="../guide/060.html">"War Without End,"</a>
Ambassador Sinclair received a personally addressed letter from 900 years in
the past. The note brought him to Babylon 5, where he led Delenn, Sheridan,
and others in an expedition to pull Babylon 4 a thousand years into the
past, when history recorded its role in the defeat of the Shadows. Draal,
in the Great Machine, opened a time rift, and sent his aide Zathras with
time-travel equipment and the chrysalis machine Delenn would eventually
use to become
half-human. During the time shift, Sheridan was pulled forward seventeen
years to find himself in Londo's throne room on a ruined Centauri Prime.
<episode num=061>
He and Delenn were thrown into a cell, where he learned that he had been
victorious over the Shadows, but only to a point, and that he and Delenn
had had a son, David. Londo, afflicted with a parasite called a "keeper"
that monitored his every move, let the two of them go, then urged G'Kar
to kill him before the keeper alerted anyone. The keeper awoke, and Londo
and G'Kar died at each other's hands, leaving Vir to assume the throne.
Meanwhile, on Babylon 4, the crew pulled Sheridan back to the present,
and Sinclair stayed behind to supervise the station's transfer to the Minbari
a thousand years before, as described in the letter from Valen -- who was
actually a transformed Sinclair.
<episode num=062>
<p>
The forces of light, with the help of Lyta and some Minbari telepaths,
emerged victorious from a direct confrontation with Shadow war cruisers in
<a href="../guide/062.html">"Walkabout."</a>
A new Vorlon ambassador, also named Kosh, arrived on the station.
<episode num=063>
<p>
Shortly thereafter, in
<a href="../guide/063.html">"Grey 17 Is Missing,"</a>
Sheridan and his allies began openly recruiting telepaths of all races for
use as soldiers against the Shadows.
<episode num=064>
<p>
Fearing a power struggle in the royal court, Londo had Refa eliminated in
<a href="../guide/064.html">"And the Rock Cried Out, No Hiding Place."</a>
Meanwhile, Sheridan discovered the next likely target of the Shadows.
<episode num=065>
<p>
With the telepaths deployed among the races of the Army of Light, Sheridan
assembled a strike force in
<a href="../guide/065.html">"Shadow Dancing."</a>
His first direct confrontation with the Shadows
was a success, if a costly one; the Shadows were beaten back. Franklin,
meanwhile, returned to his duties after a brush with death.
<episode num=066>
<p>
Their defeat prompted the Shadows to send an emissary to Sheridan, inviting
him to meet with them on their homeworld,
<a href="../guide/066.html">Z'ha'dum</a>:
his wife Anna, presumed dead. There, they tried to convince him to stop
leading the Army of Light, and revealed their purpose: to encourage
accelerated evolution among the lesser races by provoking conflict and
weeding out the weak. Unconvinced, Sheridan fled his hosts and, leaping
into a gaping abyss, summoned the White Star to self-destruct over a
huge Shadow city in a huge thermonuclear blast.
<episode num=067>
<p>
G'Kar set out in search of Garibaldi, who was taken by a Shadow ship during
Sheridan's confrontation with the Shadows, in
<a href="../guide/067.html">"The Hour of the Wolf."</a>
Londo took up a position in the royal court, but soon discovered that the
Emperor was insane and had made a deal with the Shadows in the belief that
they would elevate him to godhood. A rescue mission was mounted to Z'ha'dum,
but Sheridan was nowhere to be found. Somehow, though, he survived, and found
himself at the bottom of the chasm accompanied by an enigmatic alien.
<episode num=068>
<p>
The alien, Lorien, claimed to be the first of the First Ones, the reason the
Shadows always return to Z'ha'dum. G'Kar never found out
<a href="../guide/068.html">"Whatever Happened to Mr. Garibaldi,"</a>
and was captured by the Centauri. Londo promised G'Kar the freedom of the
Narn homeworld if G'Kar would help him unseat Emperor Cartagia. Meanwhile,
back on Babylon 5, the League of Non-aligned Worlds splintered thanks to
Sheridan's disappearance, and Delenn summoned the Rangers to organize a
final strike on Z'ha'dum.
<episode num=069>
<p>
Garibaldi was recovered from a mysterious ship in
<a href="../guide/069.html">"The Summoning,"</a>
while Ivanova and Marcus set out in search of more First Ones. What they
found instead was a vast Vorlon fleet on a mission to destroy any world
touched by the Shadows. Lyta turned against Kosh. Sheridan returned with
Lorien, just in time to thwart an attempt by the frightened Non-Aligned
Worlds to break up the Army of Light.
<episode num=070>
<p>
In
<a href="../guide/070.html">"Falling Toward Apotheosis,"</a>
Londo learned of Cartagia's plan to allow the Vorlons to destroy Centauri
Prime, thus propelling him to godhood in a glorious explosion of fire.
Londo convinced Cartagia to first go to Narn and try G'Kar for crimes
against the Centauri; even so, Cartagia had a guard pluck out G'Kar's left
eye in a moment of pique. As the Vorlon fleet proceeded with its plan,
destroying world after world and sending refugees streaming to Babylon 5,
Sheridan and Lorien battled and killed Kosh. Delenn learned that Sheridan's
resurrection is only temporary; he has no more than twenty years left.
<episode num=071>
<p>
During
<a href="../guide/071.html">"The Long Night"</a>
before the Army of Light's planned confrontation with the Vorlons, the
Shadows unleashed their own planet-killer, prompting Sheridan to lure them
into direct battle with the Vorlons to settle the conflict once and for all.
With G'Kar's help, Londo and Vir assassinated Cartagia; the royal court,
most unaware of the plot, elected Londo prime minister to quickly rid Centauri
Prime of Shadow influence and stave off the impending Vorlon attack. Londo
ordered the withdrawal of Centauri forces from Narn.
<episode num=072>
<p>
The Shadow War came to an abrupt end in
<a href="../guide/072.html">"Into the Fire."</a>
Confronted by a united fleet of the younger races they were supposed to be
shepherding, the Vorlons and Shadows attempted
to force Sheridan to choose one of the two approaches to growth
and evolution. Sheridan rejected both choices; the younger races didn't need
shepherding any more, and would never again act as pawns. The Shadows and
Vorlons, convinced that their battle for philosophical dominance could no
longer continue, departed for the Rim, accompanied by Lorien and the last of
the remaining First Ones. Londo, meanwhile, destroyed the Shadow base on
Centauri Prime, earning a promise of retribution by the Shadows' allies.
<episode num=073>
<p>
Postwar euphoria was brief; with the departure of the Shadows, President
Clark turned his attention back to Babylon 5, launching a propaganda war
in lieu of a futile direct attack. In
<a href="../guide/073.html">"Epiphanies,"</a>
Sheridan was alerted to the first phase of the war by psi-cop Bester, who
demanded to be taken to Z'ha'dum in exchange for the information. The crew
arrived in time to see the Shadows' dark servants escaping with unknown
quantities of Shadow technology, just before the sudden self-destruction of the
entire planet. Their first target: Centauri Prime, where they planted a Keeper
(<a href="../guide/061.html">"War Without End, part 2"</a>)
on the body of the newly-appointed Regent. After receiving a mysterious
coded message, Garibaldi resigned his post.
<episode num=074>
<episode num=075>
<p>
Delenn returned to Minbar to begin
<a href="../guide/075.html">"Atonement"</a>
for her cross-species relationship with Sheridan, strictly forbidden by
traditional Minbari beliefs about racial purity. Under the influence of a
mind probe, the first days of her membership on the Grey Council came to
light, including the fact that she ordered the start of the Earth-Minbari
War. More importantly, she discovered that she was a direct descendant of
Valen, and thus wasn't a racially pure Minbari to begin with -- and neither
were untold millions of other Minbari descended from Sinclair's children of a
thousand years ago.
<episode num=076>
<p>
Garibaldi, now operating as a private investigator, grew tired of the cult
of personality surrounding Sheridan. In
<a href="../guide/076.html">"Racing Mars,"</a>
he agreed to help a group that claimed to be concerned about Sheridan's
personality becoming a danger to the cause.
<episode num=077>
<p>
Tensions on Minbar continued to rise. In
<a href="../guide/077.html">"Lines of Communication,"</a>
the warrior caste began purging major cities of religious and worker caste
members. In response, Delenn was asked to enlist the aid of the Drakh, one
of the Shadow's servant races, now at large with looted Shadow technology.
No bargain was struck.
<episode num=078>
<p>
Garibaldi was offered a job on Mars, and Sheridan devised a plan to deploy the
White Star fleet as a police force to protect border areas from raiders and
the Drakh, in
<a href="../guide/078.html">"Conflicts of Interest."</a>
Garibaldi's new employer, a medical-research magnate, came into possession of
a substance that allegedly cures a deadly genetic flaw in telepaths.
<episode num=079>
<episode num=080>
<p>
Delenn and a high-ranking warrior caste member, Neroon, tricked the warrior
caste's leader into bringing the civil war to an end in
<a href="../guide/080.html">"Moments of Transition,"</a>
forming a new Grey Council under the majority control of the worker caste.
Meanwhile, Bester struck a deal with Lyta, giving her the appearance of
rejoining the Psi Corps. Earth forces attacked a convoy of unarmed refugee
ships, causing Sheridan to declare war.
<episode num=081>
<p>
Sheridan's forces liberated the colony at Proxima 3 in
<a href="../guide/081.html">"No Surrender, No Retreat."</a>
Disgusted with Sheridan's guns-blazing approach to unseating Clark,
Garibaldi left the station to meet with his new employer on Mars.
<episode num=082>
<p>
Dr. Franklin benefited from
<a href="../guide/082.html">"The Exercise of Vital Powers,"</a>
in this case Lyta's ability to reawaken the frozen Shadow-implanted telepaths.
Garibaldi arrived on Mars, where Mr. Edgars, his new employer, convinced him
to try to lure Sheridan into a trap.
<episode num=083>
<p>
Garibaldi's trap was sprung, and Sheridan was captured by Clark's forces in
<a href="../guide/083.html">"The Face of the Enemy."</a>
Edgars revealed his plan: to enslave telepaths by infecting them with a
lethal virus. Unfortunately, Bester scanned Garibaldi -- who had all along
been acting as Bester's agent, personality altered so he'd be more
susceptible to betraying Sheridan -- and discovered the plot. Edgars was
promptly murdered and the virus stolen.
<episode num=084>
<episode num=085>
<p>
Continuing the fight in Sheridan's absence, Ivanova was mortally wounded in
<a href="../guide/085.html">"Between the Darkness and the Light."</a>
Shortly thereafter, Sheridan was rescued by Franklin, Lyta, and Garibaldi,
who submitted to a scan by Lyta to prove he was manipulated by Bester.
The League of Non-Aligned Worlds, at the urging of G'Kar and Londo, committed
forces to aid Sheridan's fleet.
<episode num=086>
<p>
Using the implanted telepaths' ability to merge with computer systems,
Sheridan's forces defeated the defenses of Mars and Earth with few casualties in
<a href="../guide/086.html">"Endgame."</a>
Clark committed suicide rather than face capture. Marcus used the alien
healing device
(<a href="../guide/021.html">"The Quality of Mercy"</a>)
to sacrifice himself to save Ivanova's life.

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<p>
The pilot, "The Gathering," was set in the year 2257;
Babylon 5 had recently come online. The last of the ambassadors,
Kosh, arrived on the station, prompting an assassination attempt. Sinclair
was framed for the attempt, but was eventually cleared when the real culprit
-- a Minbari -- was discovered. Many mysteries were introduced: Sinclair's
missing 24 hours on the Battle of the Line (with the announcement by the
Minbari that "there is a hole in your mind"); the mystery of Kosh, seen
only by the doctor and the telepath; and the disappearance or destruction
of the previous four Babylon stations.

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<p>
<font size="+2">Season One</font>
began with an attack, then backed off to allow time to introduce
most of the major characters, species, and forces and touch on most
of the themes, only to gather force again at the end with a set of intense
episodes that raise as many questions as they resolve. The prominent
threads are the Centauri-Narn conflict, the Shadows, the Psi Corps, happenings
on Earth, the Minbari surrender, what happened to Sinclair at the Battle
of the Line, what happened to the previous Babylon stations, and the Vorlons.
<h2>Centauri-Narn Conflict</h2>
<p>
As the season began, the Narns launched a preemptive and unprovoked strike
against a Centauri agricultural outpost
(<a href="../guide/001.html">"Midnight on the Firing Line."</a>)
The official Centauri response was to do nothing, but due to his personal
involvement with events there and his great desire that the Centauri show
the mettle of their former age of empire, the somewhat foppish Ambassador
Londo Mollari, with the sympathetic support of the humans and Minbari, tried to
defy his government and sanction the Narn. The two sides continued to bicker
until in exasperation Londo called for help from his new friend Mr. Morden.
The Shadows launched a preemptive and unprovoked strike against a Narn outpost
(<a href="../guide/022.html">"Chrysalis"</a>)
-- and utterly destroyed it (to Londo's moderate distress.)
<h2>The Shadows</h2>
<p>
The first encounter B5 had with the Shadows occured when a mysterious, polite
man named Morden arrived and asked each of the alien ambassadors, "What do you
want?"
(<a href="../guide/013.html">"Signs and Portents"</a>)
Delenn suspected what Morden represented; Kosh
certainly knew; G'Kar only wanted to annihilate the Centauri. Morden seemed
to approve most of Londo's desire for the Centauri to reclaim their lost
empire, so he ingratiated himself by doing Londo a great favor. It was only
after the Shadows attacked the Narn that G'Kar made a connection between this
new enemy and an ancient enemy of lore. He traveled to the rim of known
space and found a deadly force on Z'ha'dum, a world thought to be long dead
(<a href="../guide/024.html">"Revelations."</a>)
However, his unconfirmed warnings of a great threat fell, and continue to
fall, on deaf ears in the council chambers.
<h2>The Psi Corps</h2>
<p>
Almost as secretive, and certainly as nefarious, is the Psi Corps. Although
Talia is reasonable and ethical, the behavior of her superiors in the
organization is questionable. Among many who view the Corps with
suspicion, Ivanova's hatred of them is almost legendary. They
hunted Jason Ironheart to the station because after completing their
experiments on him he could see into their machinations for global domination
(<a href="../guide/006.html">"Mind War."</a>)
The Corps' security arm, the Psi Cops, as represented by Bester, appear to be a
particularly sinister breed.
<h2>Earth</h2>
<p>
The idea that the Psi Corps might be manipulating the Earth government was
lent confirmation when a connection arose between them and the
assassination of the Earth President and the installment of his successor
(<a href="../guide/024.html">"Revelations."</a>)
There are other ominous signs of changes coming from Earth,
among them the anti-alien Homeguard
(<a href="../guide/007.html">"The War Prayer"</a>)
and the squelching of the Mars independence movement
(<a href="../guide/018.html">"A Voice in the Wilderness."</a>)
Whatever the cause, things "back home" are becoming continuously bleaker.
<h2>Minbari Surrender and The Battle of the Line</h2>
<p>
Twelve years ago humans were responsible for the death of the Minbari
leader. In retaliation, the Minbari declared war, and in the final hour, as
their ships were poised for the destruction of Earth, the Minbari Grey
Council captured one human, Sinclair, attempting to ram their ship. In the
course of their interrogation they discovered to their horror that Minbari
souls were being reborn in human bodies. Because Minbari refuse to harm
their own, and due to an ancient prophecy regarding the joining of their
souls and the fight against a great enemy, the Grey Council ordered the
Minbari to surrender. They maintained an interest in Sinclair, however, and
effectively selected him to run B5. They also invited him to Minbar as the
first Earth ambassador
(<a href="../guide/023.html">"Points of Departure."</a>)
<p>
Delenn, who was present at the questioning of Sinclair, was chosen by
the Grey Council to be the leader of the Minbari
(<a href="../guide/020.html">"Babylon Squared."</a>)
So deep was her belief in the prophecy and her role to play in fulfilling it
that she not only declined the nomination but defied the Council's orders,
spinning a cocoon and metamorphosing into a Minbari-Human hybrid.
Perhaps she is right, for the instant a
<a href="../guide/002.html">"Soul Hunter"</a>
(a caretaker of the "greatest
souls") saw her, he tried to collect her soul prematurely.
<h2>Previous Babylon Stations</h2>
<p>
The first three Babylon stations were sabotaged. The fourth vanished
immediately after coming online. Four years later it reappeared and a
strange alien named Zathras explained that B4 was being drawn through time by
"The One," (a much older Sinclair aided by Delenn) to serve in a great
galactic war
(<a href="../guide/020.html">"Babylon Squared."</a>)
People on B4 experienced time shifts, and
Sinclair envisioned Garibaldi's last stand in a battle aboard B5.
<h2>The Vorlons</h2>
<p>
The Vorlons are almost as much a mystery at the end of the season as at the
beginning. As Kosh arrived on the station
(<a href="../guide/000.html">"The Gathering"</a>)
he was the victim
of an assassination attempt by a Minbari. Lest we think the Vorlons are
ineffectual or completely uninvolved, they enigmatically destroyed a ship
bearing the secret of immortality to Earth. Kosh also showed an interest in
Talia, to the point of making a mental recording of her
(<a href="../guide/009.html">"Deathwalker."</a>)
<h2>Other Issues</h2>
<p>
The planet below B5 was found to contain vastly powerful machinery and
weapons. Delenn's former mentor Draal replaced the sentient heart of the
machine
(<a href="../guide/019.html">"A Voice in the Wilderness."</a>)

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<p>
The Babylon Project was conceived by the Earth government in the
aftermath of the Earth-Minbari War. It was finally realized in Babylon 5, a
diplomatic outpost created to promote peaceful conflict resolution. Even
with such lofty goals, its galactic significance has quickly outstripped its
founders' wildest dreams -- let alone their ability to control. Babylon 5's
early years have been marked by a growing sense of foreboding, punctuated
by successively more immediate threats to the station's safety. Yet as
rising darkness nurtures galaxy-wide despair, the station begins to become
the focal point for a number of tiny rays of light.
<h2>The Shadows</h2>
<p>
The gloom is made incarnate by the return of a mysterious ancient race known
only as the Shadows. A thousand years ago they were beaten back to the rim
of known space by an alliance which included relatively young civilizations
like the Minbari, and a number of extremely powerful older races known
collectively as the First Ones, who with
the exception of the Vorlons have all passed beyond the confines of the
galaxy -- presumably forever. On the rim, on dead deserted worlds like
Z'ha'dum, the Shadows hid and gathered their strength for another assault
(<a href="../guide/038.html">"In the Shadow of Z'ha'dum."</a>)
They do not act openly yet, but only through
proxies like the human Mr. Morden, and the Centauri. What do they want?
Only they know for sure. Chaos, it would seem, and control, and about two
thirds of the galaxy.
<h2>The Centauri and Ambassador Londo Mollari</h2>
<p>
It is ironic for a people as dedicated to hedonism and frivolity as the
Centauri to become the facilitators of destruction and despair. Yet they
are trapped by their dreams of former Empire and the vainglorious whims of
individuals like Ambassador Mollari and the machiavellian Lord Refa. At first
Londo thinks he can use his new friend Mr. Morden to further his own career,
and is scarcely disturbed that the price is paid in Narn corpses.
Disregarding all warnings,
(<a href="../guide/025.html">"The Geometry of Shadows,"</a>
<a href="../guide/039.html">"Knives"</a>)
and the best
chance for peace the Centauri have ever had,
(<a href="../guide/031.html">"The Coming of Shadows"</a>)
Londo
oversaw the Centauri-Narn War from its inception as a border conflict
(<a href="../guide/001.html">"Midnight on the Firing Line,"</a>
<a href="../guide/022.html">"Chrysalis"</a>)
to its culmination in the
planetary bombardment of the Narn homeworld
(<a href="../guide/042.html">"The Long, Twilight Struggle."</a>)
Yet as his dreams come closer to reality, his enjoyment of them ebbs, and it
begins to dawn on him the extent to which it is he who is being used in the
schemes of others.
<h2>The Narn and Ambassador G'Kar</h2>
<p>
The G'Kar who lied brazenly about the preemptive Narn strike against an
undefended Centauri agricultural colony
(<a href="../guide/001.html">"Midnight on the Firing Line,"</a>)
is
a far cry from the one who was ordered to petition Earth for sanctuary on
Babylon 5 as the last surviving member of the Narn ruling body
(<a href="../guide/042.html">"The Long Twilight Struggle."</a>)
In the intervening years he experienced a religious
reaffirmation when he discovered on Z'ha'dum the ancient Enemy spoken of by
the prophet G'Quon
(<a href="../guide/024.html">"Revelations."</a>)
He learned futility by watching his
warnings of the Enemy's return fall on seemingly deaf ears. And he learned
humility from the greatness of his enemy's emperor
(<a href="../guide/031.html">"The Coming of Shadows."</a>)
Perhaps these experiences have prepared him for the heavy
responsibility he assumes of leading his people's struggle for independence
in exile.
<h2>Earth</h2>
<p>
Signs from Earth have also grown markedly bleaker in just a few years. The
anti-alien Home Guard
(<a href="../guide/007.html">"The War Prayer,"</a>)
the squelching of the Mars
independence movement
(<a href="../guide/018.html">"A Voice in the Wilderness,"</a>)
and the increase in
militarism back home
(<a href="../guide/032.html">"GROPOS,"</a>)
soon paled in comparison to the discovery of
the conspiracy which led to the assassination of the Earth President
(<a href="../guide/022.html">"Chrysalis,"</a>
<a href="../guide/035.html">"Hunter Prey,"</a>)
and the efforts of the insidious Ministry of
Peace to eradicate the faintest whispers of dissent. In its most morally
vacant act, the Earth government chose to sign a treaty of nonaggression
with the expanding Centauri Empire
(<a href="../guide/044.html">"The Fall of Night"</a>)
rather than stand
up for the sovereignty of the Nonaligned Worlds.
<h2>The Psi Corps</h2>
<p>
Whenever the Babylon 5 crew investigates the more disturbing situations
arising from contact with Earth, they regularly find the Psi Corps lurking
behind the scenes. Quite clearly the Psi Corps has no limits on the extent
to which it will manipulate people in its efforts to obtain power
(<a href="../guide/006.html">"Mind War,"</a>
<a href="../guide/029.html">"Soul Mates,"</a>
<a href="../guide/030.html">"A Race through Dark Places."</a>)
Among many who view them
with suspicion, Commander Ivanova's hatred for the Corps is legendary; it is
also a smoke screen to hide her fear that they will discover her telepathic
latency. Within the Corps itself, there appears to be an even more
dangerous, ultra-secret group operating under the code name Bureau 13
(<a href="../guide/028.html">"A Spider in the Web."</a>)
Among other acts of casual manipulation and
destruction, they are likely responsible for planting the artificial
personality in Talia Winters which was sent to spy on B5 and which wiped out
Talia's true personality
(<a href="../guide/041.html">"Divided Loyalties."</a>)
<h2>The Minbari and Ambassador Delenn</h2>
<p>
Powerful, honorable, the Minbari almost annihilated Earth after their first
encounter with humans, yet inexplicably surrendered in their hour of victory
and subsequently helped sponsor the Babylon Project. Of the few humans and
Minbari who know the complete story, many do not believe it. When the Grey
Council war cruiser was poised over Earth during the Battle of the Line, a
lone pilot attempting to ram their ship (Jeffrey Sinclair) was captured and
interrogated
(<a href="../guide/008.html">"And the Sky Full of Stars."</a>)
To their horror, the Council
determined that Minbari souls were being reborn in human bodies. Besides the
fact that Minbari refuse to harm their own, an ancient prophecy
claimed that a great challenge would someday arise which could only be met
when the two halves of the Minbari soul were joined. Thus, the Council
ordered the Minbari forces to surrender
(<a href="../guide/023.html">"Points of Departure."</a>)
Many
Minbari, particularly among the warrior caste, still despise this decision
(<a href="../guide/036.html">"There All Honor Lies,"</a>)
and as the warrior caste grows more powerful on
Minbar, there are signs of schisms appearing in the formerly coherent society.
<p>
The prophecy also mentions an individual who will lead the combined forces
of Minbari and humans. So strong is her belief that she is this Chosen One
(<a href="../guide/043.html">"Comes the Inquisitor,"</a>)
that not only does Delenn refuse the Grey
Council's selection of her to be the leader of all Minbari
(<a href="../guide/020.html">"Babylon Squared,"</a>)
but against its instruction to wait she metamorphoses into a
human-Minbari hybrid
(<a href="../guide/022.html">"Chrysalis,"</a>
<a href="../guide/024.html">"Revelations."</a>)
Although permitted to
remain as ambassador on B5, Delenn's confidence is severely shaken when the
remaining Grey Council decides to remove her from their company
(<a href="../guide/033.html">"All Alone in the Night,"</a>)
and even further when she discovers that she is accepted by
neither humans nor Minbari
(<a href="../guide/037.html">"And Now for a Word,"</a>
<a href="../guide/036.html">"There All Honor Lies."</a>)
She has only her faith in herself, the loyalty of Lennier and her growing
bond with Captain Sheridan to depend on.
<h2>The Vorlons and Ambassador Kosh</h2>
<p>
Delenn also appears to have the approval of the Vorlons -- although this is no
easy burden. Enigmatic and extremely advanced, the Vorlons rarely seem to
take the opinions of others into consideration when they act. They have
visited many worlds, but not openly, perhaps to guide the species there, and
perhaps to manipulate them. Kosh is willing to aid the few like Delenn and
Sheridan who merit his attention
(<a href="../guide/036.html">"There All Honor Lies,"</a>
<a href="../guide/035.html">"Hunter Prey,"</a>)
but
they do not escape the encounter unscathed
(<a href="../guide/043.html">"Comes the Inquisitor."</a>)
Since
he arrived on the station, Kosh remained hidden inside his encounter suit
for years. When he finally revealed himself, he appeared as a glorious
being of light and lore -- different to each species who saw him. Very few
realized that it was Kosh whom they saw, but most agree that they witnessed
proof that the station is blessed
(<a href="../guide/044.html">"The Fall of Night."</a>)
<h2>The Conspiracy of Light</h2>
<p>
After surreptitiously testing the attitudes of his crew for several months,
Sheridan involved Ivanova, Garibaldi and Franklin in an extremely dangerous
plot to investigate and root out the evil they see growing in the heart of
the Earth government. At first they were all alone, with the exception of
Sheridan's contact, General Hague. But as the Shadows come
and darkness grows deeper throughout the galaxy, Babylon 5 has attracted
unexpected allies for a great battle that looms heavily on the horizon. The
first is Draal, who is the Minbari heart of the great machine and extremely
powerful weaponry in the planet below the station. Assistance also comes
from the embassy on Minbar, where former station commander Sinclair leads
a growing army of mostly human and Minbari Rangers. In the vicinity of
Babylon 5 the Rangers answer to Delenn and Captain Sheridan. Yet even with
Draal and the Vorlons among them, by 2260 the fighters for the light seem
pitifully few and weak compared to the pervasive and terrifying power of
the Shadows.

