linux/drivers/video/fbdev/core/fb_fillrect.h

280 lines
7.8 KiB
C

/* SPDX-License-Identifier: GPL-2.0-only
*
* Generic bit area filler and twister engine for packed pixel framebuffers
*
* Rewritten by:
* Copyright (C) 2025 Zsolt Kajtar (soci@c64.rulez.org)
*
* Based on earlier work of:
* Copyright (C) 2000 James Simmons (jsimmons@linux-fbdev.org)
* Michal Januszewski <spock@gentoo.org>
* Anton Vorontsov <avorontsov@ru.mvista.com>
* Pavel Pisa <pisa@cmp.felk.cvut.cz>
* Antonino A. Daplas <adaplas@gmail.com>
* Geert Uytterhoeven
* and others
*
* NOTES:
*
* Handles native and foreign byte order on both endians, standard and
* reverse pixel order in a byte (<8 BPP), word length of 32/64 bits,
* bits per pixel from 1 to the word length. Handles line lengths at byte
* granularity while maintaining aligned accesses.
*
* Optimized path for power of two bits per pixel modes.
*/
#include "fb_draw.h"
/* inverts bits at a given offset */
static inline void fb_invert_offset(unsigned long pat, int offset, const struct fb_address *dst)
{
fb_write_offset(fb_read_offset(offset, dst) ^ pat, offset, dst);
}
/* state for pattern generator and whether swapping is necessary */
struct fb_pattern {
unsigned long pixels;
int left, right;
struct fb_reverse reverse;
};
/* used to get the pattern in native order */
static unsigned long fb_pattern_get(struct fb_pattern *pattern)
{
return pattern->pixels;
}
/* used to get the pattern in reverse order */
static unsigned long fb_pattern_get_reverse(struct fb_pattern *pattern)
{
return swab_long(pattern->pixels);
}
/* next static pattern */
static void fb_pattern_static(struct fb_pattern *pattern)
{
/* nothing to do */
}
/* next rotating pattern */
static void fb_pattern_rotate(struct fb_pattern *pattern)
{
pattern->pixels = fb_left(pattern->pixels, pattern->left)
| fb_right(pattern->pixels, pattern->right);
}
#define FB_PAT(i) (((1UL<<(BITS_PER_LONG-1)/(i)*(i))/((1<<(i))-1)<<(i))|1)
/* create the filling pattern from a given color */
static unsigned long pixel_to_pat(int bpp, u32 color)
{
static const unsigned long mulconst[BITS_PER_LONG/4] = {
0, ~0UL, FB_PAT(2), FB_PAT(3),
FB_PAT(4), FB_PAT(5), FB_PAT(6), FB_PAT(7),
#if BITS_PER_LONG == 64
FB_PAT(8), FB_PAT(9), FB_PAT(10), FB_PAT(11),
FB_PAT(12), FB_PAT(13), FB_PAT(14), FB_PAT(15),
#endif
};
unsigned long pattern;
switch (bpp) {
case 0 ... BITS_PER_LONG/4-1:
pattern = mulconst[bpp] * color;
break;
case BITS_PER_LONG/4 ... BITS_PER_LONG/2-1:
pattern = color;
pattern = pattern | pattern << bpp;
pattern = pattern | pattern << bpp*2;
break;
case BITS_PER_LONG/2 ... BITS_PER_LONG-1:
pattern = color;
pattern = pattern | pattern << bpp;
break;
default:
return color;
}
#ifndef __LITTLE_ENDIAN
pattern <<= (BITS_PER_LONG % bpp);
pattern |= pattern >> bpp;
#endif
return pattern;
}
/* overwrite bits according to a pattern in a line */
static __always_inline void bitfill(const struct fb_address *dst,
struct fb_pattern *pattern,
unsigned long (*get)(struct fb_pattern *pattern),
void (*rotate)(struct fb_pattern *pattern),
int end)
{
unsigned long first, last;
end += dst->bits;
first = fb_pixel_mask(dst->bits, pattern->reverse);
last = ~fb_pixel_mask(end & (BITS_PER_LONG-1), pattern->reverse);
if (end <= BITS_PER_LONG) {
last = last ? (last & first) : first;
first = get(pattern);
if (last == ~0UL)
fb_write_offset(first, 0, dst);
else if (last)
fb_modify_offset(first, last, 0, dst);
} else {
int offset = first != ~0UL;
if (offset) {
fb_modify_offset(get(pattern), first, 0, dst);
rotate(pattern);
}
end /= BITS_PER_LONG;
for (; offset + 4 <= end; offset += 4) {
fb_write_offset(get(pattern), offset + 0, dst);
rotate(pattern);
fb_write_offset(get(pattern), offset + 1, dst);
rotate(pattern);
fb_write_offset(get(pattern), offset + 2, dst);
rotate(pattern);
