mirror of https://github.com/torvalds/linux.git
279 lines
7.6 KiB
C
279 lines
7.6 KiB
C
// SPDX-License-Identifier: GPL-2.0-only
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/*
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* Helper functions for overlay objects on touchscreens
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*
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* Copyright (c) 2023 Javier Carrasco <javier.carrasco@wolfvision.net>
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*/
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#include <linux/export.h>
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#include <linux/input.h>
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#include <linux/input/mt.h>
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#include <linux/input/touch-overlay.h>
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#include <linux/list.h>
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#include <linux/module.h>
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#include <linux/property.h>
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struct touch_overlay_segment {
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struct list_head list;
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u32 x_origin;
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u32 y_origin;
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u32 x_size;
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u32 y_size;
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u32 key;
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bool pressed;
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int slot;
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};
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static int touch_overlay_get_segment(struct fwnode_handle *segment_node,
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struct touch_overlay_segment *segment,
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struct input_dev *input)
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{
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int error;
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error = fwnode_property_read_u32(segment_node, "x-origin",
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&segment->x_origin);
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if (error)
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return error;
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error = fwnode_property_read_u32(segment_node, "y-origin",
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&segment->y_origin);
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if (error)
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return error;
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error = fwnode_property_read_u32(segment_node, "x-size",
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&segment->x_size);
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if (error)
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return error;
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error = fwnode_property_read_u32(segment_node, "y-size",
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&segment->y_size);
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if (error)
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return error;
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error = fwnode_property_read_u32(segment_node, "linux,code",
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&segment->key);
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if (!error)
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input_set_capability(input, EV_KEY, segment->key);
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else if (error != -EINVAL)
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return error;
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return 0;
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}
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/**
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* touch_overlay_map - map overlay objects from the device tree and set
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* key capabilities if buttons are defined.
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* @list: pointer to the list that will hold the segments
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* @input: pointer to the already allocated input_dev
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*
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* Returns 0 on success and error number otherwise.
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*
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* If buttons are defined, key capabilities are set accordingly.
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*/
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int touch_overlay_map(struct list_head *list, struct input_dev *input)
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{
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struct fwnode_handle *fw_segment;
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struct device *dev = input->dev.parent;
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struct touch_overlay_segment *segment;
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int error;
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struct fwnode_handle *overlay __free(fwnode_handle) =
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device_get_named_child_node(dev, "touch-overlay");
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if (!overlay)
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return 0;
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fwnode_for_each_available_child_node(overlay, fw_segment) {
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segment = devm_kzalloc(dev, sizeof(*segment), GFP_KERNEL);
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if (!segment) {
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fwnode_handle_put(fw_segment);
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return -ENOMEM;
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}
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error = touch_overlay_get_segment(fw_segment, segment, input);
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if (error) {
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fwnode_handle_put(fw_segment);
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return error;
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}
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list_add_tail(&segment->list, list);
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}
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return 0;
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}
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EXPORT_SYMBOL(touch_overlay_map);
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/**
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* touch_overlay_get_touchscreen_abs - get abs size from the touchscreen area.
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* @list: pointer to the list that holds the segments
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* @x: horizontal abs
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* @y: vertical abs
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*/
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void touch_overlay_get_touchscreen_abs(struct list_head *list, u16 *x, u16 *y)
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{
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struct touch_overlay_segment *segment;
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struct list_head *ptr;
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list_for_each(ptr, list) {
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segment = list_entry(ptr, struct touch_overlay_segment, list);
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if (!segment->key) {
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*x = segment->x_size - 1;
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*y = segment->y_size - 1;
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break;
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}
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}
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}
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EXPORT_SYMBOL(touch_overlay_get_touchscreen_abs);
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static bool touch_overlay_segment_event(struct touch_overlay_segment *seg,
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struct input_mt_pos *pos)
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{
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if (pos->x >= seg->x_origin && pos->x < (seg->x_origin + seg->x_size) &&
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pos->y >= seg->y_origin && pos->y < (seg->y_origin + seg->y_size))
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return true;
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return false;
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}
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/**
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* touch_overlay_mapped_touchscreen - check if a touchscreen area is mapped
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* @list: pointer to the list that holds the segments
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*
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* Returns true if a touchscreen area is mapped or false otherwise.