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<h3>Summary by Katrina Glerum (kat@gol.com)</h3>
<p>
Thirteen years ago, humanity teetered on the brink of extermination after a
misunderstanding mobilized the entire Minbari civilization on a mission
of annihilation. The Babylon Project was Earth's attempt to prevent future
interstellar war by promoting interracial understanding. It failed utterly.
A galactic war of epic proportions engulfed Babylon 5 only five years after
its completion. In the face of overwhelming darkness and chaos, the people
of B5 found the courage to make a stand against madness and despair. Yet
the price was enormous. They lost their homes, their loved ones, their
careers -- even their lives.
<h2>The Shadows</h2>
<p>
The Great War is the handiwork of the Shadows. An ancient, terrifyingly
powerful race, the Shadows seed the galaxy with chaos like cosmic picadors,
promoting evolutionary advancement through competition and destruction. A
thousand years ago they were beaten back to the galactic rim by an alliance
which included relatively young civilizations like the Minbari, and a number
of extremely powerful older races known collectively as the First Ones. Of
these, all but the Vorlons have passed beyond confines of the
galaxy -- presumably forever. The Shadows have infiltrated several
governments, preferring secrecy because in the open their organic vessels
have one crucial vulnerability: they can be disabled by telepaths. Although
forced on the defensive when Captain Sheridan destroyed the biggest city on
their home world of Z'ha'dum, the Shadows have no intention of giving up
their goals easily, whatever those goals might ultimately be.
<h2>The Vorlons and Ambassador Kosh</h2>
<p>
The Shadows' greatest remaining enemies are the Vorlons. Enigmatic, secretive
and extremely powerful, the Vorlons have also manipulated many civilizations
for their own mysterious ends. Their sole acknowledged representative,
Ambassador Kosh Naranek, glided the corridors of B5 for years before anyone saw
him outside his bulky encounter suit. When he finally revealed himself, he
appeared as a glorious being of light and lore, of the same species as any
who saw him.
<p>
Only one individual is known to have ever visited the Vorlon homeworld, the
human telepath Lyta Alexander. When she returned to act as aide and
"courier" for Ambassador Kosh, she had obviously been altered. Besides
Lyta, Kosh took an interest in Delenn, to teach, test and trust her. But his
most curious relationship was reserved for Captain Sheridan, who he pushed
and taught and chastised. Finally when Sheridan demanded that the Vorlons
take part in the war they were commanding him to fight for them, Kosh
acquiesced at the cost of his own life -- or at least most of it. Even as the
Shadows destroyed the Ambassador in retribution, a small piece of Kosh's
consciousness slipped into the Captain to guide his path in the future.
<p>
The replacement Ambassador, also known as "Kosh," is more remote and more
clearly working toward ends that include no one but Vorlons.
<h2>The Centauri and Ambassador Londo Mollari</h2>
<p>
In the declining years of the great Centauri Empire, the Shadows' human
puppet, Mr. Morden, approached a debauched, washed-up, old Centauri patriot,
Londo Mollari, and offered him the chance for his people to regain their
lost might and glory. In exchange Morden asked... well, nothing, at first.
Londo took the bait and presided over the reconquest of Narn. The star of
House Mollari soared, but Londo felt that circumstances were flying out of
control. The machinations of his ally-turned-enemy Lord Refa, the urgings
of Mr. Morden's "associates" to wage excessive and pointless border wars,
the rudderless court at home, and his own desire to serve his people, all
pushed the Ambassador into a newly decisive role. Yet, tragically it
appears that it will be his destiny to lead his people into ruin and desolation.
<h2>The Narn and Ambassador G'Kar</h2>
<p>
When G'Kar first came to Babylon 5, he was a hero who had spent his entire
life fighting the Centauri. His hatred and fury knew no limits, and thus he
ironically provided the perfect target for Londo's temptation by the
Shadows. When his world was defeated, G'Kar was forced to beg sanctuary
from Babylon 5 and there he became the leader of the Narn resistance in
exile. G'Kar discovered the Shadows' return long before it became widely
known, but his warnings fell on seemingly deaf ears. Eventually he learned
the terrible truth: that Londo had masterminded the Shadow
destruction of his people, and that the Minbari and the Army of Light had
known this, and permitted it to happen. In the very instant of such
revelations he experienced a Vorlon-inspired epiphany: "Some must be
sacrificed if all are to be saved." He came to understand as well that
somehow the humans would be the key to the salvation of his people.
<h2>Earth</h2>
<p>
While reports from "back home" had never been wildly encouraging, including
the crushing of the Mars Independence movement and the Gestapo-like
Nightwatch division of the Ministry of Peace, the B5 command staff were
still appalled when they stumbled across evidence that President Clark had
had his predecessor assassinated. When this news leaked to the press, Clark
disbanded the government and declared martial law. Even as his loyal forces
hunted down rebellious ships and bombed civilian targets, Mars, Io and
Babylon 5 declared their independence. With Minbari assistance, B5 held off
a massive Earth assault. This success left the station floating in uneasy
limbo, dependent on the goodwill and self-interest of worlds who might want
to use it for trade and peace negotiations.
<h2>Psi Corps</h2>
<p>
Believing themselves to be the next evolutionary step beyond "normals,"
members of Psi Corps have consistently shown disregard for the laws intended
to regulate their activities, along with disregard for the rights and
well-being of other telepaths. They hound rogue teeps to the ends of the
galaxy; they plant personality time bombs in their members as they did to
Talia Winters; they develop and distribute dangerous psi-enhancing drugs
like "dust;" and some within the Corps are even willing to hand over
rebellious telepaths to the Shadows. They manipulate, coerce, conspire and
league with the devil in pursuit of one goal -- control. However, even within
an organization so guarded, there are signs of dissent and factionalization.
In his anger over the ill-treatment of his lover, one of the Psi Corps'
strongest telepaths, Alfred Bester, has promised to lend his aid to the
station in their fight against the Shadows.
<h2>The Minbari and Ambassador Delenn</h2>
<p>
As prophesied by Valen, the Great War has brought the Minbari to the close
of an age, ending a thousand years of peaceful rule by the Grey Council.
Council member for the religious caste, Delenn was among the few who
understood and believed the many prophecies about this time. Thus she was
one of the few prepared for the terrific consequences and sacrifices
required by those prophecies as one by one they came true.
<p>
The first was over a decade ago, in the terrible hour when the Grey Council
war cruiser poised over Earth in a final lull before exacting ultimate
vengeance for their leader Dukhat's death. A lone pilot, Jeffrey Sinclair,
was captured and interrogated. To their horror, the Council discovered that
he carried the soul of their greatest leader, Valen, and determined that
Minbari souls were being reborn in the bodies of humans. They immediately
and without explanation ordered their forces to surrender, to the outrage of
the warrior caste.
<p>
The ancients said that the two halves of the Minbari soul must join to
overcome their greatest challenge. They also spoke of a great leader.
Believing that she was this person, Delenn underwent a metamorphosis that
left her half human -- and ostracized by both races. She rose to the challenge,
however, and when the Grey Council, which had been established to guard
against the Shadows' return, balked when the circumstances of that return
announced themselves as interspecies border conflicts, Delenn broke the
Council and led the worker and religious castes into battle. This threw
the tightly knit society into a turmoil, with Delenn in the unrelished
middle of it all.
<h2>The Great War and the Army of Light</h2>
<p>
The Great War never ends, it just stops for awhile. It is the war that
Commander Sinclair/Valen and Babylon 4 traveled backward through time to
win a thousand years ago. It is the Great War prophesied to play out again
in another thousand years.
<p>
Bloody though it was, the Minbari War certainly hadn't prepared the
successful, patriotic, young Captain Sheridan for the task of commanding
Babylon 5, much less the hardships which followed. Trying to steer a path
between the political, the practical, and the ethical would have been
impossible if not for his able and like-minded command staff: Ivanova,
Garibaldi and Franklin. Initially these four came together to fight the
darkness growing within Earth Gov, but soon they found that this evil was
only a piece of the terrifying storm brewing, and they were too few alone.
<p>
The first to join the Army of Light were the crack Minbari-human battalion
known as Rangers. Then, through persuasion, coercion and a show of arms,
Sheridan was able to hammer together a fragile Alliance that included many
of the Non-Aligned Worlds, and Delenn's two thirds of the Minbari. He also
found some unexpected allies, including Draal, the sentient heart of the
great machine below the station on Epsilon 3; the ancient, First One Walkers
of Sigma 957; remnants of the Earth Force resistance against President
Clark; and a promise from Psi Cop Mr. Bester.
<p>
When the Alliance scored a major victory over the Shadows at last, the enemy
grew afraid. They sent Anna Sheridan, who they had captured with Mr. Morden
from the Icarus expedition, to summon John to Z'ha'dum. Even though Kosh
had warned him that he would die, and he knew it was a trap, Sheridan went
there anyway and destroyed their greatest city before plunging to certain
death in an immense chasm.

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<p>
This section contains a chronological summary of <cite>Babylon 5</cite>'s
story arc (the 5-year plotline) as it has been presented so far.
Only certain episodes, believed to be of some significance, are mentioned.
Note that this is chock full of <strong>spoilers!</strong>
<p>
The pilot, "The Gathering," is set in the year 2257, introducing station
Babylon 5 which has recently come online. The last of the ambassadors,
Kosh, arrives on the station, prompting an assassination attempt. Sinclair
is framed for the attempt, but is eventually cleared when the real culprit
-- a Minbari -- is discovered. Many mysteries are introduced: Sinclair's
missing 24 hours on the Battle of the Line (with the announcement by the
Minbari that "there is a hole in your mind"); the mystery of Kosh, seen
only by the doctor and the telepath; and the disappearance or destruction
of the previous four Babylon stations.
<episode num=001>
<p>
<font size="+2"><b>Season one</b></font> begins with "Midnight on the Firing Line," about 6 months
later.
Lt. Cmdr Susan Ivanova has recently taken over the second-in-command post;
we learn of her dislike of the psi corps. The doctor and telepath from the
pilot are no longer on the station. A Centauri agricultural outpost is
attacked without provocation by the Narns. (In
broad strokes, this episode portrays the Narns as the "bad guys"
and the Centauri as wishy-washy comic relief.) Luis Santiago is reelected
President of the Earth Alliance.
<episode num=002>
<p>
A "Soul Hunter," a member of an order which collects and preserves important
souls, finds himself on the station, and attempts to collect Delenn's soul
prematurely. We learn the importance of the Minbari soul, and that they
prevented a soul hunter from taking the soul of their great leader Dukhat,
so that his soul would be reborn into the next generation. Delenn is
called <em>Satai</em> by the soul hunter, which prompts Sinclair to wonder if
something is going on, as Satai is the title used my members of the Grey
Council, the Minbari ruling body and highest religious authority.
<episode num=003>
<episode num=004>
<episode num=005>
<episode num=006>
<p>
In "Mind War," two Psi Cops -- P12 level telepaths, including Bester
(played by Walter Koenig) -- come to the station in search of telepath
Jason Ironheart, who has achieved telekinetic abilities and is transforming
into something more than human. He warns Sinclair that the Psi Corps are
starting to pull the strings in the government back on Earth. When Bester's
partner is killed, Sinclair makes a new enemy. Before departing, Ironheart
gives Talia a gift: telekinesis, and maybe other abilities as well.
<episode num=007>
<p>
"The War Prayer" introduces members of the Homeguard, an anti-alien
establishment back on Earth.
<episode num=008>
<p>
"And The Sky Full of Stars" explores what happened to Sinclair on the
Battle of the Line, 10 years before in the Earth-Minbari War. Interrogated
and forced to relive the battle, we see Sinclair ram a
Minbari Cruiser, only to wake up on board, interrogated by the Grey
Council. He recognizes Delenn as one of the Grey Council. After escaping
from his interrogators, he chooses not to reveal to Delenn that he remembers
part of his missing 24 hours.
<episode num=009>
<p>
"Deathwalker" is a notorious war criminal from the Dilgar War, fought by
Earth and others several decades earlier. She has a substance she claims
grants immortality -- but only at the cost of another's life. The Vorlons
destroy her ship to prevent Earth from gaining the secret of immortality.
<episode num=010>
<episode num=011>
<p>
"Survivors" takes Garibaldi back into his alcoholism as he is accused of
sabotage. The real culprit is the Homeguard.
<episode num=012>
<episode num=013>
<p>
"Signs and Portents"
deals with an attack by raiders on the station. The B-story, in which
Londo acquires the long-lost symbol of his empire, the Eye, is more
important. A mysterious, polite man named Morden inquires "What do you
want?" of the alien ambassadors, and seems to like Londo's response --
for the Centauri to reclaim their lost empire -- the
best. The Eye is captured by the raiders, who are destroyed by a
mysterious ship that appears out of the shadows. Morden returns the Eye to
Londo, "from friends you don't know you have."
<episode num=014>
<episode num=015>
<episode num=016>
<episode num=017>
<episode num=018>
<p>
In the two-parter, "A Voice in the Wilderness," it is discovered that the
planet below B5 is not as dead as it was thought. The
Mars colony breaks out in rebellion. A dying alien is found controlling
vast, tremendously powerful machinery on the planet below.
<episode num=019>
Draal, an old friend of Delenn's, takes charge of the machinery in the planet,
warning away all who would try to take it for themselves. The Mars rebellion
is put down by Earth Alliance security forces.
<episode num=020>
<p>
In "Babylon Squared," Babylon 4 -- the biggest of the Babylon stations, which
dissapeared 24 hours after coming online, suddenly reappears. Meanwhile,
off-station, Delenn is chosen by the Grey Council to be their new leader, but
declines because a Minbari prophecy tells her that her destiny lies on
Babylon 5. She leaves with a powerful device called a triluminary. As time
disturbances flash back and forward to other times (including a scene where
something is coming through the walls of the station, being fought off by
Garibaldi, as Sinclair is pushed into the crowds), the crew attempts to
evacuate the crew of B4. A mysterious alien, Zathras, has appeared and tells
of a great, terrible war, and the attempt to pull B4 through time to use it
as a base of operations. He is looking for "The One" -- the great leader of
an effort to bring peace to the galaxy. The station is evacuated, but
Zathras, trapped, is rescued by "The One" -- who turns out to be a much older
Sinclair, aided apparently by Delenn.
<episode num=021>
<p>
"The Quality of Mercy" reveals a clinic run by Dr. Franklin in the
downbelow sections, as well as an alien healing machine that transfers
"life force" from one person to another.
<episode num=022>
<p>
"Chrysalis," the season one finale, refers to the cocoon that Delenn begins
to build using a mysterious crystalline machine.
Garibaldi uncovers a plot to assassinate the Earth President, but is shot
in the back by his right-hand man, left for dead. Morden reappears, and
offers to take care of a problem for Londo, dealing with a region contested
with the Narns. Delenn speaks to Ambassador Kosh, who reveals something to
her that verifies her interpretation of a prophecy. She confronts
Sinclair about his knowledge of his interrogation, but enters into her
cocoon before they can talk. Londo is horrified to find that the Narn
outpost has been utterly destroyed by mysterious forces.
The president is assassinated, and the vice
president is sworn in immediately. G'Kar leaves to investigate the
destruction of the Narn base.

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<html><head>
<title>Lt. Commander Susan Ivanova</title>
<link rev=made href="mailto:koreth@midwinter.com">
</head><body>
<p align=center nowrap><nobr><a name="TOP"
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<br><a href="/lurk/universe/intro.html"><img
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</nobr>
<h1>Lt. Commander Susan Ivanova</h1>
<h4>As written by series creator J. Michael Straczynski</h4>
<p>
Quick sketch of Ivanova: Russian, pessimistic, wry, very sharp. She
isn't in "Believers" because there was a one-week overlap with a prior
committment on a film project, which we accommodated.
<p>
Being of Byelorussian descent, I've always wanted to write for an ethnic
Russian character. Not someone with an accent, any more than I have an accent
even though I have a last name with 10,000 consonants and no vowels. There's a
wry and formal and stiff-necked and sometimes very passionate streak that runs
through the Russian spirit, and a certain rough-hewn mysticism, a sense of
absolute fatality and doom punctuated by moments of great belief in humanity.
It's a mix of traits you don't much see in American television.
<p>
Which is why the new second in command is Lieutenant Commander Susan
Ivanova, who will be played by Claudia Christian, a fantastic and very strong
performer who just knocked us out of the room. Very much a commanding
presence, a little quirky when she wants to be, a shade on the pessimistic
side.
<p>
Having come out of an Eastern European background, I've long lamented the
stereotyped roles usually written for that kind of character, and look forward
to drawing upon the real thing for her character.
<p>
---<br>
I like Ivanova as well; she's got a very sly, very *sharp* intelligence
going there. She can deadpan you and whap you upside the head with a comment
delivered almost as an aside, or an afterthought. It's the difference between
wit and humor. She doesn't tell jokes, but she's got a great sense of wit.
<p>
---<br>
There's a Billy Joel song, where one particular lyric (and I'm quoting
from memory) says, "You still have a pain inside you / That you carry with a
certain pride / It's the only part / Of a broken heart / You could ever save."
That's Ivanova. <cite>[Editor's note: I'm told the song in question is
"Code of Silence," from the album "Bridge."]</cite>
<p>
She's had her heart stomped on a lot. And she's been holding it in. Even
with her father's death, she sucked in the pain, fought back the tears. There
is one episode, which will be right at the end of the year, where she finds
she can't run from her pain anymore...can't run from the tears...and deals
with them in a scene that's very moving and absolutely brings tears to the
eyes.
<pre>
</pre>
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<html>
<head>
<title>The Vorlons and Ambassador Kosh</title>
<link rev=made href="mailto:koreth@midwinter.com">
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<h1>The Vorlons and Ambassador Kosh</h1>
<h3>as written by J. Michael Straczynski</h3>
<p>
Let's talk about the Vorlons...because there ain't much we can SAY about
the Vorlons...because nobody <strong>knows</strong> anything about them.
<p>
In our opening movie, everyone's awaiting the arrival of the fifth and
final ambassador (four if you don't count Sinclair) from the primary alien
governments. He is a Vorlon, a race we have tried, without much success,
to learn about ever since we first picked up their transmissions. Several
scout ships were sent on First Contact missions. All of them met with
unfortunate "accidents" upon entering Vorlon space.
The Vorlons tendered their most <em>sincere</em> apologies.
<p>
And suggested no further expeditions.
<p>
Now, at last, with B5 becoming functional, and all of the <em>other</em>
ambassadors in place, it no longer makes strategic sense to continue in
their isolation. So the arrival of the Vorlon is a Big Deal. No human has
ever even <strong>seen</strong> a Vorlon.
<p>
And they play it right up to the hilt. The ambassador -- Kosh Naranek --
maintains only audio contact with B5 as his ship makes the long voyage,
citing "problems" with video. He clearly doesn't want to broadcast the
Vorlon face all over the quadrant. So no problem, after all, he has to
arrive eventually, and they'll see him then.
<p>
Not quite.
<p>
The ship arrives. The Vorlon ambassador emerges from his ship...and well,
y'see, he comes from a very different environment. Lots of methane and
CO2. Our atmosphere is poisonous to Vorlons. So he emerges wearing an
Encounter Suit...which covers every square inch of his body except for his
hands -- assuming those <strong>are</strong> his hands -- with a dark faceplate in the
front. The only place he can remove all of that is in his quarters, and
there are no vids in his quarters, no way to observe him or see his true
face.
<p>
So...even now, no human has <strong>still</strong> ever seen a Vorlon.
<p>
Well, that's not <em>entirely</em> true.
Legend has it that one human saw a Vorlon. A pilot who crashed, off
course, on a Vorlon colony.
<p>
According to that legend, the human who saw a Vorlon...was turned to stone.
But, after all, it's only a legend.
<p>
<hr>
<p>
<h4>Why are the Vorlons allowed to participate in Babylon 5?</h4>
<p>
The Vorlons are the great unknown. They occupy a *huge* sector of space.
No expedition ever sent to Vorlon space has ever returned, or sent back word.
No human had ever even *seen* a Vorlon prior to Kosh's arrival on B5. Their
technology is vastly superior to just about everyone else's. To unravel the
mystery, to maybe get a *piece* of their tech, is more than sufficient
inducement, I'd think.
<p>
<hr>
<p>
We will reveal what Kosh is a LOT sooner than year 5. Closer to the end
of year 2.
<p>
<hr>
<p>
<em>Is Kosh what he/she/it appears to be?</em>
<p>
Kosh is always and forever *exactly* what he appears to be, no less
and no more. At the same time, Kosh is absolutely *nothing* like what
he appears to be.
<p>
These are not contradictory statements.
<p>
And this is about the straightest answer I've given yet on the
subject, believe it or not.
<pre>
</pre>
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<html>
<head>
<title>LG: Londo Mollari and the Centauri Republic</title>
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<h1>Londo Mollari and the Centauri Republic</h1>
<h3>As written by J. Michael Straczynski on GEnie</h3>
On the other end of the spectrum is Ambassador Londo Mollari, of the
Centauri Republic. Londo is the most human of all the various ambassadors,
and there's some speculation that we might be a long forgotten outpost of the
Republic.
<p>
Of course, the only ones MAKING that assertion are Londo's people, who
have much to gain in trying to convince others of that.
<p>
For a thousand years, the Centauri Republic was a force to be reckoned
with. Like the English empire once upon a time, it held hundreds of planets
in its control. It was a great military power. But slowly, as can happen,
they grew content, and lazy, and gradually their own empire began to slip
between their fingers. A world deciding to go rogue was troublesome, to be
sure, but it's SO far away, and it's SUCH a bother to go take care of it, when
we can easily get the same things from other places...let them go. They'll
come crawling back sooner or later.
<p>
As a result, they are now down to a Republic that consists of barely a
dozen systems and thirty worlds.
<p>
It was, interestingly enough, the Centauri Republic that was Earth's
first contact with another major government. The CR was well in advance of
Earth science, and we all considered them a terrible power...an illusion they
hardly tried to set right. Trade agreements were set up, and we gained an
ASTONISHING amount of technical know-how in a very short time, letting us leap-
frog a hundred years of progress in a single year. They were most curious to
get cultural stuff in return...music, art, philosophy, literature..."native"
trinkets that could be resold for more money back on homeworld.
<p>
In the thirty or forty years since then, however, we've found out the
truth, that the CR is really on its last legs. And we've taken the technology
we've gotten and perfected it, and now the Earth Alliance is fast becoming one
of the dominant forces of this time. And the Centauri Republic is trying to
attach itself to us the way a ramora attaches itself to a shark...for
preservation, in this case.
<p>
They are governed by an emperor, and the government works mainly through
personal and family influence. It's a very indulgent society, and Londo
reflects that. Overweight, prone to gambling constantly (null-pool is his
favorite), and fond of women and drinks, he understands his role and doesn't
try to push it. Like his Republic, he subsists on old stories and tales of
former glory, remarking -- one night, when drunk -- "my god, we've become a
tourist attraction. See the Great Fallen Centauri Republic, open nine to
five...Earth Time." He is, by turns, a comic figure, and a tragic figure.
<h2>What about that hair?</h2>
Centauri males wear their hair in this fashion, the length of which is
determined by the person's status. Centauri women scorn such symbols of
status and go bald except for a knot of hair from the back. (Sort of a
peacock approach.)
<p>
Certainly, you could wear your hair longer than your status permits, but
it's like pretending to a status you don't have, which is viewed as pathetic.
<pre>
</pre>
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<html><head>
<title>Captain John Sheridan</title>
<link rev=made href="mailto:koreth@midwinter.com">
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<h1>Captain John Sheridan</h1>
<h4>As written by series creator J. Michael Straczynski</h4>
<dl>
<dt>
A quick sketch
<dd>
Since this has just been released by PTEN, and will be
on the news wires shortly (and is probably already there),
I can now announce this here.
<p>
The new Commanding Officer for Babylon 5 is Captain John
Sheridan, former captain of the Earthforce military starship
Agamemmnon. It was Sheridan who won what is arguably Earth's
only real victory during the Earth/Minbari War, destroying the
Minbari war cruiser Black Star and several accompanying
vessels. He has been appointed to Babylon 5 over the strenuous
objections of the Minbari Government, by the president's
insistence that Babylon 5 has had too much influence from the
Minbari and must begin to pull back and consider Earth's
interests; Sheridan is a symbol of that desire because of his
record, which is the reason for his assignment.
<p>
Captain Sheridan will be portrayed by the well-regarded
actor Bruce Boxleitner, known to many as the series lead in
"Scarecrow And Mrs. King." He has also starred in numerous
TV movies, miniseries and feature films. He is also a solid
SF fan (media *and* print), and is very excited about coming
onto the Babylon 5 team. We're equally excited to have him.
<p>
<dt>
Have any of the other officers served with Sheridan before?
<dd>
Only Ivanova has served with him before; Garibaldi
doesn't know him from Adam, and this will lead to some
awkwardness and questions of trust down the road.
<p>
<dt>
How does Sheridan regard the Minbari?
<dd>
Sheridan is a soldier. A soldier is told, in wartime,
THIS is your enemy. You kill the enemy or your enemy kills
you. Afterward, you're in the same position American soldiers
were in after the end of WW II when it came time to reconcile
with the Germans and the Japanese. It can sometimes be very
awkward...and sometimes reconciliation takes a while.
<p>
<dt>
Sheridan ought to add some tension to the series.
<dd>
[...] And you're right about the situation providing some
tension and story line possibilities; it ties into where
the story is going, and ups the ante on several emotional
levels, some personal (Garibaldi), some diplomatic (the
Minbari don't much like him).
<p>
<dt>
Random additional information.
<dd>
Yes, Sheridan is descended from Gen. Philip John Sheridan of the
Union Army.
<p>
<dt>
Response to an allegation that Sheridan is another Captain Kirk.
<dd>
For what it's worth, Sheridan is neither a "space cowboy" nor a
"gung ho type." This description has nothing to do with the character,
and I'm not quite sure where you got this. Certainly I never said or
implied it.
<p>
Captain John Sheridan is a war hero, of sorts; he squeaked out the
only real victory of the Earth/Minbari War. (Which means the Minbari
don't generally like him a lot.) He did what he did because that's his
job. He's a professional soldier. For the last two years, he's been
commanding the Agamemmnon, a high-visibility Earthforce starship on deep
patrol. As such, he has had to learn to work with a number of different
races and species.
<p>
In some ways, his character is somewhat more well-rounded than was
the case with Sinclair, over whom a general sense of doom often seemed to
hang. Sheridan is often very thoughtful and introspective; at other
times, he can be just a bit eccentric; he leads by respecting those who
work under him, and giving them room to grow; like any career officer, he
HATES the bureaucracy with a passion, and this is the one thing that can
drive him nuts; he knows that commanding B5 is a great opportunity, but
he also knows that his presence brings certain complications with it, and
he's very ambivilant about that aspect; he's the son of a diplomatic envoy
who disappeared on his 21st birthday, running off to see (of all things)
the new Dali Lama being installed; he has a very easygoing manner, and a
great sense of humor. He quickly re-forms a friendship with Ivanova, for
whom he has great respect and professional admiration. (For a time she
served under him at Io.)
<p>
He is, actually, a fascinating and intriguing character with a lot
of different shadings...none of which have *anything* to do with being a
"space cowboy" or "gung-ho type."
<p>
Anyway...point being...when it was announced that there was going to
be a new Lieutenant-Commander, a number of folks went ballistic and said
the show would now be ruined. I said, in essence, look...I created
Takashima; I can create an interesting character to replace her. And I
thunk up Ivanova, who according to the rec.arts.b5 poll is the most
popular character on the show. When it was announced that Sinclair would
be STAYING with the show, after the pilot, a number of folks said this
was bad, he was wooden, he stunk, get him off...and ended up being very
enamored of him. My only reply now about Bruce...give him, and me, a
chance. I genuinely think you will like what you see a *lot*.
<p>
In the course of the first season, Ivanova, Garibaldi, G'Kar, Londo,
Delenn, others...they've exploded into strong characters. You need an
equally strong character designed to hold his own, and be memorable, in
that august company. Sheridan was designed knowing we had a much
elevated playing field around the character.
<p>
Obviously, clearly, and irrefutably, an actor brings a *lot* to any
role. No question. But it tends to begin with what is created. I've seen
it said here, repeatedly, that none of the characters are uninteresting;
they all have lives, and agendas, that make them fascinating to watch:
Londo, Morden, G'Kar, Delenn, Garibaldi, Ivanova...what those characters
are came out of my head, in terms of who they are, what they say, what they
believe, where they came from and where they're going. Why would I invent
a new character that was any less involving, or interesting, o
multifaceted? Particularly knowing that he's going to be a central
character?
<p>
Speaking as someone who's been in fandom a long, long time, I know
there is always a tendency for panic, to assume the apocalypse is upon
us, that something is never going to be the same again. I heard this after
the Enterprise was destroyed in "The Search for Spock." I've heard this
a lot over the years. It's generally over-reaction and worry before anyone
has even seen a frame of film.
<p>
Bottom line being...wait and see, then judge. I've tried very hard
not to let you down, and I think so far I haven't done so...I have no
intention of starting now. Bruce is doing an absolutely *brilliant* job
as Captain Sheridan, bringing a thoughtfulness and intensity and
charm and intensity to the part that is a joy to behold. Give him a
chance.
<p>
<dt>
Why replace Sinclair?
<dd>
Sheridan, or more specifically the need for someone *like* Sheridan
began to get through clearly toward the latter part of last season, as I
began planning out season two's progression, and kept looking at elements
of the story and trying to find ways to get Sinclair into the heart of
them. They felt contrived, for the most part; and the other characters,
like Londo and G'Kar and Delenn, were *really* moving forward in a big
way. The role of Sinclair was becoming primarily that of a "problem
solver," and when that happens, a sort of glass bell falls down around the
character, and you can't do much with him.
<p>
So what the writer has to do is break that bell in one way or another;
do something totally unexpected to him, and bring in someone who has a
direct, personal connection with the storyline emerging in season two, so
it's not contrived or forced.
</dl>
<pre>
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<html><head>
<title>Commander Sinclair</title>
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<h1>Commander Sinclair</h1>
<img src="ftp://ftp.midwinter.com/pub/Babylon-5/Pictures/Characters/b5card1.gif">
<pre>
Name: Jeffrey David Sinclair
Rank: Commander
Age: 39
Birthdate: May 3rd, 2218, 9:15 a.m. Earth Standard Time
Birthplace: Mars Colony
Service record:
2237 Enlisted in Earth Force Defense
2240 Promoted to fighter pilot
2240-1 Promoted to squad leader
2248 Fights in the Battle of the Line (and survives!)
2256 Becomes Commander of Babylon 5
2257 "The Gathering"
2258 Season One: "Signs and Portents"
</pre>
<pre>
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<h2><a name="OV">Overview</a></h2>
<blockquote><cite>
Commander Sinclair is recalled to Earth and discovers a long-kept secret
that leads to a new assignment.
</cite></blockquote>
Issue 1 (January 1995, released December 6, 1994)
<p>
Setting: Between
<a href="/lurk/guide/022.html">"Chrysalis"</a>
and
<a href="/lurk/guide/023.html">"Points of Departure"</a>
<pre> Writer: J. Michael Straczynski
Penciller: Michael Netzer
Inker: Rob Leigh
Colorist: Robbie Busch
Letterer: Tracy Hampton Munsey</pre>
<p>
<hr>
<p>
<h2><a name="SY">Synopsis</a></h2>
<p>
A few days after being recalled from Babylon 5 (cf. episode
<a href="/lurk/guide/023.html">"Points of Departure"</a>)
Commander Sinclair is languishing in Earthdome, Geneva, waiting for someone
to tell him why he was called back. His nights, as always, are filled with
horrible dreams, replays of the Battle of the Line. He tries to prevail
on a senator to tell him what's going on, but is rebuffed, with an additional
admonition to stop spreading rumors about President Santiago being
assassinated.
<p>
Then, in the middle of the night on January 6, 2259, some heavily-armed
men escort Sinclair to see President Clark. Clark introduces him to Rathenn,
of the Minbari Grey Council. Rathenn introduces himself and says he's come
to take Sinclair back to his home. Not Mars Colony, where his body was born --
but to his soul's home.
<p>
Rathenn uses a triluminary on Sinclair, who is suddenly able to recall in full
what happened after he was taken aboard the Grey Council's cruiser at the
Battle of the Line (cf. episode
<a href="/lurk/guide/008.html">"And the Sky Full of Stars."</a>) He was
drugged, interrogated about Earth targets, and tortured after he tried to
escape. He recalls the whispers of the Grey Council as Delenn confirms
that he has a Minbari soul.
<p>
Rathenn explains that every human pilot the Grey Council examined had a Minbari
soul, or part of a Minbari soul, and that the Minbari population has been
declining for the past six thousand years. At first the Grey Council blamed
the soul hunters (cf. episode
<a href="/lurk/guide/002.html">"Soul Hunter"</a>) but the decline was too
great to be accounted for that way. That day, they discovered why the
Minbari race was dying, where all the souls were going. Since no Minbari
had killed another in thousands of years, the Grey Council surrendered.
<p>
Clark says that the Grey Council told the Earth government of their findings,
and that both the government and the Council agreed the information would
not be taken well by the public. Earth officials gave the Council permission
to wipe Sinclair's memory; they were on the verge of defeat and weren't
about to object to such a small demand by the Minbari. "We were dying,"
Clark explains later, after Rathenn has left. "It didn't matter that it
was insane... <em>Everything</em> was insane. If it made them stop
killing us... well, that was fine by us."
<p>
Clark tells Sinclair he's free to resign his commission with full retirement
pay. Or he can accept a new assignment, his most important one to date:
accept the Minbari government's invitation to come to their world as
ambassador. Clark promises to keep Sinclair informed about Garibaldi's
condition. As for why the Minbari wanted Sinclair, Clark speculates:
"Maybe they feel guilty about what they did to you. Maybe they're
comfortable with you. And maybe they <em>need</em> you. We've heard about
trouble between the Minbari religious caste and the military caste. It's
possible that... well, the religious caste might just need an experienced
soldier to talk to."
<p>
Sinclair's shuttle arrives at the Grey Council's cruiser. As he waits to
be greeted, he pulls out a small slip of paper and reads. He's shortly
greeted by several hooded Councilmembers and a few members of the military
caste, and explains that he was reading a
<a href="/lurk/making/ulysses.html">poem</a>
by a long-departed writer,
something he wants to share with the Council in the hopes that it will
help them understand. He is escorted away by the Councilmembers, as one
of the military looks on, expression twisted in hatred.
<H2><A NAME="BP">Backplot</A></H2>
<ul>
<li> No Minbari has killed another (intentionally, presumably) for several
thousand years. (See
<a href="#JS:kill">jms speaks</a>)
<li> The Grey Council believes Sinclair has a Minbari soul.
<li> Some within the Earth government have known the reason behind the
Minbari surrender from the start, and gave the Grey Council
permission to wipe Sinclair's mind. Clark claims to have not
learned the secret until he took office as President.
</ul>
<H2><A NAME="UQ">Unanswered Questions</A></H2>
<ul>
<li> What does the triluminary do to Sinclair such that he can remember
everything all of a sudden? Is there a single function it performs
that explains its seeming variety of uses? (cf. episodes
<a href="/lurk/guide/008.html">"And the Sky Full of Stars,"</a>
<a href="/lurk/guide/022.html">"Chrysalis"</a>)
<li> Who in the Earth government knew about the Minbari surrender? Someone
other than the President, probably, since Santiago was dead when
Clark took office. It's also possible the Minbari told Clark
themselves.
<li> Why did the Grey Council choose to reveal their secret to Sinclair
now? Why have they invited him to become ambassador after pushing
so hard to get him in command of Babylon 5 (cf. episode
<a href="/lurk/guide/013.html">"Signs and Portents"</a>?)
</ul>
<H2><A NAME="AN">Analysis</A></H2>
<ul>
<li> Sheridan was wrong about Clark being the only other person who knows
about the situation with Minbari souls (cf. episode
<a href="/lurk/guide/023.html">"Points of Departure."</a>)
How widespread the knowledge is, and how it's being used, may be
important story points in the future.
<li> The coverup of Santiago's assassination appears to be very effective,
unless the senator Sinclair speaks with is in on it as well. Everyone
seems convinced that it was a simple accident.
</ul>
<H2><A NAME="NO">Notes</A></H2>
<ul>
<li> Sinclair's d*ck makes an appearance on page 17. Or a swan, anyway.
<li> Oddly, there are some inconsistencies with the series:
<ul>
<li> Clark tells Sinclair that he's giving Ivanova a field
promotion to commander, <em>before</em> Sheridan arrives
on Babylon 5 and puts in the paperwork (in episode
<a href="/lurk/guide/025.html">"The Geometry of Shadows."</a>)
On the other hand, it's possible Sheridan actually requested
the promotion as soon as he got his assignment, or that Clark
was planning on promoting Ivanova anyway.
<li> Sinclair's recollection of his last words on the Line are
different. In
<a href="/lurk/guide/008.html">"And the Sky Full of Stars"</a>
he says, "If I'm going out I'm taking
you bastards with me! Target main cruiser, set for full
velocity ram." Possibly to tone down the language, the
comic renders this as, "If I'm dying I'm taking you demons
with me! Target lead Minbari cruiser! Set for full
velocity ram!"
</ul>
<li> Even <em>Clark</em> thinks Sinclair is stiff: "Excuse me, Commander,
but is that as much at ease as you get?"
<li> There's a slight gaffe on page 19; Sinclair's uniform is backwards
in the mirror. (The strap should be on the other side of the buttons,
as shown on page 22.)
</ul>
<H2><A NAME="JMS">jms speaks</A></H2>
<ul>
<li> By the "flip side" of stories I was referring to the other side of
events. I.e., in episode one, Sinclair is reassigned, but we hear about
this mainly when he's away. In the comic, we'll see where he is, and
see his reaction to what's going on. In B-squared, we saw the present
events in the vanishment of B4; in a future episode, we'll actually see
our characters make the decision to go back in time and yank B4 forward,
what went wrong, and so on.
<li> It's not supposed to be a blasted landscape around Geneva, and didn't
look like that in the pencils.
<li> The word "bastards" was in the script I turned in to DC. It got
changed to "demons" by the editor. That change was made at the last
minute; all the inked and penciled versions I'd seen before had the
right word in it. I'm considerably less than thrilled about it.
<li> <a name="JS:kill">Prior to the time of Valen,</a>
the Minbari's greatest spiritual leader,
there was killing of Minbari by Minbari. There were three warring
castes, which he pulled together when he formed the Grey Council
(three from each caste forming nine, Worker, Warrior, Religious Caste).
Since that time, and the Minbari have been in space for well over a
thousand years, they have pretty much hewn to that rule; it is their
greatest taboo. Once the three sides were integrated, the warrior
caste mainly contented itself with external threats.
<li> <cite>Rathenn said the soul migration had been going on for 6000
years; Lennier in
<a href="/lurk/guide/023.html">"Points of Departure"</a>
said one or two thousand. What gives?</cite>
<br>
Rathenn spoke incorrectly.
<li> Rathenn said Sinclair did not *entirely* remember their meeting; he
then refreshed this memory.
<li> <em>Squaring the account of Ivanova's promotion with "The Geometry
of Shadows"</em><br>
The president spoke truthfully; Sheridan could petition for a
promotion for her, but it's up to Earthforce to grant it, so the line
still tracks. (Note also there's no pronoun there; "Giving her a
field promotion." The imperial We still stands, though.) Also,
Sheridan says he put through the paperwork the day after he got there;
which is fairly close to the time frame in the story in which the
President says they'll be giving Ivanova a promotion. There's no
discontinuity here.
<li> <em>In "Points of Departure," Sheridan implied he told Clark about the
soul migration.</em><br>
Sheridan did NOT tell President Clark about the
Minbari soul situation. Clark already knew about it. Sheridan's line
is, "I spoke with the president. He is the only other person who knows
why the Minbari surrendered." Also, in the first issue of the comic,
this prior knowledge on Clark's part is clear as well.
</ul>
<pre>
</pre>

