drm/i915/gvt: fix typos in i915/gvt files

Fix all typos in files under drm/i915/gvt reported by codespell tool.

v2: Correct comment styling. <Krzysztof Niemiec>

Signed-off-by: Nitin Gote <nitin.r.gote@intel.com>
Reviewed-by: Krzysztof Niemiec <krzysztof.niemiec@intel.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20250120081517.3237326-3-nitin.r.gote@intel.com
Signed-off-by: Rodrigo Vivi <rodrigo.vivi@intel.com>
This commit is contained in:
Nitin Gote 2025-01-20 13:45:11 +05:30 committed by Rodrigo Vivi
parent c156ef573e
commit 61d9f02893
No known key found for this signature in database
GPG Key ID: FA625F640EEB13CA
10 changed files with 32 additions and 28 deletions

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@ -1906,7 +1906,7 @@ static int perform_bb_shadow(struct parser_exec_state *s)
s->vgpu->gtt.ggtt_mm : s->workload->shadow_mm;
unsigned long start_offset = 0;
/* get the start gm address of the batch buffer */
/* Get the start gm address of the batch buffer */
gma = get_gma_bb_from_cmd(s, 1);
if (gma == INTEL_GVT_INVALID_ADDR)
return -EFAULT;
@ -1921,15 +1921,16 @@ static int perform_bb_shadow(struct parser_exec_state *s)
bb->ppgtt = (s->buf_addr_type == GTT_BUFFER) ? false : true;
/* the start_offset stores the batch buffer's start gma's
* offset relative to page boundary. so for non-privileged batch
/*
* The start_offset stores the batch buffer's start gma's
* offset relative to page boundary. So for non-privileged batch
* buffer, the shadowed gem object holds exactly the same page
* layout as original gem object. This is for the convience of
* layout as original gem object. This is for the convenience of
* replacing the whole non-privilged batch buffer page to this
* shadowed one in PPGTT at the same gma address. (this replacing
* shadowed one in PPGTT at the same gma address. (This replacing
* action is not implemented yet now, but may be necessary in
* future).
* for prileged batch buffer, we just change start gma address to
* For prileged batch buffer, we just change start gma address to
* that of shadowed page.
*/
if (bb->ppgtt)
@ -1976,7 +1977,7 @@ static int perform_bb_shadow(struct parser_exec_state *s)
/*
* ip_va saves the virtual address of the shadow batch buffer, while
* ip_gma saves the graphics address of the original batch buffer.
* As the shadow batch buffer is just a copy from the originial one,
* As the shadow batch buffer is just a copy from the original one,
* it should be right to use shadow batch buffer'va and original batch
* buffer's gma in pair. After all, we don't want to pin the shadow
* buffer here (too early).

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@ -436,7 +436,7 @@ int intel_vgpu_query_plane(struct intel_vgpu *vgpu, void *args)
dmabuf_obj_get(dmabuf_obj);
}
ret = 0;
gvt_dbg_dpy("vgpu%d: re-use dmabuf_obj ref %d, id %d\n",
gvt_dbg_dpy("vgpu%d: reuse dmabuf_obj ref %d, id %d\n",
vgpu->id, kref_read(&dmabuf_obj->kref),
gfx_plane_info->dmabuf_id);
mutex_unlock(&vgpu->dmabuf_lock);

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@ -298,7 +298,7 @@ static int gmbus3_mmio_read(struct intel_vgpu *vgpu, unsigned int offset,
int byte_count = byte_left;
u32 reg_data = 0;
/* Data can only be recevied if previous settings correct */
/* Data can only be received if previous settings correct */
if (vgpu_vreg_t(vgpu, PCH_GMBUS1) & GMBUS_SLAVE_READ) {
if (byte_left <= 0) {
memcpy(p_data, &vgpu_vreg(vgpu, offset), bytes);