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*/
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bool touch_overlay_mapped_touchscreen(struct list_head *list)
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{
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struct touch_overlay_segment *segment;
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struct list_head *ptr;
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list_for_each(ptr, list) {
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segment = list_entry(ptr, struct touch_overlay_segment, list);
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if (!segment->key)
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return true;
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}
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return false;
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}
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EXPORT_SYMBOL(touch_overlay_mapped_touchscreen);
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static bool touch_overlay_event_on_ts(struct list_head *list,
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struct input_mt_pos *pos)
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{
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struct touch_overlay_segment *segment;
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struct list_head *ptr;
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list_for_each(ptr, list) {
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segment = list_entry(ptr, struct touch_overlay_segment, list);
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if (segment->key)
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continue;
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if (touch_overlay_segment_event(segment, pos)) {
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pos->x -= segment->x_origin;
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pos->y -= segment->y_origin;
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return true;
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}
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/* ignore touch events outside the defined area */
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return false;
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}
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return true;
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}
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static bool touch_overlay_button_event(struct input_dev *input,
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struct touch_overlay_segment *segment,
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struct input_mt_pos *pos, int slot)
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{
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struct input_mt *mt = input->mt;
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struct input_mt_slot *s = &mt->slots[slot];
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bool button_contact = touch_overlay_segment_event(segment, pos);
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if (segment->slot == slot && segment->pressed) {
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/* sliding out of the button releases it */
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if (!button_contact) {
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input_report_key(input, segment->key, false);
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segment->pressed = false;
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/* keep available for a possible touch event */
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return false;
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}
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/* ignore sliding on the button while pressed */
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s->frame = mt->frame;
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return true;
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} else if (button_contact) {
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input_report_key(input, segment->key, true);
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s->frame = mt->frame;
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segment->slot = slot;
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segment->pressed = true;
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return true;
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}
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return false;
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}
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/**
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* touch_overlay_sync_frame - update the status of the segments and report
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* buttons whose tracked slot is unused.
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* @list: pointer to the list that holds the segments
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* @input: pointer to the input device associated to the contact
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*/
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void touch_overlay_sync_frame(struct list_head *list, struct input_dev *input)
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{
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struct touch_overlay_segment *segment;
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struct input_mt *mt = input->mt;
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struct input_mt_slot *s;
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struct list_head *ptr;
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list_for_each(ptr, list) {
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segment = list_entry(ptr, struct touch_overlay_segment, list);
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if (!segment->key)
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continue;
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s = &mt->slots[segment->slot];
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if (!input_mt_is_used(mt, s) && segment->pressed) {
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input_report_key(input, segment->key, false);
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segment->pressed = false;
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}
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}
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}
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EXPORT_SYMBOL(touch_overlay_sync_frame);
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/**
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* touch_overlay_process_contact - process contacts according to the overlay
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* mapping. This function acts as a filter to release the calling driver
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* from the contacts that are either related to overlay buttons or out of the
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* overlay touchscreen area, if defined.
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* @list: pointer to the list that holds the segments
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* @input: pointer to the input device associated to the contact
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* @pos: pointer to the contact position
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* @slot: slot associated to the contact (0 if multitouch is not supported)
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*
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* Returns true if the contact was processed (reported for valid key events
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* and dropped for contacts outside the overlay touchscreen area) or false
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* if the contact must be processed by the caller. In that case this function
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* shifts the (x,y) coordinates to the overlay touchscreen axis if required.
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*/
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bool touch_overlay_process_contact(struct list_head *list,
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struct input_dev *input,
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struct input_mt_pos *pos, int slot)
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{
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struct touch_overlay_segment *segment;
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struct list_head *ptr;
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/*
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* buttons must be prioritized over overlay touchscreens to account for
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* overlappings e.g. a button inside the touchscreen area.
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*/
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list_for_each(ptr, list) {
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segment = list_entry(ptr, struct touch_overlay_segment, list);
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if (segment->key &&
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touch_overlay_button_event(input, segment, pos, slot))
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return true;
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}
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/*
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* valid contacts on the overlay touchscreen are left for the client
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* to be processed/reported according to its (possibly) unique features.
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*/
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return !touch_overlay_event_on_ts(list, pos);
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}
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EXPORT_SYMBOL(touch_overlay_process_contact);
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MODULE_LICENSE("GPL");
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MODULE_DESCRIPTION("Helper functions for overlay objects on touch devices");
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