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<h2><a name="OV">Overview</a></h2>
<blockquote><cite>
Ambassador Sinclair arrives on Minbar, just in time to see a new Minbari
leader sworn in... and a conspiracy plot unfold.
</blockquote></cite>
Issue 2 (February 1995, released January 3, 1995)
<p>
Setting: Between
<a href="/lurk/guide/024.html">"Revelations"</a>
and
<a href="/lurk/guide/025.html">"The Geometry of Shadows"</a>
<pre> Writer: Mark Moretti
Premise: J. Michael Straczynski
Penciller: Michael Netzer
Inker: Rob Leigh</pre>
<p>
<hr>
<p>
<h2><a name="SY">Synopsis</a></h2>
<p>
In a docking bay on the station, an armed man in dockworker clothes loads
a small package onto a Minbari flyer, which departs the station three
hours later.
<p>
Three days later, Babylon 5 receives a distress call from a ship in Grid
Epsilon. Keffer takes Zeta Squad to respond. In C&C, Ivanova arrives in
time to see the final distress call, which turns out to be from the
Starliner Chiyoda-Ku. The person making the call is killed by an
unseen person as Ivanova watches. Ivanova begins calling up the registration
and manifest of the Chiyoda-Ku. "These are the times I wish Garibaldi
was back on duty," she says, "but..."
<p>
Garibaldi, meanwhile, is in his quarters, showing Talia his second-favorite
thing in the universe (cf. episode
<a href="/lurk/guide/001.html">"Midnight on the Firing Line."</a>)
<p>
Parsecs away, the Minbari cruiser carrying Ambassador Sinclair stops to take
on a transfer, arriving on the flyer from Babylon 5. Racine, a Grey Council
member, tells Sinclair that the period of mourning for Dukhat is over, that
the Grey Council, which has ruled Minbar since Dukhat's death, is gathering
on Minbar to install a new leader, and that the flyer is carrying a member
of the Council who was away but has returned for the Shi-Ki, the installation
ceremony. Sinclair tries to talk to the newly arrived Satai, but is
rebuffed by one of the Satai's guards, a member of the militant Star Rider
caste.
<p>
Garibaldi and Talia are interrupted by a call from
Sinclair, who apologizes for not being able to say goodbye. He asks Garibaldi
to forward his regards to Delenn, who he's glad isn't going to be at the
ceremony. "There's some kind of undercurrent running through the Minbari
castes -- tension. It seems dangerous with the Grey Council and the new
leader all in one place." Garibaldi tells Sinclair that Delenn has come
out of her chrysalis, and is in fact on her way to Minbar.
<p>
Keffer's squad finds the Chiyoda-Ku, a top-notch starliner. Flying close,
they can see through the windows: dead bodies, bleeding, floating in the air
inside the zero-G passenger areas. Ivanova tells Keffer to attach tow
cables to the ship and bring her back to the station. As Keffer and his
squad tow the ship back, Ivanova finally finds the ship listed in a
registry... and the file is classified. She tells Dr. Franklin to meet
her in the docking bay, and tells the C&C staff to keep everything under
wraps.
<p>
Elsewhere on the station, the man who loaded the package onto the Minbari
flyer, Jason Colby (apparently a Homeguard sympathizer) manages to bypass
the station's computer security and finds out that the Chiyoda-Ku is being
brought aboard. He quickly changes into a station security uniform.
<p>
The bodies are counted -- twenty-five aboard, all but one dead, some
with PPG wounds, and none with any identification. The ship's life support
didn't malfunction; it was turned off. One of the security men says he's
seen the Chiyoda-Ku somewhere before, but can't place it. As the survivor
is taken away, Colby watches.
<p>
Franklin stabilizes the survivor; Ivanova has him placed under guard.
Later that night, Colby enters Medlab and discovers the survivor, conscious.
Colby tries to kill the man, but is hit by a powerful mental force. The
survivor stumbles out of Medlab, taking the dead guard's gun on the way out.
Colby recovers shortly thereafter and goes looking for the man.
<p>
Ivanova discovers that the Chiyoda-Ku was confiscated by Earth Force in an
arms-smuggling bust two years earlier. Just then, Franklin calls in from
Medlab, reporting the escape of his patient and the death of the guard.
Ivanova issues a lookout for the patient; he is to be taken alive if possible,
but is armed and dangerous.
<p>
Sinclair stands near a large window of the Earth Alliance embassy in Yedor, the
Minbari capital, and looks out over a gathering area in the midst
of the crystalline city. He is joined by Ambassador Delenn, whose
new appearance shocks Sinclair. She tells him he didn't see her in time,
that it's too late now. Of her transformation, she says, "I reached
a time when I could go no further... as I <em>was.</em> I cannot explain
more yet. I am the first of my kind ever to... become this. I am now only
half-Minbari. I am also half-human."
<p>
The search for the escaped patient is going poorly. Ivanova is coordinating
search teams when Talia calls and says the man everyone's looking for is
in her quarters. Ivanova tells all the search teams to converge on Talia's
quarters... an order Colby hears, too.
<p>
When Ivanova and her men burst in, Talia says the man's name is Dexter Hall,
that he's a psi-cop, and that he didn't kill the guard. He came to her
because she was a fellow Psi-Corps member. He had been working undercover,
infiltrating a pro-Earth group on the Chiyoda-Ku who blamed Santiago's
death on alien groups. He found out the group was supplying weapons for
an assassination of a head of state: the new Minbari leader.
<p>
Delenn and Sinclair are talking when Kozorr, military caste, barges into
the room, two subordinates pushing a pile of boxes of Sinclair's belongings
from Babylon 5. Kozorr opens one of the boxes, revealing an Earth-made
rifle, along with a map of the new leader's coronation route -- with a
marker drawn at the point when the leader will pass closest to Sinclair's
window. He places Sinclair under arrest for conspiring to assassinate
the new leader. "When you are convicted," Kozorr continues, "be assured
we will declare war against Earth for your treason."
<H2><A NAME="BP">Backplot</A></H2>
<ul>
<li> Delenn is still a member of the Grey Council, even after her
transformation and her rejection of the Council leadership.
<li> The Grey Council has been in charge of the Minbari government
since the death of Dukhat, but that will no longer be the case
once the new leader is installed.
</ul>
<H2><A NAME="UQ">Unanswered Questions</A></H2>
<ul>
<li> What will the Minbari do to Sinclair?
<li> What happened on the Chiyoda-Ku? Did Hall kill all the other
people on the ship, such as the person placing the distress call?
<li> Was the bogus package intended for someone other than Sinclair?
Was it supposed to be discovered to implicate him? (See
<a href="#AN.package">Analysis</a>)
<li> How did Colby intercept the security transmission about the
Chiyoda-Ku's arrival?
<li> Who is Colby's "boss," the one who told him to plant the package?
</ul>
<H2><A NAME="AN">Analysis</A></H2>
<ul>
<li> This story seems to take place between the episodes
<a href="/lurk/guide/024.html">"Revelations"</a>
and
<a href="/lurk/guide/025.html">"The Geometry of Shadows"</a>
since it features Delenn post-chrysalis, but Ivanova is still
referred to as Lieutenant Commander. That makes it unlikely
that Garibaldi's aide is Colby's contact on the station.
<li> <a name="AN.package">The placement of the package</a> is odd. If it
was intended to frame
Sinclair, then Hall was wrong about there being an assassination
attempt against the new Minbari leader (or there are even more
weapons, as yet undiscovered by the Minbari.) So perhaps it was
supposed to be intercepted by someone else at the Earth Alliance
embassy before Sinclair ever saw it, and the Minbari have
unwittingly foiled a <em>real</em> assassination plot.
<li> The Homeguard is apparently unaware of the real plot to kill
Santiago, if they assumed it was the work of aliens. Or, perhaps,
they know something that hasn't been discovered by the Babylon 5
crew yet.
</ul>
<H2><A NAME="NO">Notes</A></H2>
<H2><A NAME="JMS">jms speaks</A></H2>
<pre>
</pre>

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<h2><a name="OV">Overview</a></h2>
<blockquote><cite>
As Sinclair's trial begins, Sheridan and his crew race to unravel the
mystery of the Chiyoda-Ku.
</cite></blockquote>
Issue 3 (March 1995)
<p>
Setting: Between
<a href="/lurk/guide/024.html">"Revelations"</a>
and
<a href="/lurk/guide/025.html">"The Geometry of Shadows"</a>
<pre> Writer: Mark Moretti
Premise: J. Michael Straczynski
Artist: Carlos Garzon
Colorist: Robbie Busch</pre>
<p>
<hr>
<p>
<h2><a name="SY">Synopsis</a></h2>
<p>
On Minbar, Delenn visits Sinclair after the inauguration of the "Chosen One"
as leader. Sinclair is sure someone was out to frame him. He's further
puzzled when Delenn mentions that the message that told the Minbari there
was an assassin on their world came from Babylon 5.
<p>
On Babylon 5, Sheridan is talking to Senator Hidoshi, who seems to believe
that Sinclair might be guilty; he mentions Sinclair's suspicions about a
plot to assassinate the president, and conjectures that maybe Sinclair
thought the Minbari were behind the plot. Hidoshi passes along a message
from Psi-Corps: Dexter Hall is to be kept isolated, under guard. An
Earthforce internal affairs officer, Colonel Rabock, is being sent to take
control of the situation.
<p>
In his quarters, Jason Colby listens in on the conversation as Sheridan
objects to an outsider taking over an ongoing investigation. Hidoshi
dismisses Sheridan's claim that what Talia saw in Hall's mind indicates
that someone else nearby is involved. Hearing that, Colby prepares to
get rid of Talia. Sheridan says he intends to
continue the investigation until Rabock arrives; Hidoshi begins to tell
him that Hall is a rogue telepath known as "Cypher."
<p>
Talia walks through the Zocalo, Colby close behind. She senses powerful
anger, but when she turns, Colby is gone. He has stepped into a comm booth
and is talking to a bearded man called "Webster," who tells him to get rid
of Hall, but leave Talia alone. Colby asks Webster to get him off Babylon
5; he thinks he's fulfilled his end of the bargain and wants to go home.
Webster agrees and says he'll use G'Kar to get Colby out.
<p>
Meanwhile, Garibaldi doesn't believe Hall is Cypher; he thinks Cypher isn't
even a real rogue, just "plausible deniability for deep cover ops." He
also tells Sheridan there's no way Sinclair is guilty.
<p>
On Minbar, Sinclair is led to trial. Delenn meets the head prosecutor: Alit
Neroon (cf. episode
<a href="../guide/017.html">"Legacies."</a>)
<p>
G'Kar has called a council meeting, outraged that the council wasn't informed
of the accusation against Sinclair. "Are <em>our</em> leaders in danger,
also?" he asks. Sheridan smooths things over just in time to be called
to medlab.
<p>
Colby grabs Talia and pulls her into a transport tube car. She knows
instantly that he's Hall's attacker. Garibaldi appears; Colby makes a run
for it, leaving Talia behind. She and Garibaldi arrive in medlab, where
they find Sheridan. Talia agrees to do a deep scan of Hall. Ivanova
reports that Colonel Rabock's ship has arrived early; Sheridan tells her
to stall him.
<p>
Talia begins her scan. She sees Hall undercover, infiltrating a group called
the Homers. They're on the Chiyoda-Ku, celebrating the death of "that
'Minbari stooge' -- President Santiago." One of the celebrants claims there's
an even bigger event coming up, that he delivered a weapon to someone on
Babylon 5 to use in the assassination of the new Minbari leader. Hall slips
away to send a warning to the Minbari, but someone notices him, and a
firefight ensues. He's hit, but reaches the cockpit and locks the door.
He orders the pilot to call for help. Before the pilot can finish, the others
break in and start shooting, hitting the pilot and the communications console.
In desperation, Hall grabs for a breather and opens the ship's exhaust vents.
The others perish in the near-vacuum, and Hall himself is half-conscious,
on the verge of death, when Babylon 5's Starfuries arrive. Much later, he
awakens in medlab to find a gun pointed at his head; he reacts reflexively,
blasting his assailant with pain, and forces himself to seek out another
telepath.
<p>
As Talia reaches the end of his memories, Hall dies. Colonel Rabock barges
into medlab -- he's "Webster," the man who was talking to Colby.
<p>
On Minbar, Sinclair stands before an imposing panel of Minbari. "Ambassador
Sinclair," one of them says. "You stand accused of plotting to assassinate
the Chosen One, our leader. How do you plead...?"
<H2><A NAME="BP">Backplot</A></H2>
<H2><A NAME="UQ">Unanswered Questions</A></H2>
<ul>
<li> What was the bargain between Colby and Col. Rabock?
<li> Is there still an assassin on Minbar? (see
<a href="#AN:assassin">Analysis</a>)
</ul>
<H2><A NAME="AN">Analysis</A></H2>
<ul>
<li> For once, Garibaldi's sixth sense about Talia and the transport
tube (cf. episode
<a href="../guide/018.html">"A Voice in the Wilderness, part 1"</a>)
works to her advantage rather than her annoyance!
<li> <a name="AN:assassin">It's still not clear that Sinclair was the
intended recipient</a> of
the weapons and map; the Homer thought that there was going to be
a real assassination attempt, something Sinclair obviously would
never do. If that's the case, there's still a would-be assassin
at large on Minbar.
<li> Further, Sinclair would never have gotten in trouble if it hadn't
been for Talia's discovery of an assassination plot, which presumably
prompted the call that warned the Minbari to look for an assassin.
<li> Why did Colby continue to go after Talia even after he was explicity
told not to? That would seem to indicate that whatever the bargain
between Col. Rabock and Colby is, it's not something Colby considers
a matter of life and death, something to be respected at the risk of
his own discovery.
</ul>
<H2><A NAME="NO">Notes</A></H2>
<ul>
<li> This issue's behind-the-scenes pages:
<ul>
<li> John Iacovelli discusses the design of the sets and some of
the show's philosophy.
<li> Roland Rosenkranz describes the design of the Narn fighter
cockpit.
<li> Marc-Louis Walters describes the show's hand weapon design,
from PPG pistols to grenade launchers to Minbari knives.
</ul>
</ul>
<H2><A NAME="JMS">jms speaks</A></H2>
<pre>
</pre>

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<h2><a name="OV">Overview</a></h2>
<blockquote><cite>
Colby makes a last desperate break for freedom, as Sinclair's problems reach
a climactic finish on Minbar.
</cite></blockquote>
Issue 4 (April 1995)
<p>
Setting: Between
<a href="/lurk/guide/024.html">"Revelations"</a>
and
<a href="/lurk/guide/025.html">"The Geometry of Shadows"</a>
<pre> Writer: Mark Moretti
Premise: J. Michael Straczynski
Penciller: Michael Netzer
Inker: Rob Leigh</pre>
<p>
<hr>
<p>
<h2><a name="SY">Synopsis</a></h2>
<p>
As Jason Colby gathers his belongings -- including a picture of his dead
wife -- his video tap shows Col. Rabock talking to Ivanova, demanding
permission to board the station. Colby recognizes Rabock as Webster.
<p>
In Medlab, Rabock upbraids Sheridan for allowing Talia to scan Hall.
Sheridan retorts that Hall was about to die, that the scan has given them
a lead in the Minbari assassination plot, and that they're trying to track
down the man who attacked Hall. Rabock storms away, which strikes
Sheridan as odd. "I would've thought an internal affairs investigator would
be interested in any information we uncovered," he says.
<p>
Sinclair's trial is interrupted when Delenn charges into the chambers,
claiming to have new information that might exonerate him. Neroon objects
to her presence -- her association with Sinclair invalidates anything she
might say. Delenn begins to describe what Garibaldi and Sheridan have
learned; the tribunal decides to hear her evidence privately.
<p>
Rabock speaks privately with a superior over a comm channel. He tells the
mysterious man that Colby will take the fall for smuggling the weapons into
Sinclair's luggage. His superior points out that if Colby is blamed, the
cover story about Cypher being responsible will fall apart. Colby must be
killed. Rabock's superior mentions that Rabock killed Colby's wife to help
recruit Colby into the Homeguard -- an unfortunate revelation, since Colby
is listening in on the conversation from his quarters.
<p>
Delenn finishes her report on the situation on Babylon 5. Neroon dismisses
it out of hand as a delaying tactic, and says that once it becomes clear that
Sinclair's friends are fabricating evidence to set him free, the warrior
caste will demand a renewed war against Earth. Delenn counters that the
war was ended the first time because some humans, including Sinclair, carry
Minbari souls, a situation which hasn't changed. Neroon scoffs at that.
<p>
Rabock checks in with Garibaldi to find out how the manhunt is proceeding.
It's proceeding as planned, though as yet there's no trace of the man Talia
described. While Rabock watches, Garibaldi discovers a visual log of the
docking bay that shows Colby loading weapons onto Delenn's flyer. That's
enough for the computer to search the personnel files and determine who
Colby is.
<p>
Rabock, who slipped away the moment he saw the video, arrives at Colby's
quarters as Garibaldi and Sheridan rush to the scene. As he enters,
Colby ambushes him and takes him hostage. Sheridan and Garibaldi arrive;
Sheridan agrees to let Colby get to Rabock's shuttle unhindered. As soon
as Colby is out of earshot, Sheridan orders a wing of Starfuries to
take out the ship's engine when it emerges.
<p>
The shuttle leaves the station. Rabock tells Colby to put down his gun -- and
hits Colby with an intense burst of telepathic pain when Colby doesn't
comply. Colby figures it out: Webster isn't Rabock at all. He's Cypher.
Colby grabs his gun and begins firing. Unfortunately, he hits the shuttle's
systems several times; it explodes before the waiting Starfuries can fire
a shot.
<p>
Neroon cites the video as evidence that Sinclair is simply part of a larger
conspiracy to assassinate the Minbari leader, and demands that such an act
of war be responded to in kind. The tribunal agrees. As its head is
pronouncing sentence, Sinclair invokes an ancient law, offering his life
in exchange for war. This infuriates Neroon, who accuses Sinclair of mocking
Minbari customs... but the tribunal rules that Sinclair's request is valid.
<p>
The Minbari leader enters the court chamber, flanked by robed acolytes,
and demands to be heard. He has been watching the trial, and the fact that
Sinclair was willing to pay the steepest possible price for peace has
convinced him that Sinclair is "a good and just man." He pardons Sinclair.
<p>
Later, Delenn congratulates Sinclair on the ploy. He knew that the leader,
as head of the Grey Council, would never allow the execution because of
Sinclair's Minbari soul. As Delenn bids Sinclair farewell, he surprises
her by kissing her on the cheek.
<p>
Sheridan, Ivanova, and Garibaldi discuss the situation. All the principals
are gone -- even Hall's body, which had been loaded onto Rabock's ship.
Garibaldi says he still doesn't believe Hall was Cypher, doesn't think Cypher
even exists.
<p>
They're interrupted by the arrival of an Earthforce officer: Colonel Tiffany
Rabock. Garibaldi is stunned -- maybe Cypher did exist after all.
<p>
On Earth, in an office with a stylized, militaristic psi symbol on the
floor, a man deletes the files for Colby and Webster and asks the computer
to search Psi-Corps records for a person matching the "Cypher" program's
criteria. "Somewhere out there," he says, "a new Cypher is waiting to be
found..."
<H2><A NAME="BP">Backplot</A></H2>
<ul>
<li> Neroon knew, before
<a href="/lurk/guide/033.html">"All Alone in the Night,"</a>
that Sinclair was alleged to be carrying a Minbari soul. It
seems he doesn't believe it, or doesn't care.
<li> The Minbari leader has the power to pardon criminals, even those
convicted of treason.
</ul>
<H2><A NAME="UQ">Unanswered Questions</A></H2>
<ul>
<li> Who's the mysterious man in charge of Cypher? From the "PSI" in his
office on the last page, it seems he's connected with Psi-Corps.
Perhaps he's part of Bureau 13? (cf.
<a href="/lurk/guide/028.html">"A Spider in the Web"</a>)
</ul>
<H2><A NAME="AN">Analysis</A></H2>
<ul>
<li> The plot to set Hall up as Cypher seems flawed; if Webster and his
superior had succeeded in convincing everyone that Hall was Cypher,
that'd mean another cover story would have to be concocted if
they wanted to do anything they'd ordinarily pin on Cypher.
<li> Sinclair and Delenn are more than just colleagues, clearly; unless
Sinclair has picked up some of Ivanova's Russian habits, kissing
a foreign official is hardly an ambassadorial thing to do.
<li> Sinclair now seems to have an ally in the leader of the Minbari.
</ul>
<H2><A NAME="NO">Notes</A></H2>
<ul>
<li> In this issue's behind-the-scenes pages, Ann Bruice talks about the
designs of various costumes on the show, and about being B5's
costume designer.
</ul>
<H2><A NAME="JMS">jms speaks</A></H2>
<pre>
</pre>

