Added Invoke-ReflectivePEInjection

Another awesome addition from Joe Bialek. Invoke-ReflectivePEInjection
is a vast improvement over Invoke-ReflectiveDllInjection. It adds the
following features:

* Now supports loading exe files in memory
* Supports reflective dll injection into a remote process
* Additional sample Visual Studio solutions
This commit is contained in:
Matt Graeber 2013-05-31 19:35:26 -04:00
parent 6e5338c8a3
commit dfec277813
56 changed files with 4246 additions and 1551 deletions

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@ -74,7 +74,7 @@ ModuleList = @(@{ModuleName = 'CodeExecution'; ModuleVersion = '1.0.0.0'; GUID =
# List of all files packaged with this module
FileList = 'CodeExecution.psm1', 'CodeExecution.psd1', 'Invoke-Shellcode.ps1', 'Invoke-DllInjection.ps1',
'Invoke-ShellcodeMSIL.ps1', 'Invoke-ReflectiveDllInjection.ps1', 'Watch-BlueScreen.ps1', 'Usage.md'
'Invoke-ShellcodeMSIL.ps1', 'Invoke-ReflectivePEInjection.ps1', 'Watch-BlueScreen.ps1', 'Usage.md'
# Private data to pass to the module specified in RootModule/ModuleToProcess
# PrivateData = ''

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@ -1,3 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
</Project>

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@ -0,0 +1,26 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DemoDLL_RemoteProcess", "DemoDLL_RemoteProcess\DemoDLL_RemoteProcess.vcxproj", "{3C031A7E-A99B-465E-ADF0-1350A94F1F5D}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Debug|x64 = Debug|x64
Release|Win32 = Release|Win32
Release|x64 = Release|x64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{3C031A7E-A99B-465E-ADF0-1350A94F1F5D}.Debug|Win32.ActiveCfg = Debug|Win32
{3C031A7E-A99B-465E-ADF0-1350A94F1F5D}.Debug|Win32.Build.0 = Debug|Win32
{3C031A7E-A99B-465E-ADF0-1350A94F1F5D}.Debug|x64.ActiveCfg = Debug|x64
{3C031A7E-A99B-465E-ADF0-1350A94F1F5D}.Debug|x64.Build.0 = Debug|x64
{3C031A7E-A99B-465E-ADF0-1350A94F1F5D}.Release|Win32.ActiveCfg = Release|Win32
{3C031A7E-A99B-465E-ADF0-1350A94F1F5D}.Release|Win32.Build.0 = Release|Win32
{3C031A7E-A99B-465E-ADF0-1350A94F1F5D}.Release|x64.ActiveCfg = Release|x64
{3C031A7E-A99B-465E-ADF0-1350A94F1F5D}.Release|x64.Build.0 = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

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@ -0,0 +1,19 @@
// DemoDLL_RemoteProcess.cpp : Defines the exported functions for the DLL application.
//
#include "stdafx.h"
using namespace std;
extern "C" __declspec( dllexport ) void VoidFunc();
extern "C" __declspec( dllexport ) void VoidFunc()
{
ofstream myfile;
_mkdir("c:\\ReflectiveLoaderTest");
myfile.open ("c:\\ReflectiveLoaderTest\\DllVoidFunction.txt");
myfile << "Dll Void function successfully called.\n";
myfile.close();
return;
}

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@ -0,0 +1,174 @@
<?xml version="1.0" encoding="utf-8"?>
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<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
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<ProjectGuid>{3C031A7E-A99B-465E-ADF0-1350A94F1F5D}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
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<LinkIncremental>true</LinkIncremental>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
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<SDLCheck>true</SDLCheck>
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<Link>
<SubSystem>Windows</SubSystem>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<PrecompiledHeader>Use</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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<Link>
<SubSystem>Windows</SubSystem>
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<ClCompile>
<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>Use</PrecompiledHeader>
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<ItemGroup>
<Text Include="ReadMe.txt" />
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<ItemGroup>
<ClInclude Include="stdafx.h" />
<ClInclude Include="targetver.h" />
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<ClCompile Include="dllmain.cpp">
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<ImportGroup Label="ExtensionTargets">
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@ -0,0 +1,39 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Filter Include="Source Files">
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<ItemGroup>
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<Filter>Header Files</Filter>
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<ClInclude Include="targetver.h">
<Filter>Header Files</Filter>
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<ItemGroup>
<ClCompile Include="stdafx.cpp">
<Filter>Source Files</Filter>
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<ClCompile Include="DemoDLL_RemoteProcess.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="dllmain.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
</Project>