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@ -1193,7 +1193,7 @@ static int ppgtt_populate_shadow_entry(struct intel_vgpu *vgpu,
gvt_vdbg_mm("shadow 64K gtt entry\n");
/*
* The layout of 64K page is special, the page size is
* controlled by uper PDE. To be simple, we always split
* controlled by upper PDE. To be simple, we always split
* 64K page to smaller 4K pages in shadow PT.
*/
return split_64KB_gtt_entry(vgpu, spt, index, &se);

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@ -452,8 +452,10 @@ void intel_vgpu_free_resource(struct intel_vgpu *vgpu);
void intel_vgpu_write_fence(struct intel_vgpu *vgpu,
u32 fence, u64 value);
/* Macros for easily accessing vGPU virtual/shadow register.
Explicitly seperate use for typed MMIO reg or real offset.*/
/*
* Macros for easily accessing vGPU virtual/shadow register.
* Explicitly separate use for typed MMIO reg or real offset.
*/
#define vgpu_vreg_t(vgpu, reg) \
(*(u32 *)(vgpu->mmio.vreg + i915_mmio_reg_offset(reg)))
#define vgpu_vreg(vgpu, offset) \
@ -696,7 +698,7 @@ static inline void intel_gvt_mmio_set_cmd_write_patch(
* @offset: register offset
*
* Returns:
* True if GPU commmand write to an MMIO should be patched
* True if GPU command write to an MMIO should be patched.
*/
static inline bool intel_gvt_mmio_is_cmd_write_patch(
struct intel_gvt *gvt, unsigned int offset)

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@ -689,11 +689,11 @@ static void vgpu_update_refresh_rate(struct intel_vgpu *vgpu)
u32 new_rate = 0;
u32 *old_rate = &(intel_vgpu_port(vgpu, vgpu->display.port_num)->vrefresh_k);
/* Calcuate pixel clock by (ls_clk * M / N) */
/* Calculate pixel clock by (ls_clk * M / N) */
pixel_clk = div_u64(mul_u32_u32(link_m, dp_br), link_n);
pixel_clk *= MSEC_PER_SEC;
/* Calcuate refresh rate by (pixel_clk / (h_total * v_total)) */
/* Calculate refresh rate by (pixel_clk / (h_total * v_total)) */
new_rate = DIV64_U64_ROUND_CLOSEST(mul_u64_u32_shr(pixel_clk, MSEC_PER_SEC, 0), mul_u32_u32(htotal + 1, vtotal + 1));
if (*old_rate != new_rate)
@ -2001,7 +2001,7 @@ static int elsp_mmio_write(struct intel_vgpu *vgpu, unsigned int offset,
* vGPU reset, it's set on D0->D3 on PCI config write, and cleared after
* vGPU reset if in resuming.
* In S0ix exit, the device power state also transite from D3 to D0 as
* S3 resume, but no vGPU reset (triggered by QEMU devic model). After
* S3 resume, but no vGPU reset (triggered by QEMU device model). After
* S0ix exit, all engines continue to work. However the d3_entered
* remains set which will break next vGPU reset logic (miss the expected
* PPGTT invalidation).

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@ -142,7 +142,7 @@ static int gvt_pin_guest_page(struct intel_vgpu *vgpu, unsigned long gfn,
int ret;
/*
* We pin the pages one-by-one to avoid allocating a big arrary
* We pin the pages one-by-one to avoid allocating a big array
* on stack to hold pfns.
*/
for (npage = 0; npage < total_pages; npage++) {

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@ -53,7 +53,7 @@ struct engine_mmio {
u32 value;
};
/* Raw offset is appened to each line for convenience. */
/* Raw offset is append to each line for convenience. */
static struct engine_mmio gen8_engine_mmio_list[] __cacheline_aligned = {
{RCS0, RING_MODE_GEN7(RENDER_RING_BASE), 0xffff, false}, /* 0x229c */
{RCS0, GEN9_CTX_PREEMPT_REG, 0x0, false}, /* 0x2248 */
@ -576,8 +576,8 @@ void intel_gvt_switch_mmio(struct intel_vgpu *pre,
/**
* We are using raw mmio access wrapper to improve the
* performace for batch mmio read/write, so we need
* handle forcewake mannually.
* performance for batch mmio read/write, so we need
* handle forcewake manually.
*/
intel_uncore_forcewake_get(engine->uncore, FORCEWAKE_ALL);
switch_mmio(pre, next, engine);