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<h2><a name="OV">Overview</a></h2>
<blockquote><cite>
Security Chief Garibaldi and hotshot pilot Warren Keffer plunge into
deep space, following a cryptic clue that may explain why an alien
outpost was wiped out. Ambushed and forced to crash land on a remote
planet, Garibaldi recalls his first meeting with Babylon 5's former
commander, Jeffrey Sinclair.
</cite></blockquote>
Issue 5 (June 1995, released April 4)
<p>
Setting: Before
<a href="/lurk/guide/031.html">"The Coming of Shadows"</a>
<pre> Writer: Tim DeHaas
Premise: J. Michael Straczynski
Artist: John Ridgway
Colorist: Robbie Busch</pre>
<p>
<hr>
<p>
<h2><a name="SY">Synopsis</a></h2>
<p>
Garibaldi finds Londo and Vir in the Zocalo and tells Londo he knows that
the Narn outpost in Quadrant 37 (destroyed in
<a href="/lurk/guide/022.html">"Chrysalis"</a>)
has been the subject of many of Londo's transmissions. Londo, taken aback
that Garibaldi has been listening in on him, says he's just staying informed.
G'Kar, arriving on the scene, notes, "It seems every time you are informed
of something, others pay with their lives," pointing to the destruction of
the Narn cruiser in
<a href="/lurk/guide/024.html">"Revelations."</a> Londo and G'Kar nearly
come to blows before Vir drags Londo away for a scheduled meeting with
Delenn.
<p>
But it's not Delenn waiting for Londo; it's Morden, who tells Londo to be
more careful in his off-station communications, and asks that Londo tell him
if Garibaldi should decide to investigate further.
<p>
Garibaldi is in a security office. He's sifting through ambassadorial
communications, looking for something suspicious, something he's apparently
authorized to do randomly. Shortly after Ivanova arrives, Garibaldi finds
Londo using a comm channel, though without tipping Londo off to the tap,
Garibaldi can't see who's on the other side. It turns out to be Refa;
the two discuss the Emperor's health (poor.) Londo wants to meet with Refa
in person to discuss misgivings about the "source" who helped him with
Quadrant 37; they agree to meet in two hours at some predetermined place.
<p>
Garibaldi decides that Londo's source is definitely something Earth needs
to know more about. He rushes off to beat Londo to the meeting place,
whose location he learned from previous transmissions. As he's trying to
sneak out with a flyer, Keffer catches up to him and invites himself
along. "Somebody has to bring you back alive," he says. Garibaldi
reluctantly agrees.
<p>
Londo is on his way to his ship when he runs into Morden. Morden tells
Londo to cancel his meeting with Refa and instead pay a routine diplomatic
visit to a Centauri colony. He demands that Londo tell him where the meeting
was going to take place.
<p>
Keffer and Garibaldi emerge from a jumpgate near a planet. Asked why he
went along, Keffer says, "You needed help. You don't have many friends on
the station." Garibaldi agrees that Sinclair was the only one he knew
he could trust.
<p>
While they wait for Londo and Refa to arrive, Garibaldi explains why he trusts
Sinclair in a way that he can never trust Sheridan. It was years earlier,
back on Mars Colony. Garibaldi had started a shuttle transport service,
mostly transporting people who didn't like being asked questions. He was
sitting in his office, nursing a bottle, when Lieutenant Commander Sinclair
came in with two junior officers and enlists Garibaldi's services for a
flight. He's a little apprehensive about Garibaldi's drunkenness, but
Garibaldi accepts the job.
<p>
The story is interrupted by the abrupt appearance of a Shadow fighter.
Keffer heads at breakneck speed for the planet, dodging shots left and
right, but their ship is hit and goes spinning half out of control. Keffer
manages to stabilize the ship somewhat, but it's still headed for the
ground. "Hope the foam-protect still works," says Garibaldi, as the ship
disappears behind a small mountain range...
<H2><A NAME="BP">Backplot</A></H2>
<H2><A NAME="UQ">Unanswered Questions</A></H2>
<H2><A NAME="AN">Analysis</A></H2>
<H2><A NAME="NO">Notes</A></H2>
<ul>
<li> Beginning this issue, BABYLON 5 is upgraded
to DC's Fracote Format, featuring a coated paper stock. Painted cover
by Scott Hampton.
</ul>
<H2><A NAME="JMS">jms speaks</A></H2>
<ul>
<li> I have to say I'm very pleased with issue #5. It came out very well,
and nicely captures both the look, feel and dialogue of the show. There
were some bumps along the way in issues 2-4, so I didn't say much, but
THIS one I can highly recommend.
<li> About the new paper and price...I did the first issue, and while the
pencils were quite good, and the inks okay, when they put the coloring
in the paper just absorbed the hell out of it and it looked like crap,
from my POV. (And I'm not speaking out of school; I said much the
same to DC.) Parts were nice, but other parts...yikes. I felt,
strongly, that we needed a better quality of paper, otherwise a lot of
the good work that was being done was going to be lost. It would cost
more, but finally DC -- which, to be fair, has only been VASTLY
supportive of B5, and the comic and their only intention is to make it
as good as possible -- decided to go with the better quality paper.
The main question was whether or not there was enough of a reader base
to warrant it; there was, and they did.
</ul>
<pre>
</pre>

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<h2><a name="OV">Overview</a></h2>
<blockquote><cite>
Garibaldi experiences an alien encounter chillingly similar to what he
went through years ago on Mars, when he first met former Babylon 5
commander Jeffrey Sinclair.
</cite></blockquote>
Issue 6 (July 1995)
<p>
Setting: Before
<a href="/lurk/guide/031.html">"The Coming of Shadows"</a>
<pre> Writer: Tim DeHaas
Premise: J. Michael Straczynski
Penciller: John Ridgway
Inker: C-S. Hampton</pre>
<p>
<hr>
<p>
<h2><a name="SY">Synopsis</a></h2>
<p>
Garibaldi and Keffer climb out of the crashed ship and leave quickly, in
case their attacker comes looking for them. Garibaldi makes certain to set
the ship to self-destruct. As they walk away, Garibaldi
mentions that he's seen a ship like the attacker's before. Years ago,
on Mars...
<p>
Two young officers, Foster and Sanchez, waited for Lt. Commander Sinclair and
Garibaldi in the Mars spaceport. Garibaldi turned out to be unconscious in
the passenger compartment of his ship; Sinclair woke him and tossed him
to Foster and Sanchez to sober up. "Earthforce may have given me this
make-work mission to keep me out of the way," Sinclair said, "but by God, I
<em>will</em> accomplish it."
<p>
Much later, Garibaldi flew Sinclair and the two others over the surface of
Mars, searching for something. Garibaldi notes that Sinclair wasn't what
he expected -- after what he'd heard about Sinclair being a hero of the
Battle of the Line, he hadn't expected someone stiffer than a corpse. Sinclair
refused to tell Garibaldi what they were looking for, and even filed fake
flight plans so nobody else would know where they were.
<p>
On the fifth day of searching, the ship's navigational systems and inertial
dampers suddenly went offline. Garibaldi managed to crashland the ship,
wrecking it, without killing everyone -- but Sanchez' leg was broken, and
Foster didn't survive. Sanchez clearly blamed Garibaldi.
<p>
Sinclair and Garibaldi went to get help, a fifty-mile trek across the surface.
They weren't far when Sanchez linked in to report that all the ship's systems
had suddenly started working again -- evidence that Garibaldi wasn't at fault
after all. Sanchez picked up a dust storm on the ship's scanners; Sinclair
and Garibaldi sought cover.
<p>
Keffer and Garibaldi reach the top of a large rock formation overlooking
the crash site. From that high vantage point, Keffer can see what looks like
a small Centauri settlement in the distance. But Garibaldi's attention is
elsewhere: the Shadow ship has landed next to the crash site, and humanoid
figures have emerged,
examining what little remains of the wreckage. "Did you see something like
that on Mars?" Keffer asks, staring down at the Shadow ship. "That and
<em>more</em>," Garibaldi answers, face full of fear. He says there's no
hope of a rescue, because he didn't tell anyone where he was going.
<p>
On the ground, the remains of the crashed ship suddenly vanish without a
trace, as does the impact ditch. "They're getting rid of the evidence,"
Garibaldi says. "They don't want anyone to know they were here."
<p>
The figures seem to decide that someone survived the crash, and head
purposefully toward the rock formation. "Let's get the hell out of here!"
says Garibaldi as he and Keffer scramble down the other side of the formation.
<H2><A NAME="BP">Backplot</A></H2>
<ul>
<li> Earthforce used to give Sinclair busywork missions to keep him out
of the way, suggesting he was something of a troublemaker.
<li> Garibaldi has seen a Shadow ship, if only a small one, on Mars.
</ul>
<H2><A NAME="UQ">Unanswered Questions</A></H2>
<ul>
<li> Who are the beings on the Shadow ship?
<li> What was Sinclair supposed to be searching for?
<li> What else did Garibaldi see on Mars?
<li> What caused Garibaldi's ship to malfunction years ago?
<li> Does whatever Garibaldi saw mean that the Shadows have been
active for many years? (See also episode
<a href="/lurk/guide/038.html">"In the Shadow of Z'ha'dum"</a>)
</ul>
<H2><A NAME="AN">Analysis</A></H2>
<ul>
<li> If Sinclair and Gariabldi found a Shadow ship on Mars, and especially
if they were able to destroy it somehow, that might explain why the
Shadows haven't attacked any human ships in the series so far (as of
<a href="/lurk/guide/039.html">"Knives."</a>)
<li> Of course, there's no evidence that Garibaldi saw a <em>functioning</em>
Shadow ship on Mars; maybe he and Sinclair found an ancient crash site,
the occupants long since dead or vanished -- which would have given
Garibaldi the opportunity to explore inside. That may even have been
what Sinclair was sent to look for.
</ul>
<H2><A NAME="NO">Notes</A></H2>
<ul>
<li> Keffer has also seen a Shadow ship before, in
<a href="/lurk/guide/026.html">"A Distant Star,"</a>
though it was a large cruiser rather than the smaller variety in
this story.
</ul>
<H2><A NAME="JMS">jms speaks</A></H2>
<ul>
<li> Issues 6-9 of the B5 comic from DC will focus on how Sinclair and
Garibaldi met and formed their friendship.
<p>
(This is based on a premise from me, so it's canon.)
</ul>
<pre>
</pre>

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<h2><a name="OV">Overview</a></h2>
<blockquote><cite>
Lost, on the run and stranded on a Centauri outpost, Keffer and
Garibaldi are overtaken by strange aliens with the power to control
minds.
</cite></blockquote>
<p>
Issue 7 (August 1995, released June 6)
<p>
Setting: Before
<a href="/lurk/guide/031.html">"The Coming of Shadows"</a>
<pre> Writer: Tim DeHaas
Premise: J. Michael Straczynski
Penciller: John Ridgway
Inker: Robbie Busch</pre>
<p>
<hr>
<p>
<h2><a name="SY">Synopsis</a></h2>
<p>
Garibaldi and Keffer are walking across a valley, two hours away from the
Centauri city they spotted from the summit. Garibaldi reassures Keffer
that they got enough of a head-start on the aliens that they should reach
the city before their pursuers are able to catch up. As they press forward,
Garibaldi continues the story of his first mission with Sinclair.
<p>
Sinclair and Garibaldi had taken shelter in a cave to wait out the dust
storm. With only five days of air and food, it wasn't easy to just wait,
but at least they were in radio contact with Lt. Sanchez aboard Garibaldi's
shuttle. Sinclair believed the worst of the storm was over.
<p>
Garibaldi tired of the conversation between Sinclair and Sanchez
and moved closer to the mouth of the cave, where he started drinking.
He recalled a previous assignment, as head of security on Io, and the death
of his friend Frank Kemmer (cf. episode
<a href="/lurk/guide/011.html">"Survivors"</a>)
-- a death Garibaldi felt responsible for.
<p>
Garibaldi found himself out on the surface, apparently after wandering
off in his stupor. He reactivated his commlink to find Sanchez urgently
trying to contact him. Sinclair, it seems, had noticed Garibaldi's
absence, and started to go out looking for him -- but the mouth of the
cave had collapsed, and Sinclair was pinned down just outside the cave,
almost out of air. Sanchez hadn't heard from Sinclair for five
minutes, possibly because he'd blacked out.
<p>
Sanchez told Garibaldi that if Sinclair died, it would be on Garibaldi's
head. That struck home; Garibaldi immediately went looking for Sinclair,
aided by a flare fired from the ship by Sanchez. Following the flare's
lead, Garibaldi found a collapsed cliffside, and soon came across
Sinclair. He was almost too late, but eventually Sinclair regained
consciousness after Garibaldi switched air cylinders. As soon as Sinclair
came to, he wrestled Garibaldi to the ground and threatened to kill him
if Garibaldi ever did something as stupid as wandering off again.
<p>
Keffer notes that in fact, Garibaldi's wandering saved Sinclair's life;
Sinclair would never have survived if he'd been at the back of the cave
when it collapsed.
<p>
Meanwhile, the aliens -- humanoid, fanged creatures with feline eyes --
have not only caught up with Garibaldi and Keffer, but overtaken them,
and enter a small forest, where they somehow meld with the trees. Keffer
and Garibaldi arrive shortly thereafter, and Keffer begins acting paranoid,
accusing Garibaldi of keeping them out in the open so they can be picked
off by the alien ship. He pulls a gun on Garibaldi and takes Garibaldi's
weapon.
<p>
As Garibaldi tries to argue, he feels something try to control him,
too, get him angry at Keffer. He ducks out of the way as Keffer fires,
manages to zigzag out of the line of fire a couple more times. One of
Keffer's shots hits a tree and sends an alien flying off to the side.
That breaks the aliens' grip, and as they close in to attack, Keffer tosses
Garibaldi his gun. The two manage to kill all the aliens, but the creatures
self-destruct before the bodies can be examined.
<p>
"Did you <em>see</em> those things?" asks Keffer. "They could have torn
us apart... but they tried to mind-warp us into killing each other instead."
<p>
"Yeah," says Garibaldi. "Always work from behind the scenes... leave
no traces... leave no <em>witnesses...</em>" If this has anything to do
with what he saw on Mars, Garibaldi says, they're in <em>big</em> trouble.
<p>
Because what he saw on Mars, looking on with Sinclair from the top of a
canyon, was a large Shadow cruiser, apparently excavating another Shadow
ship from beneath the surface -- while figures from a nearby building stood
and watched.
<H2><A NAME="BP">Backplot</A></H2>
<ul>
<li> Both Garibaldi and Sinclair have seen a Shadow ship in action, years
before Sinclair took command of Babylon 5.
<li> Garibaldi saved Sinclair's life twice on Mars, once inadventently
and once out of remorse.
</ul>
<H2><A NAME="UQ">Unanswered Questions</A></H2>
<ul>
<li> What were the aliens? Were they merely servants of the Shadows, along
the lines of the creature in
<a href="/lurk/guide/027.html">"The Long Dark,"</a>
or were they something else? (see
<a href="#JS:creatures">jms speaks</a>)
<li> Why did they try to get Garibaldi and Keffer to kill each other rather
than simply attacking from their ship? (see
<a href="#shadows">Analysis</a>)
<li> What else did Garibaldi and Sinclair see on Mars, and what do they
know about what they saw? Garibaldi's comment suggests they may have
seen more than just a ship. (see
<a href="#AN:psi">Analysis</a>)
</ul>
<H2><A NAME="AN">Analysis</A></H2>
<ul>
<li> <a name="shadows">The creatures' strategy</a>
of pitting Garibaldi and Keffer against each other seems to be
consistent with the Shadows' modus operandi; the Shadows are pitting
the Narn and Centauri against each other rather than striking
directly. Perhaps their caution and indirection stems from their
defeat at the hands of the Minbari and First Ones a thousand years
earlier, when they moved too quickly and were perhaps too direct.
<p>
<li> It was already revealed (in
<a href="/lurk/guide/027.html">"The Long Dark"</a>)
that some servants of the Shadows were already on their way back to
Z'ha'dum before the Icarus landed there and reawakened the Shadows
themselves (cf. episode
<a href="/lurk/guide/038.html">"In the Shadow of Z'ha'dum."</a>)
But if Sinclair and Garibaldi saw a large Shadow ship before then,
it suggests that either some Shadows were awake before the Icarus
incident, or that their servants are allowed to pilot their vessels
unaccompanied.
<p>
If the latter is the case, why didn't those servants awaken the
Shadows before the Icarus' crew did?
<p>
<li> <a name="AN:psi">What was the set of buildings</a>
overlooking the Shadow ship's excavation? We know of one secret
installation on Mars -- a Psi-Corps training center (cf. episode
<a href="/lurk/guide/018.html">"A Voice in the Wilderness."</a>)
This could be how Garibaldi knew about the training center, and
if true, it suggests a strong link between the Shadows and the
Psi-Corps.
</ul>
<H2><A NAME="NO">Notes</A></H2>
<ul>
<li> The cover picture is something of a temporal slipup; the young version
of Sinclair is fighting with the present-day Garibaldi (judging by
the latter's lack of hair.)
</ul>
<H2><A NAME="JMS">jms speaks</A></H2>
<ul>
<li> <a name="JS:creatures">The comics version</a> shows creatures that are
not the shadows themselves but some of the many creatures who serve
them.
<li> Actually, in the comic, you never saw shadows influencing anyone's
mind; you saw their humanoid (in this case) servents doing this.
</ul>
<pre>
</pre>

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<h2><a name="OV">Overview</a></h2>
<blockquote><cite>
Keffer and Garibaldi escape Centauri clutches in a struggle
that parallels Garibaldi's first adventure with Jeffrey
Sinclair - concluding the story of their meeting, what they
discovered... and what it may mean for Babylon 5's future.
</cite></blockquote>
<p>
Issue 8 (September 1995, released July 5)
<p>
Setting: Before
<a href="/lurk/guide/031.html">"The Coming of Shadows"</a>
<pre> Writer: Tim DeHaas
Premise: J. Michael Straczynski
Penciller: John Ridgway
Inker: C-S. Hampton</pre>
<p>
<strong>Warning: this comic issue contains a spoiler for the episode
<a href="/lurk/guide/041.html">"Divided Loyalties."</a></strong>
<p>
<hr>
<p>
<h2><a name="SY">Synopsis</a></h2>
<p>
Garibaldi and Keffer make their way toward the Centauri city. As they
walk, Garibaldi continues his story.
<p>
He and Sinclair were low on air and their comlinks had stopped working
suddenly. A hunch led Garibaldi toward a canyon, where to his great
surprise -- and apparently Sinclair's as well -- they found a gigantic
spidery ship apparently excavating another just like it as people from a
nearby building watched. Was this what Sinclair was sent to look for,
Garibaldi wondered?
<p>
A land vehicle approached them. Garibaldi pulled a gun on Sinclair
and shot him. "Our coms were being jammed," he thought, "which, to my
knowledge, meant <em>all</em> communications were jammed. That meant
the other guys had to use an alternative way to communicate... and the
possibilities made my skin crawl."
<p>
The vehicle came across Sinclair's body. Its armed occupants got out
to investigate. They returned to the rover to find Garibaldi waiting for
them; they were down before they could react. Garibaldi roused Sinclair
from his stungun-induced slumber. The two had suspected they might be
dealing with telepaths. Sinclair had asked Garibaldi to stun him so his
thoughts couldn't be read.
<p>
Garibaldi and Sinclair quickly donned the telepaths' suits. Sinclair
explained that he was investigating possible covert human-alien activities.
Previous missions sent to investigate had found only the tip of one human ear,
nothing else. Perhaps suspecting that the earlier missions had been
sabotaged, Sinclair elected to go with Garibaldi's privately-run shuttle
service rather than through official channels. "Right now, Garibaldi,
you may be the only one I can trust," he said.
<p>
Their planned escape was cut short when they discovered that the only way
back was the roadway the vehicle had come from -- straight toward the
buildings and the mysterious alien ship, still performing its excavation.
They decided to play along until they could escape, and followed the
hand signals of the people on the ground. Unfortunately, that
strategy led them straight toward the largest of the buildings. Garibaldi
got out and tried to blend in with the other people; he was directed to load
boxes onto a cargo platform attached to his vehicle. Then he was motioned
to drive into the building -- straight into the belly of the whale, he
imagined.
<p>
Inside the building was a horrific sight: a huge transparent dome containing
a large alien biomechanical construct, veins and skin and bone intermingling
with tubes and panels. Passing through the organism were scores of human
bodies on a conveyer belt. The whole operation was being monitored by
technicians in a small isolation area jutting out the side of the dome,
as workers milled about the rest of the building with heavy weaponry.
Suddenly, Garibaldi could feel darkness closing in around him, self-pity
and fear building in his head. It subsided somewhat when he remembered
what Sinclair said about trusting him; he gathered enough courage to get
out of the vehicle and unload the boxes, one of which had contained something
he wanted, something with which to cause a diversion later.
<p>
He walked closer to the dome and looked inside. The bodies
on the conveyer belt appeared to have energy fields surrounding
their heads. It was clearly some kind of medical experiment, but Garibaldi
couldn't figure out what it was for.
<p>
His pause at the dome gave him away, or perhaps one of the telepaths happened
to read his thoughts. Whatever the cause, a large group of people started
heading his way. Luckily, he was carrying the box he wanted -- it was full
of grenades. He tossed one into the crowd, but quickly found himself
pinned down. Sinclair
came to the rescue, bursting through a stack of boxes with the vehicle and
confusing the situation long enough for Garibaldi to climb aboard. As the
vehicle raced out of the building, Garibaldi tossed out the entire box of
grenades; the resulting explosion ripped the roof off the building. They were
pursued, but not for long. Whatever was inside the building, Garibaldi
guessed, the telepaths wanted very badly to try to save.
<p>
As Garibaldi finishes his story, he and Keffer are discovered by two
Centauri sentries, who lead them at gunpoint into the city. Later, the
city magistrate tells them that his investigators found no trace of a crashed
ship, or a fight in a clearing, as Garibaldi and Keffer described. But he
remembers that Babylon 5 is where Londo Mollari -- the man responsible,
Garibaldi learns, for saving Quadrant 37 from the Narn -- is stationed.
He says he'll call Londo and try to verify Garibaldi's story.
<p>
Back on Babylon 5, Vir answers the call and tries to cover for Garibaldi and
Keffer, but the magistrate insists on talking to Londo. Londo also covers
for Garibaldi, but clearly isn't happy about it. He tells the magistrate to
arrange for their transport back to Babylon 5. The problem resolved, he
goes back to what he was doing: discussing something with Morden.
<p>
Garibaldi tells Sheridan what happened and explains that he thinks the erasure
of his crashed ship links it to what he and Sinclair found on Mars. After
they had escaped the telepaths, Garibaldi says, and gotten out of range
of the comm jamming, they'd returned to the area with an Earthforce shuttle
and found no trace of ships, explosions, buildings, or anything. Earthforce
conducted a thorough search, but it was Sinclair and Garibaldi who found the
one piece of evidence at the site. It wasn't enough to convince anyone,
though, so they kept it to themselves.
<p>
"The alien ship we saw on Mars looks <em>exactly</em> like the ship Keffer
saw in hyperspace when he helped rescue the Cortez," Garibaldi says.
"Something's out there, Captain, something big and dangerous. And it doesn't
want us to know it's out there. And Londo's involved. I don't know how,
but I intend to find out." Sheridan believes Garibaldi, but for appearance's
sake has to give him an official reprimand.
<p>
Keffer and Garibaldi talk about the outcome of their adventure. Keffer
wonders if anyone survived the explosions on Mars. Garibaldi isn't sure; it's
hard to see how anyone could have. Sooner or later, though, he's going to
find out who owns the item he found on Mars: a Psi-Corps badge.
<H2><A NAME="BP">Backplot</A></H2>
<ul>
<li> When Garibaldi and Sinclair were on Mars, they discovered a secret
operation involving Psi-Corps and the Shadows, part of which was a
medical experiment of some kind. They destroyed the operation, which
was erased without a trace, presumably by the Shadows.
<li> Londo's involvement in clearing up the Narn problem in Quadrant 37 (cf.
<a href="/lurk/guide/022.html">"Chrysalis"</a>)
is widely known among the Centauri.
<li> Talia Winters survived the explosion on Mars, and may have been one
of the experimental subjects. (This is shown on the last page of
the comic, and is probably a spoiler for the episode
<a href="/lurk/guide/041.html">"Divided Loyalties."</a>)
</ul>
<H2><A NAME="UQ">Unanswered Questions</A></H2>
<ul>
<li> What was the organism?
<li> Who built or grew it? The Shadows likely had some input, but was
it simply a gift from them?
<li> Was it destroyed in the explosion?
<li> What was the purpose of the Mars operation? Why were weapons
being warehoused?
<li> What were the two Shadow ships doing on Mars?
<li> What is the connection between the Shadows and Psi-Corps?
<li> Was Talia one of the people under the dome? (Garibaldi sees a
blonde woman on the conveyer belt, but it's not clear if that's
Talia or someone else.) If so, what was done to her?
</ul>
<H2><A NAME="AN">Analysis</A></H2>
<ul>
<li> This issue provides pretty compelling evidence that the Shadows were
back in operation long before the Icarus stumbled across them (cf.
<a href="/lurk/guide/038.html">"In the Shadow of Z'ha'dum."</a>)
<li> It seems odd that the Shadow ship in the air just stood by and let
Garibaldi and Sinclair escape unharmed. Perhaps it was simply there
to perform an excavation mission and didn't care what else was going
on.
<li> Garibaldi is quite a storehouse of knowledge about what's going on:
he knows about Londo's connection with Quadrant 37, knows about the
Shadow connection to Psi-Corps (for that matter, knows about the
Shadows, even if at the time of the story he doesn't know exactly
what they are) and, possibly, knows that Talia was involved in a
Psi-Corps experiment. Whether, and how, all this will surface on
the show remains to be seen.
<li> Assuming the Shadows were involved in the construction of the
organism under the dome, this is also compelling evidence that they
have mastered the creation of living technology. What's less clear
is how much of that expertise Psi-Corps now has as well.
<li> Could the fact that Talia was involved in the Mars operation have
something to do with why Kosh was interested in her in
<a href="/lurk/guide/009.html">"Deathwalker?"</a>
Likewise, did Jason Ironheart
(<a href="/lurk/guide/006.html">"Mind War"</a>)
realize what was going on with her, and did he do anything to change
the situation when he altered her abilities?
</ul>
<H2><A NAME="NO">Notes</A></H2>
<ul>
<li> On page 12, to the left of the dome, an indistinct shape can be seen
standing by the wall. From its outline, it's obviously a Shadow.
</ul>
<H2><A NAME="JS">jms speaks</A></H2>
<ul>
<li> <em>Did you tell the artist what the organism under the dome should
look like?</em><br>
I didn't get too much into that one shot in the comic; it seemed
reasonable under the circumstances. The one panel where I *did* get
screwed was saying, "Hey, look, this here episode's going to air just
before the book comes out, so why don't we REALLY tie the book and the
show together by inserting this one panel I came up with here...."
<p>
Sometimes I outsmart myself.....
<p>
<li> <em>Didn't Garibaldi see Talia? Why didn't he recognize her later?</em>
<br>
Nope, he was looking at the process overall; he never saw Talia. The
one shot of her is the omniscient POV, not his. (And even if he had
seen her, it would've been only a glimpse of a blonde woman, no name
that he could see, and after so many years, given that her condition
wasn't great at the time, he wouldn't necessarily recognize her in any
event.) But it's a moot point; the comic never indicated that he saw
her.
<p>
<li> "...picture of Talia on conveyer with red net over her face."
<p>
C'mon...you're saying anybody'd be able to recognize a flash image of
a woman with a red net over her face as much as 7 years later...?
<p>
<li> As I recall, the Winters, T badge was only visible in the next to last
panel, which is a narrative flashback, not him personally.
<p>
<li> <em>Does Talia remember being on Mars?</em><br>
I think that non-memory of the event is a good assumption.
</ul>
<pre>
</pre>