fb_write_offset(get(pattern), offset + 3, dst);
rotate(pattern);
}
while (offset < end) {
fb_write_offset(get(pattern), offset++, dst);
rotate(pattern);
}
if (last)
fb_modify_offset(get(pattern), last, offset, dst);
}
}
/* inverts bits according to a pattern in a line */
static __always_inline void bitinvert(const struct fb_address *dst,
struct fb_pattern *pattern,
unsigned long (*get)(struct fb_pattern *pattern),
void (*rotate)(struct fb_pattern *pattern),
int end)
{
unsigned long first, last;
int offset;
end += dst->bits;
first = fb_pixel_mask(dst->bits, pattern->reverse);
last = ~fb_pixel_mask(end & (BITS_PER_LONG-1), pattern->reverse);
if (end <= BITS_PER_LONG) {
offset = 0;
last = last ? (last & first) : first;
} else {
offset = first != ~0UL;
if (offset) {
first &= get(pattern);
if (first)
fb_invert_offset(first, 0, dst);
rotate(pattern);
}
end /= BITS_PER_LONG;
for (; offset + 4 <= end; offset += 4) {
fb_invert_offset(get(pattern), offset + 0, dst);
rotate(pattern);
fb_invert_offset(get(pattern), offset + 1, dst);
rotate(pattern);
fb_invert_offset(get(pattern), offset + 2, dst);
rotate(pattern);
fb_invert_offset(get(pattern), offset + 3, dst);
rotate(pattern);
}
while (offset < end) {
fb_invert_offset(get(pattern), offset++, dst);
rotate(pattern);
}
}
last &= get(pattern);
if (last)
fb_invert_offset(last, offset, dst);
}
/* pattern doesn't change. 1, 2, 4, 8, 16, 32, 64 bpp */
static inline void fb_fillrect_static(const struct fb_fillrect *rect, int bpp,
struct fb_address *dst, struct fb_pattern *pattern,
unsigned int bits_per_line)
{
u32 height = rect->height;
int width = rect->width * bpp;
if (bpp > 8 && pattern->reverse.byte)
pattern->pixels = swab_long(pattern->pixels);
if (rect->rop == ROP_XOR)
while (height--) {
bitinvert(dst, pattern, fb_pattern_get, fb_pattern_static, width);
fb_address_forward(dst, bits_per_line);
}
else
while (height--) {
bitfill(dst, pattern, fb_pattern_get, fb_pattern_static, width);
fb_address_forward(dst, bits_per_line);
}
}
/* rotate pattern to the correct position */
static inline unsigned long fb_rotate(unsigned long pattern, int shift, int bpp)
{
shift %= bpp;
return fb_right(pattern, shift) | fb_left(pattern, bpp - shift);
}
/* rotating pattern, for example 24 bpp */
static __always_inline void fb_fillrect_rotating(const struct fb_fillrect *rect,
int bpp, struct fb_address *dst,
struct fb_pattern *pattern,
unsigned long (*get)(struct fb_pattern *pattern),
unsigned int bits_per_line)
{
unsigned long pat = pattern->pixels;
u32 height = rect->height;
int width = rect->width * bpp;
if (rect->rop == ROP_XOR)
while (height--) {
pattern->pixels = fb_rotate(pat, dst->bits, bpp);
bitinvert(dst, pattern, get, fb_pattern_rotate, width);
fb_address_forward(dst, bits_per_line);
}
else
while (height--) {
pattern->pixels = fb_rotate(pat, dst->bits, bpp);
bitfill(dst, pattern, get, fb_pattern_rotate, width);
fb_address_forward(dst, bits_per_line);
}
}
static inline void fb_fillrect(struct fb_info *p, const struct fb_fillrect *rect)
{
int bpp = p->var.bits_per_pixel;
unsigned int bits_per_line = BYTES_TO_BITS(p->fix.line_length);
const u32 *palette = fb_palette(p);
struct fb_address dst = fb_address_init(p);
struct fb_pattern pattern;
fb_address_forward(&dst, rect->dy * bits_per_line + rect->dx * bpp);
pattern.pixels = pixel_to_pat(bpp, palette ? palette[rect->color] : rect->color);
pattern.reverse = fb_reverse_init(p);
pattern.left = BITS_PER_LONG % bpp;
if (pattern.left) {
pattern.right = bpp - pattern.left;
if (pattern.reverse.byte)
fb_fillrect_rotating(rect, bpp, &dst, &pattern,
fb_pattern_get_reverse, bits_per_line);
else
fb_fillrect_rotating(rect, bpp, &dst, &pattern,
fb_pattern_get, bits_per_line);
} else
fb_fillrect_static(rect, bpp, &dst, &pattern, bits_per_line);
}