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@ -0,0 +1,48 @@
========================================================================
DYNAMIC LINK LIBRARY : DemoDLL_RemoteProcess Project Overview
========================================================================
AppWizard has created this DemoDLL_RemoteProcess DLL for you.
This file contains a summary of what you will find in each of the files that
make up your DemoDLL_RemoteProcess application.
DemoDLL_RemoteProcess.vcxproj
This is the main project file for VC++ projects generated using an Application Wizard.
It contains information about the version of Visual C++ that generated the file, and
information about the platforms, configurations, and project features selected with the
Application Wizard.
DemoDLL_RemoteProcess.vcxproj.filters
This is the filters file for VC++ projects generated using an Application Wizard.
It contains information about the association between the files in your project
and the filters. This association is used in the IDE to show grouping of files with
similar extensions under a specific node (for e.g. ".cpp" files are associated with the
"Source Files" filter).
DemoDLL_RemoteProcess.cpp
This is the main DLL source file.
When created, this DLL does not export any symbols. As a result, it
will not produce a .lib file when it is built. If you wish this project
to be a project dependency of some other project, you will either need to
add code to export some symbols from the DLL so that an export library
will be produced, or you can set the Ignore Input Library property to Yes
on the General propert page of the Linker folder in the project's Property
Pages dialog box.
/////////////////////////////////////////////////////////////////////////////
Other standard files:
StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named DemoDLL_RemoteProcess.pch and a precompiled types file named StdAfx.obj.
/////////////////////////////////////////////////////////////////////////////
Other notes:
AppWizard uses "TODO:" comments to indicate parts of the source code you
should add to or customize.
/////////////////////////////////////////////////////////////////////////////

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@ -0,0 +1,28 @@
// dllmain.cpp : Defines the entry point for the DLL application.
#include "stdafx.h"
using namespace std;
BOOL APIENTRY DllMain( HMODULE hModule,
DWORD ul_reason_for_call,
LPVOID lpReserved
)
{
ofstream myfile;
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
_mkdir("c:\\ReflectiveLoaderTest");
myfile.open ("c:\\ReflectiveLoaderTest\\DllMain.txt");
myfile << "DllMain successfully called.\n";
myfile.close();
break;
case DLL_THREAD_ATTACH:
case DLL_THREAD_DETACH:
case DLL_PROCESS_DETACH:
break;
}
return TRUE;
}

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@ -0,0 +1,8 @@
// stdafx.cpp : source file that includes just the standard includes
// DemoDLL_RemoteProcess.pch will be the pre-compiled header
// stdafx.obj will contain the pre-compiled type information
#include "stdafx.h"
// TODO: reference any additional headers you need in STDAFX.H
// and not in this file

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@ -0,0 +1,19 @@
// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//
#pragma once
#include "targetver.h"
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
// Windows Header Files:
#include <windows.h>
#include <iostream>
#include <fstream>
#include <string.h>
#include <direct.h>
// TODO: reference additional headers your program requires here

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@ -0,0 +1,8 @@
#pragma once
// Including SDKDDKVer.h defines the highest available Windows platform.
// If you wish to build your application for a previous Windows platform, include WinSDKVer.h and
// set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h.
#include <SDKDDKVer.h>

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@ -0,0 +1,36 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DemoExe_MD", "DemoExe_MD\DemoExe_MD.vcxproj", "{F674A5CE-F75F-4035-90AB-46DEBC670282}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DemoExe_MDd", "DemoExe_MDd\DemoExe_MDd.vcxproj", "{18FA8A49-4663-4FD8-9F0B-BD489A385A7B}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Debug|x64 = Debug|x64
Release|Win32 = Release|Win32
Release|x64 = Release|x64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{F674A5CE-F75F-4035-90AB-46DEBC670282}.Debug|Win32.ActiveCfg = Debug|Win32
{F674A5CE-F75F-4035-90AB-46DEBC670282}.Debug|Win32.Build.0 = Debug|Win32
{F674A5CE-F75F-4035-90AB-46DEBC670282}.Debug|x64.ActiveCfg = Debug|x64
{F674A5CE-F75F-4035-90AB-46DEBC670282}.Debug|x64.Build.0 = Debug|x64
{F674A5CE-F75F-4035-90AB-46DEBC670282}.Release|Win32.ActiveCfg = Release|Win32
{F674A5CE-F75F-4035-90AB-46DEBC670282}.Release|Win32.Build.0 = Release|Win32
{F674A5CE-F75F-4035-90AB-46DEBC670282}.Release|x64.ActiveCfg = Release|x64
{F674A5CE-F75F-4035-90AB-46DEBC670282}.Release|x64.Build.0 = Release|x64
{18FA8A49-4663-4FD8-9F0B-BD489A385A7B}.Debug|Win32.ActiveCfg = Debug|Win32
{18FA8A49-4663-4FD8-9F0B-BD489A385A7B}.Debug|Win32.Build.0 = Debug|Win32
{18FA8A49-4663-4FD8-9F0B-BD489A385A7B}.Debug|x64.ActiveCfg = Debug|x64
{18FA8A49-4663-4FD8-9F0B-BD489A385A7B}.Debug|x64.Build.0 = Debug|x64
{18FA8A49-4663-4FD8-9F0B-BD489A385A7B}.Release|Win32.ActiveCfg = Release|Win32
{18FA8A49-4663-4FD8-9F0B-BD489A385A7B}.Release|Win32.Build.0 = Release|Win32
{18FA8A49-4663-4FD8-9F0B-BD489A385A7B}.Release|x64.ActiveCfg = Release|x64
{18FA8A49-4663-4FD8-9F0B-BD489A385A7B}.Release|x64.Build.0 = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