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<h2><a name="OV">Overview</a></h2>
<blockquote><cite>
Ambassador G'Kar is desperate to get off Babylon 5, and in his rush to
leave, ends up kidnapping Garibaldi. Now Sheridan and a strange Narn
must begin a frantic search to find the two before tragedy strikes.
</cite></blockquote>
<p>
Issue 9 (October 1995)
<p>
Setting: Between
<a href="/lurk/guide/025.html">"The Geometry of Shadows"</a>
and
<a href="/lurk/guide/026.html">"A Distant Star."</a>
<pre> Writer: David Gerrold
Penciller: Rebecca Guay
Inker: Rick Bryant</pre>
<p>
<hr>
<p>
<h2><a name="SY">Synopsis</a></h2>
<p>
Ivanova clears a Narn ship, the D'Vordo, for docking. An urgent call from
G'Kar comes in; he demands immediate clearance to depart the station from
bay four. When she refuses, he sets his ship to launch anyway; Ivanova warns
the D'Vordo to abort its approach. Garibaldi rushes to bay four to try to
stop G'Kar, but when he arrives, G'Kar stuns him.
<p>
G'Kar takes Garibaldi with him, but Garibaldi wakes up and fires a starweb,
a sort of net made of energy, at G'Kar, entangling him.
<p>
G'Kar's ship nearly collides with the D'Vordo as it rockets full speed away
from the station.
<p>
Ivanova tells Sheridan that Garibaldi is nowhere to be found; she believes
G'Kar has taken him off the station. Sheridan heads for a shuttle to
pursue G'Kar.
<p>
Garibaldi and G'Kar float in a cylindrical area. G'Kar is still caught in
the starweb, and Garibaldi sings annoying songs to him, threatening to
continue until G'Kar reveals what's going on.
<p>
On his way to the shuttle, Sheridan is intercepted by Greegil, a Narn who
claims to be a relative of G'Kar's, newly arrived on the D'Vordo. He
says he can help Sheridan catch
G'Kar. Sheridan reluctantly brings him along. As they fly in pursuit, Sheridan
tries to find out exactly how Greegil is related to G'Kar. Greegil won't
offer any information unless Sheridan offers something in exchange.
<p>
Garibaldi continues to sing. Eventually, G'Kar falls asleep. Garibaldi
wakes him up and asks where the food is; G'Kar answers that he doesn't need
to eat, as Narns can hibernate six days at a time. "I'll be happy to watch
you starve to death," G'Kar says. "At least it'll be quieter." When Garibaldi
points out that G'Kar will die, too, trapped in the starweb, G'Kar answers,
"There are worse things than death. Dishonor is one."
<p>
Garibaldi continues to search for food, but he's never seen a ship like the
one he's in: no food, no controls, just solid walls encircling them. He begins
to sing "It's a Small World," which causes G'Kar to surrender.
<p>
Sheridan and Greegil haggle over the value of information. Finally, Greegil
tells Sheridan how he's related to G'Kar, but the Narn familial ties he
describes are meaningless to Sheridan.
<p>
G'Kar shows Garibaldi where his food, a Narn delicacy called phroomis, is
stashed. He notes that Garibaldi does seem to have some negotiating skills.
On Narn, he says, negotiation is an art. Garibaldi asks G'Kar about the
ship, but G'Kar says it's better he doesn't know. Garibaldi convinces him
to play a game of "laser-mirror-starweb," loser tells all.
<p>
Sheridan and Greegil catch up with G'Kar's ship, which doesn't respond to
Sheridan's signals. Greegil tells Sheridan that G'Kar is possessed by a
Lokvar, a seizure of the mind, that may cause G'Kar to be violent. Greegil
predicts that Sheridan will have to shoot G'Kar.
<p>
Garibaldi wins two games of laser-mirror-starweb, but G'Kar still refuses
to talk about the ship.
<p>
Sheridan grapples G'Kar's ship while Greegil tries to get him to put up
the shuttle's shields in case G'Kar fires at them.
<p>
G'Kar and Garibaldi hear a loud clanking sound from one end of their chamber.
<p>
Sheridan and Greegil approach the airlock through a docking tube they've
extended from Sheridan's shuttle. They open the door.
<p>
The end of the cylinder swings open as G'Kar and Garibaldi watch apprehensively.
<p>
Sheridan and Greegil enter G'Kar's ship... and find it empty. Greegil
concludes that G'Kar never left the station.
<p>
A cleaning robot enters the cylinder. G'Kar set his ship on autopilot; they
are actually in Babylon 5's core. G'Kar shouts that it's Garibaldi's fault --
with just G'Kar's mass in the axis tube, the cleaning robot wouldn't have
come ahead of schedule. The two of them flee through the other end of the
cylinder, but the axis tube runs the length of the station, five miles, and
there are apparently no exits along the way.
<p>
G'Kar's ship begins to self-destruct. He and Greegil flee. Greegil gets to
Sheridan's ship first, and promptly turns around and pushes the airlock door
shut as Sheridan floats toward it. G'Kar's ship explodes before Sheridan's
shuttle can escape; the shuttle's occupant screams...
<H2><A NAME="BP">Backplot</A></H2>
<ul>
<li> Narn children are taught the art of negotiation at an early age; the
Narn consider themselves master hagglers.
<li> If Greegil is to be believed, the Narn kinial system has several ranks
denoting levels of family obligation: this-kini, val-kini, dar-kini,
on-kini, dru-kini, bas-kini, and ini-darka. Ini-darka is the highest
rank.
</ul>
<H2><A NAME="UQ">Unanswered Questions</A></H2>
<ul>
<li> Did Sheridan make it onto the shuttle?
<li> What does Greegil really want, and how is he related (familially or
otherwise) to G'Kar?
<li> Why is G'Kar trying to avoid him, if that's what's happening?
</ul>
<H2><A NAME="AN">Analysis</A></H2>
<ul>
<li> Why would G'Kar drag Garibaldi all the way from the docking bay to
the core of the station? Clearly Garibaldi wasn't conscious for
most of the trip or he would have known he wasn't on G'Kar's ship,
so G'Kar could have left him in the docking bay or in a closet and
nobody would have been any the wiser.
</ul>
<H2><A NAME="NO">Notes</A></H2>
<ul>
<li> This story takes place in early spring 2259, between the episodes
<a href="/lurk/guide/025.html">"The Geometry of Shadows"</a>
and
<a href="/lurk/guide/026.html">"A Distant Star."</a>
<li> Laser-mirror-starweb is rock-paper-scissors with different names.
<li> At one point (just after they haggle) Sheridan calls Greegil "Greelig."
<li> This issue features a computer-generated cover picture by Foundation
Imaging, a rendering of G'Kar's ship nearly hitting the D'Vordo.
<li> During one of the negotiation scenes, Greegil says, "You'd have me cut
my own throat, you dibbler". This is probably a reference to Terry
Pratchett's Discworld series of novels, which feature a salesman called
"Cut-me-own-throat Dibbler."
<li> This story introduces a lot of gadgets we've never seen in the series
(and probably never will.) The starweb and "shields" on Earth ships
are two that seem like they would have appeared in the show if
they were part of the canonical B5 universe. The maintenance robot in
the station's core is questionable, though it at least isn't
inconsistent with anything in the series. The stun gas used by G'Kar
might be the same as the "morph gas" mentioned in
<a href="/lurk/guide/012.html">"By Any Means Necessary."</a>
</ul>
<H2><A NAME="JMS">jms speaks</A></H2>
<ul>
<li> Ron did a CGI cover, though I've only seen a B&W repro, and
can't vouch for it in detail.
</ul>
<pre>
</pre>

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<h2><a name="OV">Overview</a></h2>
<blockquote><cite>
While G'Kar and Garibaldi
are trapped in the core of Babylon 5, Captain Sheridan races to save
them and stop a Narn assassination at the same time.
</cite></blockquote>
<p>
Issue 10 (November 1995)
<p>
Setting: Between
<a href="/lurk/guide/025.html">"The Geometry of Shadows"</a>
and
<a href="/lurk/guide/026.html">"A Distant Star"</a>
<pre> Writer: David Gerrold
Penciller: Rebecca Guay
Inker: Rick Bryant</pre>
<p>
<hr>
<p>
<h2><a name="SY">Synopsis</a></h2>
<p>
Sheridan breathes a sigh of relief as he barely makes it onto the shuttle.
He accuses Greegil of trying to kill him; Greegil denies it.
<p>
The cleaning robot chases Garibaldi and G'Kar through the station axis.
As they somehow propel themselves forward, the robot grabs Garibaldi's
boot and pulls it off, slowing down to process it. G'Kar suggests that
Garibaldi feed it more; Garibaldi volunteers G'Kar's boots. G'Kar refuses
and suggests they play another game of laser-mirror-starweb to decide
whose boot will be next. G'Kar cheats. Garibaldi tosses a boot to the
robot and grabs G'Kar, demanding to know what's going on. G'Kar reveals
that he received a message telling him an assassin by the name of Greegil
D'Farkin was coming to Babylon 5 to kill him.
<p>
Sheridan manages to stabilize the shuttle, but its diagnostics
show "massive decalibration in the external transfibulator phase controllers"
as well as damage to the oxygen recyclers. Sheridan dons a suit to go out
and fix the transfibulator antennas, and advises Greegil not to waste their
air complaining about the situation.
<p>
Garibaldi and G'Kar continue to flee the robot. G'Kar notes that he promised
his clan he would die honorably; Garibaldi says he intends to die in bed, on
his 92nd birthday, in the arms of a beautiful redhead, shot by her jealous
husband. G'Kar is puzzled; Garibaldi would be doing the husband a great
service. As the robot nears, they play another laser-mirror-starweb game.
This time, Garibaldi cheats more outrageously than G'Kar does, and G'Kar
tosses a boot to the robot.
<p>
Sheridan fixes the problem and finds that Greegil has locked him outside in
space. He reminds Greegil that he has the code key to operate the ship, and
uses that to bargain for information: why G'Kar fled. Greegil says his job
is to stop G'Kar from sabotaging Babylon 5. Abruptly, Sheridan is back
inside the ship. He proposes using electrolysis to produce oxygen from the
ship's water supply.
<p>
G'Kar and Garibaldi float away from the robot in their undershorts; it's
still gaining. Garibaldi spots a maintenance hatch and pops it open; the
two of them leave the inside of the axis tube and hang by handrails high
above the Garden while the robot passes. Garibaldi doesn't let G'Kar back
inside until he has the truth about Greegil: he's chasing G'Kar because
of a woman, Greegil's wife, in fact. G'Kar refused to have sex with her to
seal an alliance between two clans,
even though it was his obligation as a high-ranking clansman; that was a
grave insult to Greegil, who vowed revenge.
<p>
Sheridan's shuttle returns to Babylon 5; Sheridan places Greegil under
arrest. Ivanova reports that G'Kar and Garibaldi are still missing.
<p>
Garibaldi somehow displays a message on the outside of the axis tube,
indicating their location to the security staff and Sheridan. When the two
of them emerge from the tube, Sheridan, Greegil, and a security team are
waiting. Garibaldi arrests G'Kar for kidnapping him.
<p>
In a security station, G'Kar, Greegil, Garibaldi, and Sheridan argue about
whether Greegil should be allowed to kill G'Kar. Greegil even presents a
license, signed by the council of clans. Sheridan dismisses it as invalid
on his station. Greegil pulls out a laser pistol. Garibaldi and G'Kar
duck behind a nearby mirrored table, reflecting the laser beam. Sheridan
calls out for a starweb, which one of the security staff gladly fires at
Greegil.
<p>
G'Kar and Garibaldi walk away together. G'Kar explains that sleeping with
Greegil's wife would have shifted the balance of power among the five clans...
"And besides, she wasn't attractive enough to justify a war."
<p>
Elsewhere, Sheridan admits to Ivanova that they can't really press charges
against G'Kar... but keeping him busy with lawyers for a while will be
punishment enough.
<H2><A NAME="BP">Backplot</A></H2>
Take with a grain of salt; inconsistencies with the series abound in this
story, and none of it should probably be considered canon.
<ul>
<li> Narn aristocrats consider education beneath them, something for
servants.
<li> There are five main Narn clans; G'Kar belongs to one of them.
<li> Narn alliances are sealed with sexual liaisons.
</ul>
<H2><A NAME="UQ">Unanswered Questions</A></H2>
<H2><A NAME="AN">Analysis</A></H2>
<H2><A NAME="NO">Notes</A></H2>
<H2><A NAME="JMS">jms speaks</A></H2>
<ul>
<li> I wasn't terribly pleased with the artwork on 9 and 10, I thought it
could've been much better. As for the story, David Gerrold had proposed
(and written) that as an outline for an episode; I said I didn't think
it worked for our show. Which opened the door for DC to pick it up,
and since he felt so strongly that it *did* work, I figured I'd let him
proceed.
</ul>
<pre>
</pre>

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<h2><a name="OV">Overview</a></h2>
<blockquote><cite>
Earth's most secret agency is explained, examined, and demystified for the
average Babylon 5 resident.
</cite></blockquote>
<p>
Issue 11 (December 1995)
<p>
Setting: Season two, before
<a href="/lurk/guide/040.html">"Confessions and Lamentations"</a>
<pre> Writer: Tim DeHaas
Artist: John Ridgway</pre>
<p>
<hr>
<p>
<h2><a name="SY">Synopsis</a></h2>
<p>
<note role=note>This issue is in the form of an infomercial produced by
Psi-Corps. Since it isn't a story in the usual sense, the following is more
a description than a synopsis. It's not entirely clear whether the
presentation is supposed to be in print itself or if the comic is a print
rendition of a television program; this description assumes the latter.</note>
<p>
The host of the show, Diane Matthews, introduces herself as one of
the commercial telepaths working on Babylon 5. She demonstrates how
commercial telepaths aid in business dealings, sitting in on a deal between
a human and a Markab. She points out that Markab is lying about the quantity
of merchanside he has available; the human reduces his order. Next, Matthews
visits Medlab, where she assists Garibaldi by scanning an assault victim and
descibing the assailant. She points out to the viewers that she won't be
allowed to scan any suspects; she can only produce information to help point
Garibaldi toward admissible evidence.
<p>
A Psi-Corps training center is the next stop, where a few psi training
exercises are shown. "Psi Corps knows how to help you achieve your innermost
desires," claims Matthews.
<p>
"These days," she says later, "people have learned to trust and accept
telepaths, like this Psi-Cop." That wasn't always the case, she says, and
launches into a narrative about the founding of Psi Corps. The Corps was
founded on the basis of a single, heroic act by her great-grandfather, William
Karges.
<p>
Karges discovered his talents at age thirteen. He didn't know what to make of
them, so he sought out activities that would teach him self-disciplined and
isolated. Later, he joined Earthforce; during his training he trained himself
to control his skills and use them to be a better soldier. Eventually he was
promoted and transferred to Earthforce Security. But even then, he kept his
secret, afraid he'd be locked up by the government.
<p>
After distinguishing himself by stopping three terrorist plots, Karges was
placed in charge of Earth Alliance President Robinson's personal security
staff. One day, Karges and his forces were escorting President Robinson
to a campaign rally. Karges sensed a strong thought from the surrounding
crowd: "The bomb is ready!" Concentrating, he zeroed in on the man
responsible and cornered him. The man claimed to know nothing about a bomb,
so Karges forcibly scanned him. As Karges rushed off, shouting into his
link to tell his team about the man's accomplice, he was shot in the back.
With the last of his strength, Karges sent a command into the mind of the
bomber, forcing him to drop the detonator. The President was safe.
<p>
In the hospital, dying, Karges admitted to President Robinson that he found
out about the bomb by reading the perpetrator's thoughs. Some time later,
President Robinson passed laws ensuring opportunities for telepaths. A
special agency already existed to monitor the recent sudden increase in
telepaths; Robinson changed its mission, to help telepaths function in society,
and the Psi Corps was born.
<p>
"Nowadays, all telepaths are asked to register with Psi Corps, for their own
good," Matthews says. "That way, the Earth Alliance and Psi Corps can help
them achieve their full potential!"
<p>
Some telepaths don't want to join
the Corps, Matthews admits. She visits Lisa, a lawyer, as a doctor
administers telepathy-inhibiting drugs. Lisa is delighted to receive the
injection, as numbing her psi abilities allows her to continue working in
the legal profession. "Sometimes it makes me tired, and I have to rest,"
Lisa says. "But that's okay, because I can still be a successful lawyer."
<p>
Matthews describes the Psi Corps' work placement programs, designed to help
telepaths who don't want to join the Corps and are allergic to the medicine.
She says she started out there, but eventually realized she wanted to be a
commercial telepath, having the adventure of a lifetime on Babylon 5.
<p>
"Even far from Earth, Psi Corps has influenced all our lives," she says.
She describes a little-known aspect of the Battle of the Line: a telepathic
pilot in Sinclair's squadron, Lt. Andrew Denmark of Psi Corps, used his
powers to steady the nerves of other pilots. Without his help, Matthews
claims, Sinclair would never have lived long enough to make his legendary
attack on the Minbari cruiser.
<p>
The Psi Corps helps on Mars, too, Matthews continues. When there was a food
shortage, Psi Corps rushed to get food supplies to all the hungry colonists.
Recently, a small group of terrorists began an uprising, and Psi Corps stepped
in to protect the colonists. "You could say Psi Corps' mission is to protect,"
Matthews says. "Protect the future -- for those who want to make it better
and safer."
<p>
"On Earth, on Mars, or on Babylon 5, you don't have to be alone. Psi Corps
is here for <em>you!</em> And if you or a friend discovers they're telepathic,
Psi Corps will always help." As an example, she introduces the case of
Alfred. On Earth, as a ten-year-old boy, he was a bright student at the
top of his class. But when a teacher claimed he was copying parts of a test
from someone across the room, Alfred and his friends discovered he might be
a telepath. One friend offered to take him to Psi Corps -- he had an uncle
there, and knew the Corps took good care of its members.
<p>
Alfred went to the Corps and chose to stay there. Today he's one of its
most valued members: Bester.
<p>
"So, if you ever feel <em>you</em> might be a telepath, too -- remember, kids,
you've got friends, here on Babylon 5! One of us is always stationed here to
help you. Come talk to us any time! With Psi Corps as your friend, you never
have to feel... all alone in the night."
<H2><A NAME="BP">Backplot</A></H2>
<ul>
<li> Psi Corps was founded around 2160. According to the Corps, it was
founded after the death of a Presidential security official, William
Karges, who revealed he was telepathic at the time of his death.
<li> Officially, Bester was born on Earth and entered the Corps at age ten.
He's placed highly enough to warrant mention as one of the Corps "most
valued members."
<li> Psi Corps claims to have had representatives in the military, flying
Starfuries, during the Earth-Minbari War. If the presentation is to
be believed, one of them was in Sinclair's squadron during the Battle
of the Line.
</ul>
<H2><A NAME="UQ">Unanswered Questions</A></H2>
<ul>
<li> How much of what's said in this issue is true, and how much is
fabricated propaganda?
<li> Was there really a telepath in Sinclair's squadron? What influence
did he have on what happened to Sinclair, if any?
</ul>
<H2><A NAME="AN">Analysis</A></H2>
<ul>
<li> Psi Corps' claim that one of its members was in Sinclair's squadron
seems unlikely, given that in
<a href="/lurk/guide/016.html">"Eyes,"</a>
Mr. Grey says he wasn't allowed to fight in the war because he was
a telepath.
</ul>
<H2><A NAME="NO">Notes</A></H2>
<ul>
<li> This promotional program was produced before
<a href="/lurk/guide/040.html">"Confessions and Lamentations,"</a>
since it shows someone dealing with a Markab trader.
</ul>
<H2><A NAME="JMS">jms speaks</A></H2>
<ul>
<li> There's nothing that I'm aware of in comic #11 that would place it
after "Confessions." It's a general pamphlet prepared by Psi Corps some
time before.
<li> Tritium: you actually believe *anything* in a PsiCorps propaganda
booklet? Only about 10% of what's recorded in that booklet is true,
and even that's distorted. The character in the booklet is totally
fictional.
</ul>
<pre>
</pre>

172
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<!-- TITLE In Valen's Name -->
<h2><a name="OV">Overview</a></h2>
<blockquote><cite>
The return of Babylon 4 leads the crew to a dangerous encounter and Delenn
to revelations about the life of Valen.
</cite></blockquote>
<p>
Issue 12 (January 1998)
<p>
Setting: Season four, after
<a href="/lurk/guide/072.html">"Into the Fire"</a>
<pre> Writer: J. Michael Straczynski
Artist: Mike Collins</pre>
<p>
<hr>
<p>
<h2><a name="SY">Synopsis</a></h2>
<p>
Ivanova is in C&amp;C, telling the crew about the final encounter with the
Shadows and Vorlons
(<a href="/lurk/guide/072.html">"Into the Fire"</a>)
when a distress signal from Babylon 4 arrives.
<p>
The senior staff meets to discuss the situation. It's definitely Babylon 4,
Ivanova says; the ID codes match. However, the signal is coming from a
different location than the last place Babylon 4 was seen. Sheridan notes
that since B4 was built on a much bigger budget than B5, there were a number
of differences. "It was equipped with the biggest ion engines ever made,"
he says. "They didn't want it to be a sitting duck, like the previous three
that were destroyed during construction."
<p>
Delenn reveals that after the last Shadow War, Babylon 4 was taken to a place
of rest, its final location a secret. The crew who took it there never
returned. Its fate was a mystery for nine hundred years -- until now. She
urges Sheridan to investigate, since the station might contain priceless
information about Minbari history. Sheridan agrees.
<p>
When they arrive at the source of the signal in a White Star, the crew is
horrified to see Babylon 4 floating dead in orbit around a planet, battered
and barely recognizable. Scanners pick up a weak power source and the distress
signal, no signs of life or activity.
<p>
Wearing EVA suits, Delenn, Ivanova, Sheridan and Garibaldi leave the White
Star and enter Babylon 4. The docking bay is full of debris, but they work
their way through it and find an entrance. Soon they're in the station's
Garden area, an empty metallic space.
<p>
Or almost empty -- the crew scatters as shots are fired in their direction.
They take cover near a core shuttle, the aliens out of range of their PPGs.
Thinking quickly, Garibaldi fires at some fuel tanks in the shuttle, sending
the car flying toward the aliens and smashing them with flaming debris.
<p>
Garibaldi suggests heading toward C&amp;C -- there was no ship outside, so
whoever dropped the aliens off might be coming back to pick them up.
<p>
As the crew floats away, a hand reaches up out of the remains of the core
shuttle.
<p>
Arriving in C&amp;C, the crew finds that the solar panels have been brought
online, most likely by the aliens. Sheridan speculates that they were
scavengers raiding the station, something Delenn considers sacrilege -- the
station belongs to history. "Not for long, I'm afraid," Ivanova says;
it seems the arrival of the aliens disturbed B4's orbit, and the station
will fall into the atmosphere in about 72 hours.
<p>
The surviving alien, meanwhile, has slipped unnoticed out of the station.
It places an explosive charge on the White Star, which moments later is
destroyed in a spectacular burst of light.
<p>
As Ivanova and Garibaldi struggle to adjust the distress signal to ask
B5 to send help -- a daunting task, since the station's controls are now
a melange of English, Minbari, and another language nobody recognizes --
Delenn accesses the station's records. What she finds fascinates her:
the testaments of two Minbari of a thousand years ago, Nukenn of the
religious caste and Rashok of the warrior caste, both describing the
arrival and work of Valen.
<p>
"Valen was of us, and not of us," intones Nukenn. "He was the spirit, and
we are his voice, his hands, his fire. He was the greatest of us because
he was more than us."
<p>
"Valen was every hand that struck for freedom's purpose," declares Rashok.
"He was the eye that saw for us, the strength that fought for us, the
wisdom that conquered the unconquerable."
<p>
Nukenn recalls that the Shadows had destroyed the Minbari's last starbase.
Minbari ships fled, finding no friendly ports. The Minbari were desperate,
without hope. But hope appeared out of nowhere, in the form of Babylon 4.
<p>
"He gave us a weapon, a vessel into which we could pour our resources, and
from which we could launch our counteroffensives," recalls Rashok. Valen
never revealed where he or the station -- or his curious companion Zathras --
came from. Valen had no family name, no lineage that anyone could discover:
a Minbari not born of Minbari.
<p>
Nukenn describes Valen's first attempt to unite the castes, which were
divided over how to proceed and had begun to fight amongst themselves. They
wouldn't listen to Valen's entreaties, so Valen turned his back on them and
formed the Anla'Shok, a new army that recognized no castes.
<p>
Zathras was a mystery to Rashok. Zathras and Valen were clearly friends,
but nobody could understand why -- Zathras was enough to drive anyone mad,
in Rashok's opinion. They began to understand a little better when the
Shadows came, and Zathras...
<p>
Delenn is interrupted by Ivanova. It seems the shape of the station is
causing more atmospheric drag than she'd anticipated, slowing its orbit
faster. Her new estimate is that they have only 24 hours left -- not enough
time for their distress call to reach B5 and a ship to reach them.
<H2><A NAME="BP">Plot Points</A></H2>
<H2><A NAME="UQ">Unanswered Questions</A></H2>
<ul>
<li> Who were the aliens on the station? How did they discover it, and
what were they doing there?
<li> What were the circumstances surrounding B4's disappearance after the
Shadow War? Why did its crew never return?
</ul>
<H2><A NAME="AN">Analysis</A></H2>
<H2><A NAME="NO">Notes</A></H2>
<ul>
<li> This story first appeared in the official B5 magazine in
the UK. It wasn't published standalone in the US until three months
later.
</ul>
<H2><A NAME="JMS">jms speaks</A></H2>
<ul>
<li> <em>Why did the shuttle car fall onto the aliens? The station
doesn't have artificial gravity.</em><br>
It didn't fall, when Garibaldi shot out the fuel tanks in the
back, it blew it in their direction (as shown).
</ul>
<pre>
</pre>