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@ -77,7 +77,7 @@ static void update_shadow_pdps(struct intel_vgpu_workload *workload)
}
/*
* when populating shadow ctx from guest, we should not overrride oa related
* When populating shadow ctx from guest, we should not override oa related
* registers, so that they will not be overlapped by guest oa configs. Thus
* made it possible to capture oa data from host for both host and guests.
*/
@ -528,9 +528,10 @@ static int prepare_shadow_batch_buffer(struct intel_vgpu_workload *workload)
int ret;
list_for_each_entry(bb, &workload->shadow_bb, list) {
/* For privilge batch buffer and not wa_ctx, the bb_start_cmd_va
/*
* For privilege batch buffer and not wa_ctx, the bb_start_cmd_va
* is only updated into ring_scan_buffer, not real ring address
* allocated in later copy_workload_to_ring_buffer. pls be noted
* allocated in later copy_workload_to_ring_buffer. Please be noted
* shadow_ring_buffer_va is now pointed to real ring buffer va
* in copy_workload_to_ring_buffer.
*/
@ -546,7 +547,7 @@ static int prepare_shadow_batch_buffer(struct intel_vgpu_workload *workload)
* here, rather than switch to shadow bb's gma
* address, we directly use original batch buffer's
* gma address, and send original bb to hardware
* directly
* directly.
*/
if (!bb->ppgtt) {
i915_gem_ww_ctx_init(&ww, false);
@ -1774,7 +1775,7 @@ intel_vgpu_create_workload(struct intel_vgpu *vgpu,
}
/**
* intel_vgpu_queue_workload - Qeue a vGPU workload
* intel_vgpu_queue_workload - Queue a vGPU workload
* @workload: the workload to queue in
*/
void intel_vgpu_queue_workload(struct intel_vgpu_workload *workload)

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@ -78,7 +78,7 @@ void populate_pvinfo_page(struct intel_vgpu *vgpu)
* vGPU type name is defined as GVTg_Vx_y which contains the physical GPU
* generation type (e.g V4 as BDW server, V5 as SKL server).
*
* Depening on the physical SKU resource, we might see vGPU types like
* Depending on the physical SKU resource, we might see vGPU types like
* GVTg_V4_8, GVTg_V4_4, GVTg_V4_2, etc. We can create different types of
* vGPU on same physical GPU depending on available resource. Each vGPU
* type will have a different number of avail_instance to indicate how
@ -417,7 +417,7 @@ int intel_gvt_create_vgpu(struct intel_vgpu *vgpu,
* the whole vGPU to default state as when it is created. This vGPU function
* is required both for functionary and security concerns.The ultimate goal
* of vGPU FLR is that reuse a vGPU instance by virtual machines. When we
* assign a vGPU to a virtual machine we must isse such reset first.
* assign a vGPU to a virtual machine we must issue such reset first.
*
* Full GT Reset and Per-Engine GT Reset are soft reset flow for GPU engines
* (Render, Blitter, Video, Video Enhancement). It is defined by GPU Spec.
@ -428,7 +428,7 @@ int intel_gvt_create_vgpu(struct intel_vgpu *vgpu,
*
* The parameter dev_level is to identify if we will do DMLR or GT reset.
* The parameter engine_mask is to specific the engines that need to be
* resetted. If value ALL_ENGINES is given for engine_mask, it means
* reset. If value ALL_ENGINES is given for engine_mask, it means
* the caller requests a full GT reset that we will reset all virtual
* GPU engines. For FLR, engine_mask is ignored.
*/