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<!-- TITLE In Valen's Name, Part 2 -->
<h2><a name="OV">Overview</a></h2>
<blockquote><cite>
The return of Babylon 4 leads the crew to a dangerous encounter and Delenn
to revelations about the life of Valen.
</cite></blockquote>
<p>
Issue 13 (February 1998)
<p>
Setting: Season four, after
<a href="/lurk/guide/072.html">"Into the Fire"</a>
<pre> Writer: Peter David
Artist: Mike Collins</pre>
<p>
<hr>
<p>
<h2><a name="SY">Synopsis</a></h2>
<p>
Aboard the flagship of a Tak'Cha fleet, Ramdela Cozon informs Ramde Haxtur
that a problem has arisen, requiring that they abandon their salvage of
several Pakkel ships. They have lost contact with Ende X'ton (what they
call Babylon 4) and suspect the presence of alien savages on the station.
Angry at the galaxy's capacity for violence, Haxtur recalls his salvage team
and sets out to stop the savages. However, this will mean that the Pakkel will
eventually die without their help, and so he orders their destruction as a
"mercy killing."
<p>
Ivanova dozes off briefly, and is startled when Sheridan awakens her. She
chastises herself for sleeping during an emergency, vowing to stay focused.
Concerned, Sheridan checks her wrist readout and discovers that her
rebreathing gear is feeding her too much carbon dioxide. He adjusts her air
levels, and she is no longer sleepy.
<p>
Sheridan invites Delenn to take a break after so many hours of studying the
tapes. She turns to him, crying, and recounts what she has learned: Nukenn,
upon learning that his son Tulan died fighting for Valen, had flown into
a fit of rage and shattered a plate glass window, cursing Valen's name.
Valen watched him do this, then asked Nukenn to accompany him to Mount
H'leya, a peak from which Valen had delivered his holy "Times to Come"
speech. Valen spoke to Nukenn of the battle, of the castes' potential
uniting, and of the Shadows' eventual return. Finally, he said:
<p>
"Your son... should not have come with me," because he was a gentle soul who
was transformed by battle from something delicate to something hard and
unyielding. He offered to let Nukenn take his rage out on him, but when
Nukenn saw that Valen had somehow had the window rebuilt during the short
span of their talk, his faith in Valen was renewed.
<p>
Garibaldi informs Sheridan that he has discovered rock patterns left in the
wall of the station, which he believes might be ancient graffiti.
Strangely, it is written in an ancient style of Minbari (similar to Earth's
Old English) and translates as "Z'ondar." Delenn does not know what the
word means, and so she returns to her studies of Valen's disciples as
Sheridan and Garibaldi head to the launch bay to see if any fighter ships
are still functional.
<p>
Delenn finds another account from Rashok, as follows: Rashok once felt that
his people were doomed, but found new faith under Valen and relished the
chance to fight alongside him, "for he was unafraid to lead us into the
heart of the battle. It was as if he knew that triumph was inevitable.
From his confidence... flowed our own."
<p>
In the name of Valen, according to Rashok's recording, the Minbari took on
the Shadows with the aid of various alien allies. Later, when Rashok tried
to tell Valen that the castes (inspired by Valen's victory over the Shadows)
had finally united, he found Valen weeping for the many who had died on all
sides during the battle. Zathras asked Rashok to wait until a later time to
tell him the news; Rashok had little use for this strange alien and
attempted to continue on to Valen, but Zathras knocked him down forcefully
and refused to let him pass. Rashok, impressed by Zathras' loyalty and
strength, conceded.
<p>
Delenn stops studying the tapes to tell Sheridan that she has found many
references to a race called the Tak'Cha. She says she is not familiar with
this race. Meanwhile, Garibaldi is getting frustrated at his complete lack
of success in getting any of the fighters operational. He hits one of the
ships, and to his surprise, it starts up. Sheridan delivers the good news
to Ivanova, who replies, "That's... real good, sir... Now if you can fix
another two dozen or so within the next thirty seconds, we should be in
great shape." Sheridan looks outside... to find an entire fleet of Tak'Cha
ships facing them down.
<H2><A NAME="BP">Plot Points</A></H2>
<H2><A NAME="UQ">Unanswered Questions</A></H2>
<H2><A NAME="AN">Analysis</A></H2>
<H2><A NAME="NO">Notes</A></H2>
<ul>
<li> This story first appeared in the official B5 magazine in
the UK. It wasn't published standalone in the US until three months
later.
<li> Synopsis by Rich Handley
<a href="mailto:cardsafe@unix.asb.com">cardsafe@unix.asb.com</a>.
</ul>
<H2><A NAME="JMS">jms speaks</A></H2>
<pre>
</pre>

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<!-- TITLE In Valen's Name, Part 3 -->
<h2><a name="OV">Overview</a></h2>
<blockquote><cite>
The return of Babylon 4 leads the crew to a dangerous encounter and Delenn
to revelations about the life of Valen.
</cite></blockquote>
<p>
Issue 14 (March 1998)
<p>
Setting: Season four, after
<a href="/lurk/guide/072.html">"Into the Fire"</a>
<pre> Writer: Peter David
Artist: Mike Collins</pre>
<p>
<hr>
<p>
<h2><a name="SY">Synopsis</a></h2>
<p>
Ramde Haxtur leads his people in prayer to the Z'ondar, aboard the Tak'Cha
flagship. He recalls how they fell from the Z'ondar's grace long ago and
now hope to be worthy of his greatness someday. Haxtur tells Cozon to
prepare the ships for battle; he will personally lead an attack on Ende
X'ton to rid it of the alien invaders. This, he says,
will be done in the Z'ondar's name.
<p>
Ivanova contemplates what Sinclair would do if faced with alien attackers
while plummeting headlong into a planet's atmosphere on a derelict space
station. Ultimately, she decides that only course of action is to bend over
and kiss herself good-bye.
<p>
Ivanova counts twenty Tak'Cha ships. Sheridan takes the fighter Garibaldi
got up and running, hoping his experience with the White Stars will afford
him the skills needed to pilot it. Ivanova has her doubts, for he has never
flown a Minbari ship before.
<p>
Delenn access the recording of a Tak'Cha disciple of Valen, named Ramde
Zarwin. According to Zarwin, his people joined Valen's crusade against the
Shadows and fully embraced his teachings. However, Valen felt that they had
perverted his teachings and cast them out. Zarwin himself was there for
Valen's "Times to Come" speech and was awed by Valen's Vorlon escorts, who
appeared to him as Tak'Cha gods. In Zarwin's eyes, Valen was sent by the
gods. Valen eventually based the Anla'Shok's staff on a Tak'Cha weapon
called a barrken, and Zarwin taught him to use such a weapon. Zarwin was
humbled and amazed at how quickly Valen outstripped his teacher's skills.
However, Valen was disturbed to learn that the Tak'Cha had mis-interpreted
his teachings to mean that one should relish the glory of fighting a war for
a cause.
<p>
Sheridan, in an effort to stall the Tak'Cha, flies out among their ships but
then simply spins in place. The Tak'Cha are confused by the tactic, but do
not attack. Instead they watch warily until Sheridan accidentally fires on
the lead ship, mistaking the firing controls for the reverse thrusters.
Haxtur is furious at being shot at and opens fire on Sheridan's ship.
<p>
Zarwin recalls how Valen called him, Rashok, and Nukenn before him. Valen
had planned to assign the three of them a mission, hoping at least one of
them would succeed in seeing it through. The mission: to hold a message for
Delenn for a thousand years, then deliver it to her in time to prevent the
Earth-Minbari War. However, his Vorlon companion wisely reminded him that
without the war, he would never gone into the past, which would have meant
no Valen, no Babylon 4, and no defeat of the Shadows. Like it or not, Valen
was powerless to alter history and prevent the deaths of millions.
<p>
The Tak'Cha disable Sheridan's fighter, and he crashes the ship into the
station's Cobra Bay. There is a large explosion, but he (and Garibaldi, who
happened to be in the bay) survives.
<p>
Zarwin further recalls how Valen became outraged upon hearing that the
Tak'Cha had decimated the Yolu and numerous other races who had refused to
fight in Valen's war against the Shadows. In the Tak'Cha's mind, any
unwilling to follow Valen into the fire and the darkness must be punished,
and they believed they should be the punishers, and that Valen would want it
this way. Horrified that so many innocent lives were taken in his name, he
cast them out. Ashamed, they returned home, unsure how they had failed the
Z'ondar but hopeful of one day serving him again.
<p>
Ivanova informs Sheridan that their rate of descent has increased, with only
three or four hours until they burn up. The Tak'Cha board Babylon 4 and
plant explosives to flush the aliens out. However, Delenn appeals to them
with a gesture of friendship and the phrase, "Z'ondar -- Zarwin -- Tak'Cha
-- Minbari." Having worshipped her name for a millennium, they are in awe
of her and immediately break off their attack. The Tak'Cha rescue the
Babylon 5 team, and together they watch as the older station meets its fate.
As the station burns up, Delenn recalls a final recording of Valen's words:
<p>
"My name is Valen... and I have served my people like no other. I led them
into fire... into darkness... into death... and they followed me without
hesitation. They acclaim my victories and hail me as a great leader. They
speak of my successes as if they are as infinite as the stars. And yet, for
all that I've accomplished... I lie awake, listening to the screams of the
dead and dying, those who are already gone, and those are yet to be born. A
few words from me could avert the Earth-Minbari conflict. A warning to
Delenn or Duhkat... But without the war, there would be no Babylon 4 and no
Babylon 5. There would be no rallying point against the Darkness... and the
Shadows would win, now and a thousand years from now. I cannot deviate from
the circle of which I am a part. I am the beginning of the story, as
Zathras said... and a prisoner of it. I dare not change the end. Still...
it's been a good life... lives... over all. Delenn, Catherine, Susan,
Michael... if any of you see this somehow.. don't cry for me. For in the
final analysis, I've always been too hard on myself. I'll be content to let
history judge me, and all that has been done in Valen's name. And as for
me... I've received my own reward, because I've found her. At long last...
I've found... her."
<H2><A NAME="BP">Plot Points</A></H2>
<H2><A NAME="UQ">Unanswered Questions</A></H2>
<ul>
<li> Who did Valen find? Catherine?
</ul>
<H2><A NAME="AN">Analysis</A></H2>
<H2><A NAME="NO">Notes</A></H2>
<ul>
<li> This story first appeared in the official B5 magazine in
the UK. It wasn't published standalone in the US until three months
later.
<li> Synopsis by Rich Handley
<a href="mailto:cardsafe@unix.asb.com">cardsafe@unix.asb.com</a>.
</ul>
<H2><A NAME="JMS">jms speaks</A></H2>
<pre>
</pre>

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FTP=/home/woodstock/ftp/pub/Babylon-5/Guide/Comic
WWW=/home/woodstock/hyperion/docs/lurk/comic
all: \
$(FTP)/001.In-Darkness-Find-Me \
$(FTP)/002.Treason \
$(FTP)/003.In-Harms-Way \
$(FTP)/004.The-Price-of-Peace \
$(FTP)/005.With-Friends-Like-These \
$(FTP)/006.Against-the-Odds \
$(FTP)/007.Survival-the-Hard-Way \
$(FTP)/008.Silent-Enemies \
$(FTP)/009.Duet... \
$(FTP)/010.Coda... \
$(FTP)/011.The-Psi-Corps-and-You \
/dev/null
$(FTP)/001.In-Darkness-Find-Me: $(WWW)/001.html
echo "In Darkness Find Me" > $@
/opt/local/bin/lynx -dump file://localhost$(WWW)/001.html | uniq | grep -v "Episode List" >> $@
$(FTP)/002.Treason: $(WWW)/002.html
echo "Treason" > $@
/opt/local/bin/lynx -dump file://localhost$(WWW)/002.html | uniq | grep -v "Episode List" >> $@
$(FTP)/003.In-Harms-Way: $(WWW)/003.html
echo "In Harms Way" > $@
/opt/local/bin/lynx -dump file://localhost$(WWW)/003.html | uniq | grep -v "Episode List" >> $@
$(FTP)/004.The-Price-of-Peace: $(WWW)/004.html
echo "The Price of Peace" > $@
/opt/local/bin/lynx -dump file://localhost$(WWW)/004.html | uniq | grep -v "Episode List" >> $@
$(FTP)/005.With-Friends-Like-These: $(WWW)/005.html
echo "With Friends Like These" > $@
/opt/local/bin/lynx -dump file://localhost$(WWW)/005.html | uniq | grep -v "Episode List" >> $@
$(FTP)/006.Against-the-Odds: $(WWW)/006.html
echo "Against the Odds" > $@
/opt/local/bin/lynx -dump file://localhost$(WWW)/006.html | uniq | grep -v "Episode List" >> $@
$(FTP)/007.Survival-the-Hard-Way: $(WWW)/007.html
echo "Survival the Hard Way" > $@
/opt/local/bin/lynx -dump file://localhost$(WWW)/007.html | uniq | grep -v "Episode List" >> $@
$(FTP)/008.Silent-Enemies: $(WWW)/008.html
echo "Silent Enemies" > $@
/opt/local/bin/lynx -dump file://localhost$(WWW)/008.html | uniq | grep -v "Episode List" >> $@
$(FTP)/009.Duet...: $(WWW)/009.html
echo "Duet..." > $@
/opt/local/bin/lynx -dump file://localhost$(WWW)/009.html | uniq | grep -v "Episode List" >> $@
$(FTP)/010.Coda...: $(WWW)/010.html
echo "Coda..." > $@
/opt/local/bin/lynx -dump file://localhost$(WWW)/010.html | uniq | grep -v "Episode List" >> $@
$(FTP)/011.The-Psi-Corps-and-You: $(WWW)/011.html
echo "The Psi Corps and You" > $@
/opt/local/bin/lynx -dump file://localhost$(WWW)/011.html | uniq | grep -v "Episode List" >> $@

85
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#!/usr/bin/python
import sys,string,time,os
sys.path.append('../internal')
import otros
months = [ '', 'January', 'February', 'March', 'April', 'May', 'June', 'July',
'August', 'September', 'October', 'November', 'December']
for epnum in sys.argv[1:]:
curep = string.atoi(epnum[:3])
pix = open('../internal/comicnames', 'r')
for i in range(0, curep + 1):
epname = pix.readline()[:-1]
pix.close()
if epname == '':
epname = 'XXX'
cureplong = '%03d' % curep
which = 'comic'
input = open(epnum, 'r')
mtime = time.localtime(os.stat(epnum)[8]);
mtime_str = '%s %d, %d' % (months[mtime[1]], mtime[2], mtime[0])
output = open(epnum + '.html', 'w')
output.write("""<html>
<head>
<title>Comic: """ + '"' + epname + '"')
if which == 'extra':
output.write(' (scene in detail)')
output.write("""</title>
<link rev=made href="mailto:koreth@midwinter.com">
<link rel=parent href="../eplist.html">
</head>
<body>
""" + otros.pageheader(curep, which))
if which == 'guide':
output.write("""
<p>
<b>Contents:</b>
<a href="#OV">Overview</a> -
<a href="#BP">Backplot</a> -
<a href="#UQ">Questions</a> -
<a href="#AN">Analysis</a> -
<a href="#NO">Notes</a> -
<a href="#JS">JMS</a>
<p>
<hr>
""")
else:
output.write("""
<pre>
</pre>
""")
output.write(input.read())
output.write('<pre>\n\n</pre>\n' + otros.pagefooter(curep) + """
<h5>
Last update:
""" + mtime_str + """
</h5>
</body>
</html>
""")
input.close()
output.close()
print epnum

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#!/bin/csh
gen.py `/bin/ls [012]* | fgrep -v .html`

70
comic/header.py Normal file
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#!/usr/local/bin/python
import sys,string
curep = string.atoi(sys.argv[1])
cureplong = '%03d' % (curep)
prevep = '%03d' % (curep - 1)
nextep = '%03d' % (curep + 1)
curep = `curep`
output = """
<p align=center nowrap><nobr><a name="TOP"
href="/cgi-bin/imagemap/titlebar"><img
align=middle border=0 ismap usemap="/lurk/maps/maps.html#titlebar"
src="/lurk/nav/titlebar.gif" width=500 height=32
alt="[Home]"></a>
<br><a href="/lurk/gif/comic/""" + cureplong + """.jpg"><img
align=middle width=78 height=120 border=0
src="/lurk/gif/comic/""" + cureplong + """.gif" alt=""></a><img
align=middle width=422 height=120
src="/lurk/gif/titles/c""" + curep + """.gif"
alt="">
<br><img
align=middle border=0
src="/lurk/nav/lit/gu-guide.gif" width=100 height=24
alt=" ### GUIDE ### "><img
align=middle border=0
src="/lurk/nav/dark/ep-blank.gif" width=100 height=24
alt=""><img
align=middle border=0
src="/lurk/nav/dark/ep-blank.gif" width=100 height=24
alt=""><img
align=middle border=0
src="/lurk/nav/dark/ep-blank.gif" width=100 height=24
alt=""><a
href="index.html"><img
align=middle border=0
src="/lurk/nav/dark/gu-index.gif" width=34 height=24
alt="[Index] "></a><a
href=""" + '"' + prevep + """.html"><img
align=middle border=0
src="/lurk/nav/dark/gu-prev.gif" width=33 height=24
alt="[Previous] "></a><a
href=""" + '"' + nextep + """.html"><img
align=middle border=0
src="/lurk/nav/dark/gu-next.gif" width=33 height=24
alt="[Next] "></a>
</nobr>
"""
if len(sys.argv) != 3:
output = output + """
<p>
<b>Contents:</b>
<a href="#OV">Overview</a> -
<a href="#SY">Synopsis</a> -
<a href="#BP">Backplot</a> -
<a href="#UQ">Questions</a> -
<a href="#AN">Analysis</a> -
<a href="#NO">Notes</a> -
<a href="#JS">JMS</a>
<p>
<hr>
"""
print output

132
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<html>
<head>
<title>Lurker's Guide: Babylon 5 Comic</title>
<link rev=made href="mailto:koreth@midwinter.com">
<link rel=parent href="/lurk/lurker.html" title="The Lurker's Guide to Babylon 5">
</head>
<body>
<p align=center nowrap><nobr><a name="TOP"
href="/cgi-bin/imagemap/titlebar"><img
align=middle border=0 ismap usemap="/lurk/maps/maps.html#titlebar"
src="/lurk/nav/titlebar.gif" width=500 height=32
alt="[Home]"></a>
<br><a href="/cgi-bin/imagemap/lurker-menu"><img
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<br><a href="/lurk/countries/us/eplist.html"><img
align=top border=0
src="/lurk/nav/dark/co-uscanada.gif" width=100 height=24
alt="[US/Canada]"></a><a
href="/lurk/countries/"><img
align=top border=0
src="/lurk/nav/dark/ep-elsewhere.gif" width=100 height=24
alt=" [Countries]"></a><a
href="/lurk/countries/master/eplist.html"><img
align=top border=0
src="/lurk/nav/dark/ep-mainlist.gif" width=100 height=24
alt=" [Master List]"></a><a
href="/lurk/novels/index.html"><img
align=top border=0
src="/lurk/nav/dark/ep-novels.gif" width=100 height=24
alt=" [Novels]"></a><img
align=top border=0
src="/lurk/nav/lit/ep-comics.gif" width=100 height=24
alt=" ### COMICS ###">
</nobr>
<p>
<b>Contents:</b>
<a href="#current">[Current Issues]</a> -
<a href="#past">[Past Issues]</a>
<p>
<hr>
<p>
This is a guide to DC's <cite>Babylon 5</cite> comic, which
features stories that complement the television show, going into issues
raised there in more detail than the show's time and budget constraints allow.
<p>
<em>Note!</em>
Since the comic series contains stories that run concurrently with the
series, some of these pages contain spoilers for the series. In general,
an issue of the comic can be expected to reference events in episodes
aired in the US before the comic is released. Proceed with caution.
<p>
<hr>
<h2><a name="current">Current Issues</a></h2>
<p>
Month of first availability is listed when exact release dates aren't known.
It often takes a week or more for comics to hit the stores after they're
released.
<pre><b>Release
Date (US) Issue Title</b>
98/01/28 12 <a href="012.html">In Valen's Name</a>
98/02/25 13 <a href="013.html">In Valen's Name, Part 2</a>
98/03/25 14 <a href="014.html">In Valen's Name, Part 3</a>
</pre>
<p>
<hr>
<h2><a name="past">Past Issues</a></h2>
<p>
In the UK, compilations of the first eight issues are available in two
volumes from Titan Books.
<pre><b>Release
Date (US) Issue Title</b>
94/12/08 1 <a href="001.html">In Darkness Find Me</a>
95/01/03 2 <a href="002.html">Treason</a>
95/02 3 <a href="003.html">In Harm's Way</a>
95/03 4 <a href="004.html">The Price of Peace</a>
95/04/04 5 <a href="005.html">Shadows Past and Present</a>
95/05 6 <a href="006.html">Against the Odds</a>
95/06/06 7 <a href="007.html">Survival the Hard Way</a>
95/07/05 8 <a href="008.html">Silent Enemies</a>
95/08 9 <a href="009.html">Duet for Human and Narn in C Sharp</a>
95/09 10 <a href="010.html">Coda for Human and Narn in B Flat</a>
95/10 11 <a href="011.html">The Psi Corps and <em>You!</em></a>
</pre>
<pre>
</pre>
<p nowrap>
<nobr><a href="/lurk/lurker.html"><img
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<h5>
Last update:
January 31, 1998
</h5>
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<html>
<head>
<title>"XXX" - guide entry</title>
<link rev="made" href="mailto:koreth@midwinter.com">
<link rel="parent" href="index.html" title="Comic index page">
<link rel="contents" href="index.html" title="Comic index page">
<link rel="previous" href="XXX.html">
<link rel="next" href="XXX.html">
</head>
<body>
<h1>"XXX"</h1>
<h2>XXX</h2>
<b>Contents:</b>
<a href="#SY">[Synopsis]</a> -
<a href="#BP">[Backplot]</a> -
<a href="#UQ">[Questions]</a> -
<a href="#AN">[Analysis]</a> -
<a href="#NO">[Notes]</a> -
<a href="#JS">[JMS]</a>
<br>
<b>See Also:</b>
<a href="index.html">[Index]</a> -
<a href="XXX.html">[Previous]</a> -
<a href="XXX.html">[Next]</a>
<h2><a name="OV">Overview</a></h2>
<blockquote><cite>
XXX
</cite></blockquote>
<p>
Issue XXX (XXX, released XXX)
<pre> Writer: XXX
Premise: XXX
Penciller: XXX
Inker: XXX</pre>
<p>
<hr>
<p>
<h2><a name="SY">Synopsis</a></h2>
<H2><A NAME="BP">Backplot</A></H2>
<H2><A NAME="UQ">Unanswered Questions</A></H2>
<H2><A NAME="AN">Analysis</A></H2>
<H2><A NAME="NO">Notes</A></H2>
<H2><A NAME="JMS">jms speaks</A></H2>
<p>
<a href="index.html">[Index]</a> -
<a href="XXX.html">[Previous]</a> -
<a href="XXX.html">[Next]</a>
<h5>
Last update:
XXX
<br>
Maintained by
<a href="http://www.midwinter.com/~koreth/">Steven Grimm</a>
&lt;koreth@midwinter.com&gt;.<br>
<a href="/cgi-bin/feedback">Send mail</a>
if you have comments or suggestions.</h5>
</body>
</html>

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<html>
<head>
<title>Babylon 5 Novel: XXX</title>
<link rev=made href="mailto:koreth@midwinter.com">
<link rel=parent href="index.html">
</head>
<body>
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</nobr>
<p>
<hr>
<h5>
Last update:
September 17, 1995
<br>
Maintained by
<a href="/~koreth/">Steven Grimm</a>
&lt;koreth@midwinter.com&gt;.<br>
<a href="/cgi-bin/feedback">Send mail</a>
if you have comments or suggestions.</h5>
</body>
</html>

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#!/bin/sh
for i in [012]*.html; do
(
echo '<h2><a name="OV">Overview</a></h2>'
sed -e '1,/<h2>/d' -e '/nowrap>$/,$d' < $i
) > `basename $i .html`
echo $i
done

1
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@ -0,0 +1 @@
../../background

1
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View File

@ -0,0 +1 @@
../../credits

154
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<html>
<head>
<title>Austrian Air Dates for Babylon 5</title>
<link rev=made href="mailto:koreth@midwinter.com">
<link rel=parent href="/lurk/countries/" title="Foreign schedules">
</head>
<body>
<p align=center nowrap><nobr><a name="TOP"
href="/cgi-bin/imagemap/titlebar"><img
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<br><img
align=top border=0
src="/lurk/nav/lit/co-austria.gif" width=100 height=24
alt=" ### Austria ###"><a
href="/lurk/countries/"><img
align=top border=0
src="/lurk/nav/dark/ep-countries.gif" width=100 height=24
alt=" [Countries]"></a><a
href="/lurk/countries/master/eplist.html"><img
align=top border=0
src="/lurk/nav/dark/ep-mainlist.gif" width=100 height=24
alt=" [Master List]"></a><a
href="/lurk/novels/index.html"><img
align=top border=0
src="/lurk/nav/dark/ep-novels.gif" width=100 height=24
alt=" [Novels]"></a><a
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align=top border=0
src="/lurk/nav/dark/ep-comics.gif" width=100 height=24
alt=" [Comics]"></a>
</nobr>
<pre>
</pre>
<p>
<cite>Babylon 5</cite> aired most recently on ORF1 weekdays at 15:40 and
10:45. ORF1 says they have no plans at present to show season three due
to low ratings.
<p>
Austrian viewers may be able to watch the
<a href="/lurk/countries/de/eplist.html">German</a>
broadcasts.
<p>
<a href="/lurk/universe/setting-1.html"><strong>Season One</strong></a>
("Signs and Portents")
<pre>
<b>Air Date Air# Prod# Title</b>
96/03/24 <a href="guide/000.html">The Gathering</a>
96/03/26 1 103 <a href="guide/001.html">Midnight on the Firing Line</a>
96/03/27 2 102 <a href="guide/002.html">Soul Hunter</a>
96/03/28 3 104 <a href="guide/003.html">Born to the Purple</a>
96/03/29 4 101 <a href="guide/004.html">Infection</a>
96/04/01 5 108 <a href="guide/005.html">The Parliament of Dreams</a>
96/04/02 6 110 <a href="guide/006.html">Mind War</a>
96/04/03 7 107 <a href="guide/007.html">The War Prayer</a>
96/04/04 8 106 <a href="guide/008.html">And The Sky Full Of Stars</a>
96/04/09 9 113 <a href="guide/009.html">Deathwalker</a>
96/04/10 10 105 <a href="guide/010.html">Believers</a>
96/04/11 11 111 <a href="guide/011.html">Survivors</a>
96/04/12 12 114 <a href="guide/012.html">By Any Means Necessary</a>
96/04/15 13 116 <a href="guide/013.html">Signs and Portents</a>
96/04/16 15 109 <a href="guide/015.html">Grail</a>
96/04/17 16 122 <a href="guide/016.html">Eyes</a>
96/04/18 18 120 <a href="guide/018.html">A Voice in the Wilderness part 1</a>
96/04/19 19 121 <a href="guide/019.html">A Voice in the Wilderness part 2</a>
96/04/22 none
96/04/23 20 118 <a href="guide/020.html">Babylon Squared</a>
96/04/24 21 117 <a href="guide/021.html">The Quality of Mercy</a>
96/04/25 none
96/04/26 none
96/04/29 14 119 <a href="guide/014.html">TKO</a>
96/04/30 17 115 <a href="guide/017.html">Legacies</a>
96/05/01 none
96/05/02 22 112 <a href="guide/022.html">Chrysalis</a> (season finale)</pre>
<p>
<a href="/lurk/universe/setting-2.html"><strong>Season Two</strong></a>
("The Coming of Shadows")
<pre>
96/05/06 23 201 <a href="guide/023.html">Points of Departure</a>
96/05/07 24 202 <a href="guide/024.html">Revelations</a>
96/05/08 25 203 <a href="guide/025.html">The Geometry of Shadows</a>
96/05/09 26 204 <a href="guide/026.html">A Distant Star</a>
96/05/10 27 205 <a href="guide/027.html">The Long Dark</a>
96/05/13 28 206 <a href="guide/028.html">A Spider in the Web</a>
96/05/14 30 207 <a href="guide/030.html">A Race Through Dark Places</a>
96/05/15 29 208 <a href="guide/029.html">Soul Mates</a>
96/05/16 none
96/05/17 31 209 <a href="guide/031.html">The Coming of Shadows</a>
96/05/20 32 210 <a href="guide/032.html">GROPOS</a>
96/05/21 none
96/05/22 none
96/05/23 none
96/05/24 none
96/05/27 none
96/05/28 33 211 <a href="guide/033.html">All Alone in the Night</a>
96/05/29 34 212 <a href="guide/034.html">Acts of Sacrifice</a>
96/05/30 35 213 <a href="guide/035.html">Hunter, Prey</a>
96/05/31 36 215 <a href="guide/036.html">There All the Honor Lies</a>
96/06/03 none
96/06/04 37 214 <a href="guide/037.html">And Now For a Word</a>
96/06/05 39 216 <a href="guide/039.html">Knives</a>
96/06/06 none
96/06/07 38 217 <a href="guide/038.html">In the Shadow of Z'ha'dum</a>
96/06/10 40 218 <a href="guide/040.html">Confessions and Lamentations</a>
96/06/11 41 220 <a href="guide/041.html">Divided Loyalties</a>
96/06/12 42 219 <a href="guide/042.html">The Long, Twilight Struggle</a>
96/06/13 43 221 <a href="guide/043.html">Comes the Inquisitor</a>
96/06/14 44 222 <a href="guide/044.html">The Fall of Night</a></pre>
<pre>
</pre>
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<nobr><a href="/lurk/lurker.html"><img
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width=284 height=13 src="/lurk/nav/foot-bare.gif"
alt="">
</nobr>
<h5>
Last update:
August 18, 1996
</h5>
</body>
</html>

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View File

@ -0,0 +1 @@
../../guide

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../../misc

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../../synops

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../../background

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../../credits

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<html>
<head>
<title>Australian Air Dates for Babylon 5</title>
<link rev=made href="mailto:koreth@midwinter.com">
<link rel=parent href="/lurk/countries/" title="Foreign schedules">
</head>
<body>
<p align=center nowrap><nobr><a name="TOP"
href="/cgi-bin/imagemap/titlebar"><img
align=middle border=0 ismap usemap="/lurk/maps/maps.html#titlebar"
src="/lurk/nav/titlebar.gif" width=500 height=32
alt="[Home]"></a>
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<br><img
align=top border=0
src="/lurk/nav/lit/co-australia.gif" width=100 height=24
alt=" ### AUSTRALIA ###"><a
href="/lurk/countries/"><img
align=top border=0
src="/lurk/nav/dark/ep-countries.gif" width=100 height=24
alt=" [Countries]"></a><a
href="/lurk/countries/master/eplist.html"><img
align=top border=0
src="/lurk/nav/dark/ep-mainlist.gif" width=100 height=24
alt=" [Master List]"></a><a
href="/lurk/novels/index.html"><img
align=top border=0
src="/lurk/nav/dark/ep-novels.gif" width=100 height=24
alt=" [Novels]"></a><a
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align=top border=0
src="/lurk/nav/dark/ep-comics.gif" width=100 height=24
alt=" [Comics]"></a>
</nobr>
<pre>
</pre>
<table border=0 cellpadding=0>
<td align=left valign=top>
<p>
<strong>See Also:</strong>
<a href="http://www.swd.net.au/babylon5/">Australian B5 Analysis Ballot</a>
<p>
<cite>Crusade</cite> airs Thursday nights at 11:30PM on Channel 9. Start
time may vary; check your TV listings to verify.
<p>
Reruns of the original series air Mondays at 8:30PM on Optus Vision.
<h2>Current Episodes</h2>
<p>
<strong>Crusade</strong>
<pre><b>Air Date</b> <b>Ep# Prod# Title</b>
30/09/99 1 108 <a href="guide/501.html">War Zone</a>
07/10/99 2 107 <a href="guide/502.html">The Long Road</a>
14/10/99 3 106 <a href="guide/503.html">The Well of Forever</a>
21/10/99 4 109 <a href="guide/504.html">The Path of Sorrows</a>
28/10/99 5 110 <a href="guide/505.html">Patterns of the Soul</a>
04/11/99 6 111 <a href="guide/506.html">Ruling from the Tomb</a>
11/11/99 7 112 <a href="guide/507.html">The Rules of the Game</a>
18/11/99 8 113 <a href="guide/508.html">Appearances and Other Deceits</a>
25/11/99 9 103 <a href="guide/509.html">Racing the Night</a>
02/12/99 10 102 <a href="guide/510.html">The Memory of War</a>
09/12/99 11 101 <a href="guide/511.html">The Needs of Earth</a>
16/12/99 12 104 <a href="guide/512.html">Visitors from Down the Street</a>
23/12/99 13 105 <a href="guide/513.html">Each Night I Dream of Home</a></pre>
</td>
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<a href="/lurk/lgchat.html">More details.</a>
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</table>
<h2>Reruns</h2>
<p>
<strong>Pilot movie</strong>
<pre>30/11/94 <a href="guide/000.html">The Gathering</a></pre>
<p>
<a href="/lurk/universe/setting-1.html"><strong>Season One</strong></a>
("Signs and Portents")<br>
Originally aired December 3, 1994 - October 3, 1995
<pre><b>Air Date Ep# Prod# Title</b>
04/10/99 1 103 <a href="guide/001.html">Midnight on the Firing Line</a>
11/10/99 2 102 <a href="guide/002.html">Soul Hunter</a>
18/10/99 3 104 <a href="guide/003.html">Born to the Purple</a>
25/10/99 4 101 <a href="guide/004.html">Infection</a>
01/11/99 5 108 <a href="guide/005.html">The Parliament of Dreams</a>
08/11/99 6 110 <a href="guide/006.html">Mind War</a>
15/11/99 7 107 <a href="guide/007.html">The War Prayer</a>
22/11/99 8 106 <a href="guide/008.html">And The Sky Full Of Stars</a>
29/11/99 9 113 <a href="guide/009.html">Deathwalker</a>
06/12/99 10 105 <a href="guide/010.html">Believers</a>
13/12/99 11 111 <a href="guide/011.html">Survivors</a>
20/12/99 12 114 <a href="guide/012.html">By Any Means Necessary</a>
27/12/99 13 116 <a href="guide/013.html">Signs and Portents</a>
03/01/00 14 119 <a href="guide/014.html">TKO</a>
10/01/00 15 109 <a href="guide/015.html">Grail</a>
17/01/00 16 122 <a href="guide/016.html">Eyes</a>
24/01/00 17 115 <a href="guide/017.html">Legacies</a>
31/01/00 18 120 <a href="guide/018.html">A Voice in the Wilderness part 1</a>
07/02/00 19 121 <a href="guide/019.html">A Voice in the Wilderness part 2</a>
14/02/00 20 118 <a href="guide/020.html">Babylon Squared</a>
21/02/00 21 117 <a href="guide/021.html">The Quality of Mercy</a>
28/02/00 22 112 <a href="guide/022.html">Chrysalis</a>
</pre>
<p>
<a href="/lurk/universe/setting-2.html"><strong>Season Two</strong></a>
("The Coming of Shadows")<br>
Originally aired January 30 - July 9, 1996
<pre>06/03/00 23 201 <a href="guide/023.html">Points of Departure</a>
13/03/00 24 202 <a href="guide/024.html">Revelations</a>
20/03/00 25 203 <a href="guide/025.html">The Geometry of Shadows</a>
27/03/00 26 204 <a href="guide/026.html">A Distant Star</a>
03/04/00 27 205 <a href="guide/027.html">The Long Dark</a>
10/04/00 28 206 <a href="guide/028.html">A Spider in the Web</a>
17/04/00 29 208 <a href="guide/029.html">Soul Mates</a>
24/04/00 30 207 <a href="guide/030.html">A Race Through Dark Places</a>
01/05/00 31 209 <a href="guide/031.html">The Coming of Shadows</a>
08/05/00 32 210 <a href="guide/032.html">GROPOS</a>
15/05/00 33 211 <a href="guide/033.html">All Alone in the Night</a>
22/05/00 34 212 <a href="guide/034.html">Acts of Sacrifice</a>
29/05/00 35 213 <a href="guide/035.html">Hunter, Prey</a>
05/06/00 36 215 <a href="guide/036.html">There All the Honor Lies</a>
12/06/00 37 214 <a href="guide/037.html">And Now For a Word</a>
19/06/00 38 217 <a href="guide/038.html">In the Shadow of Z'ha'dum</a>
26/06/00 39 216 <a href="guide/039.html">Knives</a>
03/07/00 40 218 <a href="guide/040.html">Confessions and Lamentations</a>
10/07/00 41 220 <a href="guide/041.html">Divided Loyalties</a>
17/07/00 42 219 <a href="guide/042.html">The Long, Twilight Struggle</a>
24/07/00 43 221 <a href="guide/043.html">Comes the Inquisitor</a>
31/07/00 44 222 <a href="guide/044.html">The Fall of Night</a></pre>
<p>
<strong><a href="/lurk/universe/setting-3.html" name="season3">Season Three</a></strong>
("Point of No Return")<br>
Originally aired December 5, 1996 - May 8, 1997
<pre>07/08/00 45 301 <a href="guide/045.html">Matters of Honor</a>
14/08/00 46 302 <a href="guide/046.html">Convictions</a>
21/08/00 47 303 <a href="guide/047.html">A Day in the Strife</a>
28/08/00 48 305 <a href="guide/048.html">Passing Through Gethsemane</a>
04/09/00 49 304 <a href="guide/049.html">Voices of Authority</a>
11/09/00 50 306 <a href="guide/050.html">Dust to Dust</a>
18/09/00 51 307 <a href="guide/051.html">Exogenesis</a>
25/09/00 52 308 <a href="guide/052.html">Messages from Earth</a>
02/10/00 53 309 <a href="guide/053.html">Point of No Return</a>
09/10/00 54 310 <a href="guide/054.html">Severed Dreams</a>
16/10/00 55 311 <a href="guide/055.html">Ceremonies of Light and Dark</a>
23/10/00 56 313 <a href="guide/056.html">Sic Transit Vir</a>
30/10/00 57 312 <a href="guide/057.html">A Late Delivery from Avalon</a>
06/11/00 58 314 <a href="guide/058.html">Ship of Tears</a>
13/11/00 59 315 <a href="guide/059.html">Interludes and Examinations</a>
20/11/00 60 316 <a href="guide/060.html">War Without End, Part One</a>
27/11/00 61 317 <a href="guide/061.html">War Without End, Part Two</a>
04/12/00 62 318 <a href="guide/062.html">Walkabout</a>
11/12/00 63 319 <a href="guide/063.html">Grey 17 Is Missing</a>
18/12/00 64 320 <a href="guide/064.html">And the Rock Cried Out, No Hiding Place</a>
25/12/00 65 321 <a href="guide/065.html">Shadow Dancing</a>
01/01/01 66 322 <a href="guide/066.html">Z'ha'dum</a></pre>
<p>
<a name="season4" href="/lurk/universe/setting-4.html"><strong>Season
Four</strong></a>
("No Surrender, No Retreat")<br>
Originally aired February 12 - August 13, 1998
<pre><b>Air Date Ep# Prod# Title</b>
08/01/01 67 401 <a href="guide/067.html">The Hour of the Wolf</a>
15/01/01 68 402 <a href="guide/068.html">Whatever Happened to Mr. Garibaldi?</a>
22/01/01 69 403 <a href="guide/069.html">The Summoning</a>
29/01/01 70 404 <a href="guide/070.html">Falling Toward Apotheosis</a>
05/02/01 71 405 <a href="guide/071.html">The Long Night</a>
12/02/01 72 406 <a href="guide/072.html">Into the Fire</a>
19/02/01 73 407 <a href="guide/073.html">Epiphanies</a>
26/02/01 74 408 <a href="guide/074.html">The Illusion of Truth</a>
05/03/01 75 409 <a href="guide/075.html">Atonement</a>
12/03/01 76 410 <a href="guide/076.html">Racing Mars</a>
19/03/01 77 411 <a href="guide/077.html">Lines of Communication</a>
26/03/01 78 412 <a href="guide/078.html">Conflicts of Interest</a>
02/04/01 79 413 <a href="guide/079.html">Rumors, Bargains and Lies</a>
09/04/01 80 414 <a href="guide/080.html">Moments of Transition</a>
16/04/01 81 415 <a href="guide/081.html">No Surrender, No Retreat</a>
23/04/01 82 416 <a href="guide/082.html">The Exercise of Vital Powers</a>
30/04/01 83 417 <a href="guide/083.html">The Face of the Enemy</a>
07/05/01 84 418 <a href="guide/084.html">Intersections in Real Time</a>
14/05/01 85 419 <a href="guide/085.html">Between the Darkness and the Light</a>
21/05/01 86 420 <a href="guide/086.html">Endgame</a>
28/05/01 87 421 <a href="guide/087.html">Rising Star</a>
04/06/01 88 422 <a href="guide/088.html">The Deconstruction of Falling Stars</a></pre>
<p>
<strong>Season Five</strong>
("Wheel of Fire")<br>
Originally aired October 8, 1998 - September 8, 1999
<pre><b>Air Date</b> <b>Ep# Prod# Title</b>
11/06/01 89 502 <a href="guide/089.html">No Compromises</a>
18/06/01 90 503 <a href="guide/090.html">The Very Long Night of Londo Mollari</a>
25/06/01 91 504 <a href="guide/091.html">The Paragon of Animals</a>
02/07/01 92 505 <a href="guide/092.html">A View from the Gallery</a>
09/07/01 93 506 <a href="guide/093.html">Learning Curve</a>
16/07/01 94 507 <a href="guide/094.html">Strange Relations</a>
23/07/01 95 508 <a href="guide/095.html">Secrets of the Soul</a>
30/07/01 96 511 <a href="guide/096.html">Day of the Dead</a>
06/08/01 97 509 <a href="guide/097.html">In the Kingdom of the Blind</a>
13/08/01 98 510 <a href="guide/098.html">A Tragedy of Telepaths</a>
20/08/01 99 512 <a href="guide/099.html">Phoenix Rising</a>
27/08/01 100 513 <a href="guide/100.html">The Ragged Edge</a>
03/09/01 101 514 <a href="guide/101.html">The Corps is Mother, The Corps is Father</a>
10/09/01 102 515 <a href="guide/102.html">Meditations on the Abyss</a>
17/09/01 103 516 <a href="guide/103.html">Darkness Ascending</a>
24/09/01 104 517 <a href="guide/104.html">And All My Dreams, Torn Asunder</a>
01/10/01 105 518 <a href="guide/105.html">Movements of Fire and Shadow</a>
08/10/01 106 519 <a href="guide/106.html">The Fall of Centauri Prime</a>
15/10/01 107 520 <a href="guide/107.html">Wheel of Fire</a>
22/10/01 108 521 <a href="guide/108.html">Objects in Motion</a>
29/10/01 109 522 <a href="guide/109.html">Objects at Rest</a>
05/11/01 110 523 <a href="guide/110.html">Sleeping in Light</a></pre>
<pre>
</pre>
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<html>
<head>
<title>Belgian Air Dates for Babylon 5</title>
<link rel=parent href="/lurk/countries/" title="Babylon 5 Around the World">
</head>
<body>
<p align=center nowrap><nobr><a name="TOP"
href="/cgi-bin/imagemap/titlebar"><img
align=middle border=0 ismap usemap="/lurk/maps/maps.html#titlebar"
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align=top border=0
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<br><img
align=top border=0
src="/lurk/nav/lit/co-belgium.gif" width=100 height=24
alt=" ### BELGIUM ###"><a
href="/lurk/countries/"><img
align=top border=0
src="/lurk/nav/dark/ep-countries.gif" width=100 height=24
alt=" [Countries]"></a><a
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<pre>
</pre>
<p>
<cite>Babylon 5</cite> is shown on Canal+ Belgium Wednesdays at 17:30 and
repeated Sundays at 19:00.
<h2>Current Episodes</h2>
<p>
<a name="season4" href="/lurk/universe/setting-4.html"><strong>Season
Four</strong></a>
("No Surrender, No Retreat")
<pre>98/09/02 67 401 <a href="guide/067.html">The Hour of the Wolf</a>
98/09/09 68 402 <a href="guide/068.html">Whatever Happened to Mr. Garibaldi?</a>
98/09/16 69 403 <a href="guide/069.html">The Summoning</a>
98/09/23 70 404 <a href="guide/070.html">Falling Toward Apotheosis</a>
98/09/30 71 405 <a href="guide/071.html">The Long Night</a>
98/10/07 72 406 <a href="guide/072.html">Into the Fire</a>
98/10/14 73 407 <a href="guide/073.html">Epiphanies</a>
98/10/21 74 408 <a href="guide/074.html">The Illusion of Truth</a>
98/10/28 75 409 <a href="guide/075.html">Atonement</a>
98/11/04 76 410 <a href="guide/076.html">Racing Mars</a>
98/11/11 77 411 <a href="guide/077.html">Lines of Communication</a>
98/11/18 78 412 <a href="guide/078.html">Conflicts of Interest</a>
98/11/25 79 413 <a href="guide/079.html">Rumors, Bargains and Lies</a>
98/12/02 80 414 <a href="guide/080.html">Moments of Transition</a>
98/12/09 81 415 <a href="guide/081.html">No Surrender, No Retreat</a>
98/12/16 82 416 <a href="guide/082.html">The Exercise of Vital Powers</a>
98/12/23 83 417 <a href="guide/083.html">The Face of the Enemy</a>
98/12/30 84 418 <a href="guide/084.html">Intersections in Real Time</a>
99/01/06 85 419 <a href="guide/085.html">Between the Darkness and the Light</a>
99/01/13 86 420 <a href="guide/086.html">Endgame</a>
99/01/20 87 421 <a href="guide/087.html">Rising Star</a>
99/01/27 88 422 <a href="guide/088.html">The Deconstruction of Falling Stars</a></pre>
<h2>Previous Episodes</h2>
<p>
<a href="/lurk/universe/setting-1.html"><strong>Season One</strong></a>
("Signs and Portents")<br>
Originally shown on VT4, March 27, 1995 - November 30, 1996
<pre>95/03/27 <a href="guide/000.html">The Gathering</a>
95/03/28 1 103 <a href="guide/001.html">Midnight on the Firing Line</a>
95/04/04 2 102 <a href="guide/002.html">Soul Hunter</a>
95/04/11 3 104 <a href="guide/003.html">Born to the Purple</a>
95/04/18 4 101 <a href="guide/004.html">Infection</a>
95/04/25 5 108 <a href="guide/005.html">The Parliament of Dreams</a>
95/05/02 6 110 <a href="guide/006.html">Mind War</a>
95/05/09 7 107 <a href="guide/007.html">The War Prayer</a>
95/05/16 8 106 <a href="guide/008.html">And The Sky Full Of Stars</a>
95/05/23 9 113 <a href="guide/009.html">Deathwalker</a>
95/05/30 10 105 <a href="guide/010.html">Believers</a>
95/06/11 11 111 <a href="guide/011.html">Survivors</a>
95/06/18 12 114 <a href="guide/012.html">By Any Means Necessary</a>
95/06/25 13 116 <a href="guide/013.html">Signs and Portents</a>
95/07/02 14 119 <a href="guide/014.html">TKO</a>
95/07/09 15 109 <a href="guide/015.html">Grail</a>
95/07/16 16 122 <a href="guide/016.html">Eyes</a>
95/07/23 17 115 <a href="guide/017.html">Legacies</a>
95/07/30 18 120 <a href="guide/018.html">A Voice in the Wilderness part 1</a>
95/08/06 19 121 <a href="guide/019.html">A Voice in the Wilderness part 2</a>
95/08/13 20 118 <a href="guide/020.html">Babylon Squared</a>
96/11/23 21 117 <a href="guide/021.html">The Quality of Mercy</a>
96/11/30 22 112 <a href="guide/022.html">Chrysalis</a></pre>
<p>
<a href="/lurk/universe/setting-2.html"><strong>Season Two</strong></a>
("The Coming of Shadows")
<pre>
96/12/22 23 201 <a href="guide/023.html">Points of Departure</a>
96/12/29 24 202 <a href="guide/024.html">Revelations</a>
97/01/05 25 203 <a href="guide/025.html">The Geometry of Shadows</a>
97/01/12 26 204 <a href="guide/026.html">A Distant Star</a>
97/01/19 27 205 <a href="guide/027.html">The Long Dark</a>
97/01/26 28 206 <a href="guide/028.html">A Spider in the Web</a>
97/02/02 29 208 <a href="guide/029.html">Soul Mates</a>
97/02/09 30 207 <a href="guide/030.html">A Race Through Dark Places</a>
97/02/16 31 209 <a href="guide/031.html">The Coming of Shadows</a>
97/02/23 32 210 <a href="guide/032.html">GROPOS</a>
97/03/02 33 211 <a href="guide/033.html">All Alone in the Night</a>
97/03/09 34 212 <a href="guide/034.html">Acts of Sacrifice</a>
97/03/16 35 213 <a href="guide/035.html">Hunter, Prey</a>
97/03/23 36 215 <a href="guide/036.html">There All the Honor Lies</a>
97/03/30 37 214 <a href="guide/037.html">And Now For a Word</a>
97/04/06 38 217 <a href="guide/038.html">In the Shadow of Z'ha'dum</a>
97/04/13 39 216 <a href="guide/039.html">Knives</a>
97/04/20 40 218 <a href="guide/040.html">Confessions and Lamentations</a>
97/04/27 41 220 <a href="guide/041.html">Divided Loyalties</a>
97/05/04 42 219 <a href="guide/042.html">The Long, Twilight Struggle</a>
97/05/11 43 221 <a href="guide/043.html">Comes the Inquisitor</a>
97/05/18 44 222 <a href="guide/044.html">The Fall of Night</a></pre>
<p>
<strong><a href="/lurk/universe/setting-3.html" name="season3">Season Three</a></strong>
("Point of No Return")
<pre>96/10/06 45 301 <a href="guide/045.html">L'etoile c&eacute;leste</a>
(Matters of Honor)
96/10/13 46 302 <a href="guide/046.html">Convictions</a>
96/10/20 none
96/10/27 47 303 <a href="guide/047.html">Au coeur du conflit</a>
(A Day in the Strife)
96/11/03 none
96/11/10 48 305 <a href="guide/048.html">Les jardins de Gethsemani</a>
(Passing Through Gethsemane)
96/11/17 49 304 <a href="guide/049.html">Les voix de l'autorit&eacute;</a>
(Voices of Authority)
96/11/24 50 306 <a href="guide/050.html">D&eacute;pendance</a>
(Dust to Dust)
96/12/01 none
96/12/08 51 307 <a href="guide/051.html">Exog&eacute;n&egrave;se</a>
(Exogenesis)
96/12/15 52 308 <a href="guide/052.html">Message terrestre</a>
(Messages from Earth)
96/12/22 53 309 <a href="guide/053.html">Point de non-retour</a>
(Point of No Return)
96/12/29 54 310 <a href="guide/054.html">La fin des r&ecirc;ves</a>
(Severed Dreams)
97/01/05 55 311 <a href="guide/055.html">Renaissances</a>
(Ceremonies of Light and Dark)
97/01/12 56 313 <a href="guide/056.html">Le secret de Vir</a>
(Sic Transit Vir)
97/01/19 none
97/01/26 57 312 <a href="guide/057.html">Le chevalier de la Table Ronde</a>
(A Late Delivery from Avalon)
97/02/02 58 314 <a href="guide/058.html">Le vaisseau des larmes</a>
(Ship of Tears)
97/02/09 59 315 <a href="guide/059.html">Le temps est venu</a>
(Interludes and Examinations)
97/02/16 60 316 <a href="guide/060.html">La guerre sans fin (1ere partie)</a>
(War Without End, Part One)
97/02/23 none
97/03/02 61 317 <a href="guide/061.html">La guerre sans fin (2eme partie)</a>
(War Without End, Part Two)
97/03/09 62 318 <a href="guide/062.html">Le cheminement</a>
(Walkabout)
97/03/16 63 319 <a href="guide/063.html">Le secteur gris ne repond plus</a>
(Grey 17 Is Missing)
97/03/23 64 320 <a href="guide/064.html">Melodie oecumenique</a>
(And the Rock Cried Out, No Hiding Place)
97/03/30 none
97/04/06 65 321 <a href="guide/065.html">Instants decisifs</a>
(Shadow Dancing)
97/04/13 66 322 <a href="guide/066.html">Z'ha'dum</a></pre>
<pre>
</pre>
<p nowrap>
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<h5>
Last update:
October 2, 1998
</h5>
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<html>
<head>
<title>Canadian Air Dates for Babylon 5</title>
<link rev=made href="mailto:koreth@midwinter.com">
<link rel=parent href="/lurk/eplist.html" title="The US episode list">
</head>
<body>
<p align=center nowrap><nobr><a name="TOP"
href="/cgi-bin/imagemap/titlebar"><img
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<br><img
align=top border=0
src="/lurk/nav/lit/co-canada.gif" width=100 height=24
alt=" ### CANADA ###"><a
href="/lurk/countries/"><img
align=top border=0
src="/lurk/nav/dark/ep-countries.gif" width=100 height=24
alt=" [Countries]"></a><a
href="/lurk/countries/master/eplist.html"><img
align=top border=0
src="/lurk/nav/dark/ep-mainlist.gif" width=100 height=24
alt=" [Master List]"></a><a
href="/lurk/novels/index.html"><img
align=top border=0
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alt=" [Novels]"></a><a
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align=top border=0
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alt=" [Comics]"></a>
</nobr>
<pre>
</pre>
<b>See Also:</b>
<a href="http://www.interlog.com/~schrist/b5/">Canada's B5 Information Pages</a>
<p>
Babylon 5 is shown on
<a href="http://www.spacecast.com/">Space: The Imagination Station</a>
Monday-Friday at 5PM. Space has confirmed that they plan to show
<a href="/lurk/guide/113.html">"Crusade"</a>
starting sometime in 1999.
<p>
Season five is being shown by several stations across Canada at various times;
see the B5 Information Pages link above for schedule details for your area.
<p>
<strong>Pilot</strong>
<pre><b>Air Date Air# Prod# Title</b>
98/09/14 <a href="guide/000.html">The Gathering</a></pre>
<p>
<a href="/lurk/universe/setting-1.html"><strong>Season One</strong></a>
("Signs and Portents")
<pre>98/09/15 1 103 <a href="guide/001.html">Midnight on the Firing Line</a>
98/09/16 2 102 <a href="guide/002.html">Soul Hunter</a>
98/09/17 3 104 <a href="guide/003.html">Born to the Purple</a>
98/09/18 4 101 <a href="guide/004.html">Infection</a>
98/09/21 5 108 <a href="guide/005.html">The Parliament of Dreams</a>
98/09/22 6 110 <a href="guide/006.html">Mind War</a>
98/09/23 7 107 <a href="guide/007.html">The War Prayer</a>
98/09/24 8 106 <a href="guide/008.html">And The Sky Full Of Stars</a>
98/09/25 9 113 <a href="guide/009.html">Deathwalker</a>
98/09/28 10 105 <a href="guide/010.html">Believers</a>
98/09/29 11 111 <a href="guide/011.html">Survivors</a>
98/09/30 13 116 <a href="guide/013.html">Signs and Portents</a>
98/10/01 12 114 <a href="guide/012.html">By Any Means Necessary</a>
98/10/02 21 117 <a href="guide/021.html">The Quality of Mercy</a>
98/10/05 15 109 <a href="guide/015.html">Grail</a>
98/10/06 16 122 <a href="guide/016.html">Eyes</a>
98/10/07 14 119 <a href="guide/014.html">TKO</a>
98/10/08 18 120 <a href="guide/018.html">A Voice in the Wilderness part 1</a>
98/10/09 19 121 <a href="guide/019.html">A Voice in the Wilderness part 2</a>
98/10/12 20 118 <a href="guide/020.html">Babylon Squared</a>
98/10/13 17 115 <a href="guide/017.html">Legacies</a>
98/10/14 22 112 <a href="guide/022.html">Chrysalis</a></pre>
<p>
<a href="/lurk/universe/setting-2.html"><strong>Season Two</strong></a>
("The Coming of Shadows")
<pre>98/10/15 23 201 <a href="guide/023.html">Points of Departure</a>
98/10/16 24 202 <a href="guide/024.html">Revelations</a>
98/10/19 25 203 <a href="guide/025.html">The Geometry of Shadows</a>
98/10/20 26 204 <a href="guide/026.html">A Distant Star</a>
98/10/21 27 205 <a href="guide/027.html">The Long Dark</a>
98/10/22 28 206 <a href="guide/028.html">A Spider in the Web</a>
98/10/23 30 207 <a href="guide/030.html">A Race Through Dark Places</a>
98/10/26 29 208 <a href="guide/029.html">Soul Mates</a>
98/10/27 31 209 <a href="guide/031.html">The Coming of Shadows</a>
98/10/28 32 210 <a href="guide/032.html">GROPOS</a>
98/10/29 33 211 <a href="guide/033.html">All Alone in the Night</a>
98/10/30 34 212 <a href="guide/034.html">Acts of Sacrifice</a>
98/11/02 35 213 <a href="guide/035.html">Hunter, Prey</a>
98/11/03 37 214 <a href="guide/037.html">And Now For a Word</a>
98/11/04 36 215 <a href="guide/036.html">There All the Honor Lies</a>
98/11/05 39 216 <a href="guide/039.html">Knives</a>
98/11/06 38 217 <a href="guide/038.html">In the Shadow of Z'ha'dum</a>
98/11/09 40 218 <a href="guide/040.html">Confessions and Lamentations</a>
98/11/10 42 219 <a href="guide/042.html">The Long, Twilight Struggle</a>
98/11/11 41 220 <a href="guide/041.html">Divided Loyalties</a>
98/11/12 43 221 <a href="guide/043.html">Comes the Inquisitor</a>
98/11/13 44 222 <a href="guide/044.html">The Fall of Night</a></pre>
<p>
<a href="/lurk/universe/setting-3.html"><strong>Season Three</strong></a>
("Point Of No Return")
<pre>98/11/16 45 301 <a href="guide/045.html">Matters of Honor</a>
98/11/17 46 302 <a href="guide/046.html">Convictions</a>
98/11/18 47 303 <a href="guide/047.html">A Day in the Strife</a>
98/11/19 48 305 <a href="guide/048.html">Passing Through Gethsemane</a>
98/11/20 49 304 <a href="guide/049.html">Voices of Authority</a>
98/11/23 50 306 <a href="guide/050.html">Dust to Dust</a>
98/11/24 51 307 <a href="guide/051.html">Exogenesis</a>
98/11/25 52 308 <a href="guide/052.html">Messages from Earth</a>
98/11/26 53 309 <a href="guide/053.html">Point of No Return</a>
98/11/27 54 310 <a href="guide/054.html">Severed Dreams</a>
98/11/30 55 311 <a href="guide/055.html">Ceremonies of Light and Dark</a>
98/12/01 56 313 <a href="guide/056.html">Sic Transit Vir</a>
98/12/02 57 312 <a href="guide/057.html">A Late Delivery from Avalon</a>
98/12/03 58 314 <a href="guide/058.html">Ship of Tears</a>
98/12/04 59 315 <a href="guide/059.html">Interludes and Examinations</a>
98/12/07 60 316 <a href="guide/060.html">War Without End, Part One</a>
98/12/08 61 317 <a href="guide/061.html">War Without End, Part Two</a>
98/12/09 62 318 <a href="guide/062.html">Walkabout</a>
98/12/10 63 319 <a href="guide/063.html">Grey 17 Is Missing</a>
98/12/11 64 320 <a href="guide/064.html">And the Rock Cried Out, No Hiding Place</a>
98/12/14 65 321 <a href="guide/065.html">Shadow Dancing</a>
98/12/15 66 322 <a href="guide/066.html">Z'ha'dum</a></pre>
<p>
<a name="season4" href="/lurk/universe/setting-4.html"><strong>Season
Four</strong></a>
("No Surrender, No Retreat")
<pre>98/12/16 67 401 <a href="guide/067.html">The Hour of the Wolf</a>
98/12/17 68 402 <a href="guide/068.html">Whatever Happened to Mr. Garibaldi?</a>
98/12/18 69 403 <a href="guide/069.html">The Summoning</a>
98/12/21 70 404 <a href="guide/070.html">Falling Toward Apotheosis</a>
98/12/22 71 405 <a href="guide/071.html">The Long Night</a>
98/12/23 72 406 <a href="guide/072.html">Into the Fire</a>
98/12/24 73 407 <a href="guide/073.html">Epiphanies</a>
98/12/25 74 408 <a href="guide/074.html">The Illusion of Truth</a>
98/12/28 75 409 <a href="guide/075.html">Atonement</a>
98/12/29 76 410 <a href="guide/076.html">Racing Mars</a>
98/12/30 77 411 <a href="guide/077.html">Lines of Communication</a>
98/12/31 78 412 <a href="guide/078.html">Conflicts of Interest</a>
99/01/01 79 413 <a href="guide/079.html">Rumors, Bargains and Lies</a>
99/01/04 80 414 <a href="guide/080.html">Moments of Transition</a>
99/01/05 81 415 <a href="guide/081.html">No Surrender, No Retreat</a>
99/01/06 82 416 <a href="guide/082.html">The Exercise of Vital Powers</a>
99/01/07 83 417 <a href="guide/083.html">The Face of the Enemy</a>
99/01/08 84 418 <a href="guide/084.html">Intersections in Real Time</a>
99/01/11 85 419 <a href="guide/085.html">Between the Darkness and the Light</a>
99/01/12 86 420 <a href="guide/086.html">Endgame</a>
99/01/13 87 421 <a href="guide/087.html">Rising Star</a>
99/01/14 88 422 <a href="guide/088.html">The Deconstruction of Falling Stars</a></pre>
<p>
<strong>Season Five</strong>
("Wheel of Fire")
<br>
Season five has not been purchased by Space yet.
<pre>99/??/?? 89 502 <a href="guide/089.html">No Compromises</a>
99/??/?? 90 503 <a href="guide/090.html">The Very Long Night of Londo Mollari</a>
99/??/?? 91 504 <a href="guide/091.html">The Paragon of Animals</a>
99/??/?? 92 505 <a href="guide/092.html">A View from the Gallery</a>
99/??/?? 93 506 <a href="guide/093.html">Learning Curve</a>
99/??/?? 94 507 <a href="guide/094.html">Strange Relations</a>
99/??/?? 95 508 <a href="guide/095.html">Secrets of the Soul</a>
99/??/?? 96 511 <a href="guide/096.html">Day of the Dead</a>
99/??/?? 97 509 <a href="guide/097.html">In the Kingdom of the Blind</a>
99/??/?? 98 510 <a href="guide/098.html">A Tragedy of Telepaths</a>
99/??/?? 99 512 <a href="guide/099.html">Phoenix Rising</a>
99/??/?? 100 513 <a href="guide/100.html">The Ragged Edge</a>
99/??/?? 101 514 <a href="guide/101.html">The Corps is Mother, The Corps is Father</a>
99/??/?? 102 515 <a href="guide/102.html">Meditations on the Abyss</a>
99/??/?? 103 516 <a href="guide/103.html">Darkness Ascending</a>
99/??/?? 104 517 <a href="guide/104.html">And All My Dreams, Torn Asunder</a>
99/??/?? 105 518 <a href="guide/105.html">Movements of Fire and Shadow</a>
99/??/?? 106 519 <a href="guide/106.html">The Fall of Centauri Prime</a>
99/??/?? 107 522 <a href="guide/107.html">Wheel of Fire</a>
99/??/?? 108 520 <a href="guide/108.html">Objects in Motion</a>
99/??/?? 109 521 <a href="guide/109.html">Objects at Rest</a>
99/??/?? 110 523 <a href="guide/110.html">Sleeping in Light</a></pre>
<pre>
</pre>
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<html>
<head>
<title>Chilean Air Dates for Babylon 5</title>
<link rel=parent href="/lurk/eplist.html" title="The US episode list">
</head>
<body>
<p align=center nowrap><nobr><a name="TOP"
href="/cgi-bin/imagemap/titlebar"><img
align=middle border=0 ismap usemap="/lurk/maps/maps.html#titlebar"
src="/lurk/nav/titlebar.gif" width=500 height=32
alt="[Home]"></a>
<br><a href="/cgi-bin/imagemap/lurker-menu"><img
align=top border=0
src="/lurk/nav/bar-episodes.gif" width=500 height=32
alt="" ismap usemap="/lurk/maps/maps.html#toplevel"></a>
<br><img
align=top border=0
src="/lurk/nav/lit/co-chile.gif" width=100 height=24
alt=" ### CHILE ###"><a
href="/lurk/countries/"><img
align=top border=0
src="/lurk/nav/dark/ep-countries.gif" width=100 height=24
alt=" [Countries]"></a><a
href="/lurk/countries/master/eplist.html"><img
align=top border=0
src="/lurk/nav/dark/ep-mainlist.gif" width=100 height=24
alt=" [Master List]"></a><a
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align=top border=0
src="/lurk/nav/dark/ep-comics.gif" width=100 height=24
alt=" [Comics]"></a>
</nobr>
<p>
<b>Contents:</b>
<a href="#season2">Season 2</a> -
<a href="#season1">Season 1</a>
<pre>
</pre>
<p>
<cite>Babylon 5</cite> is shown on Megavision (channel 9 in Santiago),
Saturdays at 18:30. It is usually delayed due to sports or other programming.
B5 can also be
seen on the WBTV cable channel Sundays at 20:30 and Thursdays at 20:00;
the order is erratic there.
<p>
The following schedule is tentative: Megavision frequently preempts
B5 with sports, so expect these dates to change.
<h3>Current Episodes</h3>
<p>
<strong><a href="/lurk/universe/setting-3.html" name="season3">Season Three</a></strong>
("Point of No Return")
<pre><b>Air Date Ep# Prod# Title</b>
96/10/06 45 301 <a href="guide/045.html">Matters of Honor</a>
96/10/13 46 302 <a href="guide/046.html">Convictions</a>
96/10/20 47 303 <a href="guide/047.html">A Day in the Strife</a>
96/11/03 49 304 <a href="guide/049.html">Voices of Authority</a>
96/11/10 48 305 <a href="guide/048.html">Passing Through Gethsemane</a>
96/11/17 50 306 <a href="guide/050.html">Dust to Dust</a>
96/11/24 51 307 <a href="guide/051.html">Exogenesis</a>
96/12/01 52 308 <a href="guide/052.html">Messages from Earth</a>
96/12/22 53 309 <a href="guide/053.html">Point of No Return</a>
96/12/29 54 310 <a href="guide/054.html">Severed Dreams</a>
97/01/05 55 311 <a href="guide/055.html">Ceremonies of Light and Dark</a>
97/01/12 57 312 <a href="guide/057.html">A Late Delivery from Avalon</a>
97/01/19 56 313 <a href="guide/056.html">Sic Transit Vir</a>
97/01/26 58 314 <a href="guide/058.html">Ship of Tears</a>
97/02/02 59 315 <a href="guide/059.html">Interludes and Examinations</a>
97/02/09 60 316 <a href="guide/060.html">War Without End, Part One</a>
97/02/16 61 317 <a href="guide/061.html">War Without End, Part Two</a>
97/02/23 62 318 <a href="guide/062.html">Walkabout</a>
97/03/02 63 319 <a href="guide/063.html">Grey 17 Is Missing</a>
97/03/09 64 320 <a href="guide/064.html">And the Rock Cried Out, No Hiding Place</a>
97/06/07 65 321 <a href="guide/065.html">Shadow Dancing</a>
97/??/?? 66 322 <a href="guide/066.html">Z'ha'dum</a></pre>
<h3>Past Episodes</h3>
<p>
<a name="season1" href="/lurk/universe/setting-1.html"><strong>Season
One</strong></a>
("Signs and Portents")
<pre>95/01/01 <a href="guide/000.html">The Gathering</a>
95/01/08 4 101 <a href="guide/004.html">Infection</a>
95/01/15 2 102 <a href="guide/002.html">Soul Hunter</a>
95/01/22 1 103 <a href="guide/001.html">Midnight on the Firing Line</a>
95/01/29 3 104 <a href="guide/003.html">Born to the Purple</a>
95/02/05 5 108 <a href="guide/005.html">The Parliament of Dreams</a>
95/02/26 6 110 <a href="guide/006.html">Mind War</a>
95/03/05 7 107 <a href="guide/007.html">The War Prayer</a>
95/03/12 8 106 <a href="guide/008.html">And The Sky Full Of Stars</a>
95/03/19 9 113 <a href="guide/009.html">Deathwalker</a>
95/03/26 10 105 <a href="guide/010.html">Believers</a>
95/04/16 11 111 <a href="guide/011.html">Survivors</a>
95/04/23 12 114 <a href="guide/012.html">By Any Means Necessary</a>
95/04/30 13 116 <a href="guide/013.html">Signs and Portents</a>
95/05/07 14 119 <a href="guide/014.html">TKO</a>
95/05/14 15 109 <a href="guide/015.html">Grail</a>
95/06/04 16 122 <a href="guide/016.html">Eyes</a>
95/06/18 17 115 <a href="guide/017.html">Legacies</a>
95/07/02 110R Mind War
95/08/06 18 120 <a href="guide/018.html">A Voice in the Wilderness part 1</a>
95/08/20 19 121 <a href="guide/019.html">A Voice in the Wilderness part 2</a>
95/09/03 20 118 <a href="guide/020.html">Babylon Squared</a>
95/09/10 21 117 <a href="guide/021.html">The Quality of Mercy</a>
95/09/17 22 112 <a href="guide/022.html">Chrysalis</a> (season finale)
95/09/24 Soul Hunter
95/10/01 Born to the Purple
95/10/08 The Parliament of Dreams
95/10/15 Mind War
95/10/22 The War Prayer
95/10/29 And the Sky Full of Stars
95/11/05 Midnight on the Firing Line
95/11/12 Deathwalker
95/11/19 Believers</pre>
<p>
<a name="season2" href="/lurk/universe/setting-2.html"><strong>Season
Two</strong></a>
("The Coming Of Shadows")
<pre><b>Air Date Air# Prod# Title</b>
95/12/17 23 201 <a href="guide/023.html">Points of Departure</a>
95/12/31 24 202 <a href="guide/024.html">Revelations</a>
96/01/07 25 203 <a href="guide/025.html">The Geometry of Shadows</a>
96/01/14 26 204 <a href="guide/026.html">A Distant Star</a>
96/01/21 27 205 <a href="guide/027.html">The Long Dark</a>
96/01/28 28 206 <a href="guide/028.html">A Spider in the Web</a>
96/02/11 30 207 <a href="guide/030.html">A Race Through Dark Places</a>
96/03/10 32 210 <a href="guide/032.html">GROPOS</a>
96/03/17 33 211 <a href="guide/033.html">All Alone in the Night</a>
96/03/24 34 212 <a href="guide/034.html">Acts of Sacrifice</a>
96/04/07 35 213 <a href="guide/035.html">Hunter, Prey</a>
96/04/14 29 208 <a href="guide/029.html">Soul Mates</a>
96/04/21 31 209 <a href="guide/031.html">The Coming of Shadows</a>
96/04/28 213R Hunter, Prey
96/05/05 37 214 <a href="guide/037.html">And Now For a Word</a>
96/05/12 36 215 <a href="guide/036.html">There All the Honor Lies</a>
96/05/19 39 216 <a href="guide/039.html">Knives</a>
96/05/26 38 217 <a href="guide/038.html">In the Shadow of Z'ha'dum</a>
96/06/09 40 218 <a href="guide/040.html">Confessions and Lamentations</a>
96/06/16 42 219 <a href="guide/042.html">The Long, Twilight Struggle</a>
96/06/23 41 220 <a href="guide/041.html">Divided Loyalties</a>
96/06/30 43 221 <a href="guide/043.html">Comes the Inquisitor</a>
96/07/07 44 222 <a href="guide/044.html">The Fall of Night</a> (season finale)</pre>
<pre>
</pre>
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<h5>
Last update:
August 12, 1997
</h5>
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<html>
<head>
<title>Colombian Air Dates for Babylon 5</title>
<link rel=parent href="/lurk/countries/" title="Country list">
</head>
<body>
<p align=center nowrap><nobr><a name="TOP"
href="/cgi-bin/imagemap/titlebar"><img
align=middle border=0 ismap usemap="/lurk/maps/maps.html#titlebar"
src="/lurk/nav/titlebar.gif" width=500 height=32
alt="[Home]"></a>
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align=top border=0
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alt="" ismap usemap="/lurk/maps/maps.html#toplevel"></a>
<br><img
align=top border=0
src="/lurk/nav/lit/co-colombia.gif" width=100 height=24
alt=" ### COLOMBIA ###"><a
href="/lurk/countries/"><img
align=top border=0
src="/lurk/nav/dark/ep-countries.gif" width=100 height=24
alt=" [Countries]"></a><a
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alt=" [Master List]"></a><a
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</nobr>
<pre>
</pre>
<p>
<cite>Babylon 5</cite> was shown on Canal A (INRAVISION), Thursdays at 18:00.
It has either moved to a new time or stopped airing -- if you have more
information, please
<a href="/cgi-bin/uncgi/lgmail">send me mail.</a>
<p>
Canal A was showing the episodes in production order rather than
their intended broadcast order.
<pre>
<b>Air Date Air# Prod# Title</b>
95/10/19 4 101 <a href="guide/004.html">Infection</a>
95/10/26 2 102 <a href="guide/002.html">Soul Hunter</a>
95/11/02 1 103 <a href="guide/001.html">Midnight on the Firing Line</a>
95/11/09 3 104 <a href="guide/003.html">Born to the Purple</a>
95/11/16 10 105 <a href="guide/010.html">Believers</a>
95/11/23 8 106 <a href="guide/008.html">And The Sky Full Of Stars</a>
95/11/30 7 107 <a href="guide/007.html">The War Prayer</a>
95/12/07 5 108 <a href="guide/005.html">The Parliament of Dreams</a>
95/12/14 15 109 <a href="guide/015.html">Grail</a>
95/12/21 6 110 <a href="guide/006.html">Mind War</a>
95/12/28 11 111 <a href="guide/011.html">Survivors</a>
96/01/04 22 112 <a href="guide/022.html">Chrysalis</a> (season finale)
96/01/11 9 113 <a href="guide/009.html">Deathwalker</a>
96/01/18 12 114 <a href="guide/012.html">By Any Means Necessary</a>
96/01/25 17 115 <a href="guide/017.html">Legacies</a>
96/02/01 13 116 <a href="guide/013.html">Signs and Portents</a>
96/02/08 21 117 <a href="guide/021.html">The Quality of Mercy</a>
96/02/15 20 118 <a href="guide/020.html">Babylon Squared</a>
96/02/22 14 119 <a href="guide/014.html">TKO</a>
96/02/29 18 120 <a href="guide/018.html">A Voice in the Wilderness part 1</a>
96/03/07 19 121 <a href="guide/019.html">A Voice in the Wilderness part 2</a>
96/03/14 16 122 <a href="guide/016.html">Eyes</a>
</pre>
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<h5>
Last update:
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<html>
<head>
<title>Costa Rican Air Dates for Babylon 5</title>
<link rel=parent href="/lurk/eplist.html" title="The US episode list">
</head>
<body>
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href="/cgi-bin/imagemap/titlebar"><img
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align=top border=0
src="/lurk/nav/bar-episodes.gif" width=500 height=32
alt="" ismap usemap="/lurk/maps/maps.html#toplevel"></a>
<br><img
align=top border=0
src="/lurk/nav/lit/co-costarica.gif" width=100 height=24
alt=" ### COSTA RICA ###"><a
href="/lurk/countries/"><img
align=top border=0
src="/lurk/nav/dark/ep-countries.gif" width=100 height=24
alt=" [Countries]"></a><a
href="/lurk/countries/master/eplist.html"><img
align=top border=0
src="/lurk/nav/dark/ep-mainlist.gif" width=100 height=24
alt=" [Master List]"></a><a
href="/lurk/novels/index.html"><img
align=top border=0
src="/lurk/nav/dark/ep-novels.gif" width=100 height=24
alt=" [Novels]"></a><a
href="/lurk/comic/index.html"><img
align=top border=0
src="/lurk/nav/dark/ep-comics.gif" width=100 height=24
alt=" [Comics]"></a>
</nobr>
<pre>
</pre>
<p>
<b>See Also:</b>
<a href="/lurk/countries/wbtv/eplist.html">WBTV schedule</a>
<p>
<cite>Babylon 5</cite> is shown Wednesdays at 11:00PM on
<a href="http://www.publinet.co.cr/repretel">Channel 6.</a>
The current schedule is unknown, except that they're showing season one.
<h2>Current Episodes</h2>
<p>
<a href="/lurk/universe/setting-1.html"><strong>Season One</strong></a>
("Signs and Portents")<br>
Originally aired February 10-July 14 1995
<pre><b>Air Date Air# Prod# Title</b>
??/??/?? <a href="guide/000.html">The Gathering</a>
??/??/?? 1 103 <a href="guide/001.html">Midnight on the Firing Line</a>
??/??/?? 2 102 <a href="guide/002.html">Soul Hunter</a>
??/??/?? 3 104 <a href="guide/003.html">Born to the Purple</a>
??/??/?? 4 101 <a href="guide/004.html">Infection</a>
??/??/?? 5 108 <a href="guide/005.html">The Parliament of Dreams</a>
??/??/?? 6 110 <a href="guide/006.html">Mind War</a>
??/??/?? 7 107 <a href="guide/007.html">The War Prayer</a>
??/??/?? 8 106 <a href="guide/008.html">And The Sky Full Of Stars</a>
??/??/?? 9 113 <a href="guide/009.html">Deathwalker</a>
??/??/?? 10 105 <a href="guide/010.html">Believers</a>
??/??/?? 11 111 <a href="guide/011.html">Survivors</a>
??/??/?? 12 114 <a href="guide/012.html">By Any Means Necessary</a>
??/??/?? 13 116 <a href="guide/013.html">Signs and Portents</a>
??/??/?? 14 119 <a href="guide/014.html">TKO</a>
??/??/?? 15 109 <a href="guide/015.html">Grail</a>
??/??/?? 16 122 <a href="guide/016.html">Eyes</a>
??/??/?? 17 115 <a href="guide/017.html">Legacies</a>
??/??/?? 18 120 <a href="guide/018.html">A Voice in the Wilderness part 1</a>
??/??/?? 19 121 <a href="guide/019.html">A Voice in the Wilderness part 2</a>
??/??/?? 20 118 <a href="guide/020.html">Babylon Squared</a>
??/??/?? 21 117 <a href="guide/021.html">The Quality of Mercy</a>
??/??/?? 22 112 <a href="guide/022.html">Chrysalis</a> (season finale)</pre>
<pre>
</pre>
<p nowrap>
<nobr><a href="/lurk/lurker.html"><img
align=bottom border=0
width=64 height=24 src="/lurk/nav/foot-station.gif"
alt="[Home] "></a><a
href="#TOP"><img
align=bottom border=0
width=72 height=13 src="/lurk/nav/foot-pagetop.gif"
alt="[Top] "></a><a
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align=bottom border=0
width=80 height=13 src="/lurk/nav/foot-comments.gif"
alt="[Comments] "></a><img
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alt="">
</nobr>
<h5>
Last update:
October 8, 1997
</h5>
</body>
</html>

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<pre><b>Air Date</b> <b>Ep# Prod# Title</b>
99/06/09 1 108 <a href="guide/501.html">War Zone</a>
99/06/16 2 107 <a href="guide/502.html">The Long Road</a>
99/06/23 3 106 <a href="guide/503.html">The Well of Forever</a>
99/06/30 4 109 <a href="guide/504.html">The Path of Sorrows</a>
99/07/07 5 110 <a href="guide/505.html">Patterns of the Soul</a>
99/07/14 6 111 <a href="guide/506.html">Ruling from the Tomb</a>
99/07/21 7 112 <a href="guide/507.html">The Rules of the Game</a>
99/07/28 8 113 <a href="guide/508.html">Appearances and Other Deceits</a>
99/08/04 9 103 <a href="guide/509.html">Racing the Night</a>
99/08/11 10 102 <a href="guide/510.html">The Memory of War</a>
99/08/18 11 101 <a href="guide/511.html">The Needs of Earth</a>
99/08/25 12 104 <a href="guide/512.html">Visitors from Down the Street</a>
99/09/01 13 105 <a href="guide/513.html">Each Night I Dream of Home</a></pre>

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<html>
<head>
<title>Middle Eastern Air Dates for Babylon 5</title>
<link rel=parent href="/lurk/countries/" title="Babylon 5 Around the World">
</head>
<body>
<p align=center nowrap><nobr><a name="TOP"
href="/cgi-bin/imagemap/titlebar"><img
align=middle border=0 ismap usemap="/lurk/maps/maps.html#titlebar"
src="/lurk/nav/titlebar.gif" width=500 height=32
alt="[Home]"></a>
<br><a href="/cgi-bin/imagemap/lurker-menu"><img
align=top border=0
src="/lurk/nav/bar-episodes.gif" width=500 height=32
alt="" ismap usemap="/lurk/maps/maps.html#toplevel"></a>
<br><img
align=top border=0
src="/lurk/nav/lit/co-middleeast.gif" width=100 height=24
alt=" ### MIDDLE EAST ###"><a
href="/lurk/countries/"><img
align=top border=0
src="/lurk/nav/dark/ep-countries.gif" width=100 height=24
alt=" [Countries]"></a><a
href="/lurk/countries/master/eplist.html"><img
align=top border=0
src="/lurk/nav/dark/ep-mainlist.gif" width=100 height=24
alt=" [Master List]"></a><a
href="/lurk/novels/index.html"><img
align=top border=0
src="/lurk/nav/dark/ep-novels.gif" width=100 height=24
alt=" [Novels]"></a><a
href="/lurk/comic/index.html"><img
align=top border=0
src="/lurk/nav/dark/ep-comics.gif" width=100 height=24
alt=" [Comics]"></a>
</nobr>
<p>
<b>Contents:</b>
<a href="#current">[Current]</a> -
<a href="#previous">[Previous]</a>
<p>
<hr>
<p>
Babylon 5 airs Saturdays at 20:50 MET on
METV.
METV is broadcast from Cyprus and can be received in Israel,
Jordan, Lebanon, and possibly other nearby countries.
<p>
Israeli viewers with cable might try the
<a href="/lurk/countries/il/eplist.html">Israeli</a>
schedule.
<p>
<hr>
<h2><a name="current">Current Episodes</a></h2>
<p>
<a href="/lurk/universe/setting-2.html"><strong>Season Two</strong></a>
("The Coming of Shadows")<br>
Originally aired January 18 - June 7, 1997
<pre><b>Air Date Air# Prod# Title</b>
97/06/28 23 201 <a href="guide/023.html">Points of Departure</a>
97/07/05 24 202 <a href="guide/024.html">Revelations</a>
97/07/12 25 203 <a href="guide/025.html">The Geometry of Shadows</a>
97/07/19 26 204 <a href="guide/026.html">A Distant Star</a>
97/07/26 27 205 <a href="guide/027.html">The Long Dark</a>
97/08/02 28 206 <a href="guide/028.html">A Spider in the Web</a>
97/08/09 29 208 <a href="guide/029.html">Soul Mates</a>
97/08/16 30 207 <a href="guide/030.html">A Race Through Dark Places</a>
97/08/23 31 209 <a href="guide/031.html">The Coming of Shadows</a>
97/08/30 32 210 <a href="guide/032.html">GROPOS</a>
97/09/06 33 211 <a href="guide/033.html">All Alone in the Night</a>
97/09/13 34 212 <a href="guide/034.html">Acts of Sacrifice</a>
97/09/20 35 213 <a href="guide/035.html">Hunter, Prey</a>
97/09/27 36 215 <a href="guide/036.html">There All the Honor Lies</a>
97/10/04 37 214 <a href="guide/037.html">And Now For a Word</a>
97/10/11 38 217 <a href="guide/038.html">In the Shadow of Z'ha'dum</a>
97/10/18 39 216 <a href="guide/039.html">Knives</a>
97/10/25 40 218 <a href="guide/040.html">Confessions and Lamentations</a>
97/11/01 41 220 <a href="guide/041.html">Divided Loyalties</a>
97/11/08 42 219 <a href="guide/042.html">The Long, Twilight Struggle</a>
97/11/15 43 221 <a href="guide/043.html">Comes the Inquisitor</a>
97/11/22 44 222 <a href="guide/044.html">The Fall of Night</a></pre>
<h2><a name="previous">Previous Episodes</a></h2>
<p>
<a href="/lurk/universe/setting-1.html"><strong>Season One</strong></a>
("Signs and Portents")
<pre>95/08/15 <a href="guide/000.html">The Gathering</a> part 1
95/08/22 <a href="guide/000.html">The Gathering</a> part 2
95/03/14 1 103 <a href="guide/001.html">Midnight on the Firing Line</a>
95/03/21 2 102 <a href="guide/002.html">Soul Hunter</a>
95/03/28 3 104 <a href="guide/003.html">Born to the Purple</a>
95/04/04 4 101 <a href="guide/004.html">Infection</a>
95/04/11 5 108 <a href="guide/005.html">The Parliament of Dreams</a>
95/04/18 6 110 <a href="guide/006.html">Mind War</a>
95/04/25 7 107 <a href="guide/007.html">The War Prayer</a>
95/05/02 8 106 <a href="guide/008.html">And The Sky Full Of Stars</a>
95/05/09 9 113 <a href="guide/009.html">Deathwalker</a>
95/05/16 10 105 <a href="guide/010.html">Believers</a>
95/05/23 11 111 <a href="guide/011.html">Survivors</a>
95/05/30 12 114 <a href="guide/012.html">By Any Means Necessary</a>
95/06/06 13 116 <a href="guide/013.html">Signs and Portents</a>
95/06/13 14 119 <a href="guide/014.html">TKO</a>
95/06/20 15 109 <a href="guide/015.html">Grail</a>
95/06/27 16 122 <a href="guide/016.html">Eyes</a>
95/07/04 17 115 <a href="guide/017.html">Legacies</a>
95/07/11 18 120 <a href="guide/018.html">A Voice in the Wilderness part 1</a>
95/07/18 19 121 <a href="guide/019.html">A Voice in the Wilderness part 2</a>
95/07/25 20 118 <a href="guide/020.html">Babylon Squared</a>
95/08/01 21 117 <a href="guide/021.html">The Quality of Mercy</a>
95/08/08 22 112 <a href="guide/022.html">Chrysalis</a></pre>
<pre>
</pre>
<p nowrap>
<nobr><a href="/lurk/lurker.html"><img
align=bottom border=0
width=64 height=24 src="/lurk/nav/foot-station.gif"
alt="[Home] "></a><a
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</nobr>
<h5>
Last update:
August 10, 1997
</h5>
</body>
</html>

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