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@ -0,0 +1,26 @@
// DemoExe.cpp : Defines the entry point for the console application.
//
#include "stdafx.h"
#include <iostream>
using namespace std;
int _tmain(int argc, _TCHAR* argv[])
{
printf("Exe loaded! Printing argc and argv\n\n");
printf("Argc: %d\n", argc);
printf("ArgvAddress: %d\n", argv);
for (int i = 0; i < argc; i++)
{
wprintf(L"Argv: %s\n", argv[i]);
}
printf("Exiting exe\n");
return 0;
}

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@ -0,0 +1,162 @@
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<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<Text Include="ReadMe.txt" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="stdafx.h" />
<ClInclude Include="targetver.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="DemoExe_MD.cpp" />
<ClCompile Include="stdafx.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
</ClCompile>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

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@ -0,0 +1,36 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<Text Include="ReadMe.txt" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="stdafx.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="targetver.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="stdafx.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DemoExe_MD.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
</Project>

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@ -0,0 +1,40 @@
========================================================================
CONSOLE APPLICATION : DemoExe_MD Project Overview
========================================================================
AppWizard has created this DemoExe_MD application for you.
This file contains a summary of what you will find in each of the files that
make up your DemoExe_MD application.
DemoExe_MD.vcxproj
This is the main project file for VC++ projects generated using an Application Wizard.
It contains information about the version of Visual C++ that generated the file, and
information about the platforms, configurations, and project features selected with the
Application Wizard.
DemoExe_MD.vcxproj.filters
This is the filters file for VC++ projects generated using an Application Wizard.
It contains information about the association between the files in your project
and the filters. This association is used in the IDE to show grouping of files with
similar extensions under a specific node (for e.g. ".cpp" files are associated with the
"Source Files" filter).
DemoExe_MD.cpp
This is the main application source file.
/////////////////////////////////////////////////////////////////////////////
Other standard files:
StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named DemoExe_MD.pch and a precompiled types file named StdAfx.obj.
/////////////////////////////////////////////////////////////////////////////
Other notes:
AppWizard uses "TODO:" comments to indicate parts of the source code you
should add to or customize.
/////////////////////////////////////////////////////////////////////////////

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@ -0,0 +1,8 @@
// stdafx.cpp : source file that includes just the standard includes
// DemoExe_MD.pch will be the pre-compiled header
// stdafx.obj will contain the pre-compiled type information
#include "stdafx.h"
// TODO: reference any additional headers you need in STDAFX.H
// and not in this file

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@ -0,0 +1,15 @@
// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//
#pragma once
#include "targetver.h"
#include <stdio.h>
#include <tchar.h>
// TODO: reference additional headers your program requires here

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@ -0,0 +1,8 @@
#pragma once
// Including SDKDDKVer.h defines the highest available Windows platform.
// If you wish to build your application for a previous Windows platform, include WinSDKVer.h and
// set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h.
#include <SDKDDKVer.h>

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@ -0,0 +1,26 @@
// DemoExe.cpp : Defines the entry point for the console application.
//
#include "stdafx.h"
#include <iostream>
using namespace std;
int _tmain(int argc, _TCHAR* argv[])
{
printf("Exe loaded! Printing argc and argv\n\n");
printf("Argc: %d\n", argc);
printf("ArgvAddress: %d\n", argv);
for (int i = 0; i < argc; i++)
{
wprintf(L"Argv: %s\n", argv[i]);
}
printf("Exiting exe\n");
return 0;
}

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@ -0,0 +1,160 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{18FA8A49-4663-4FD8-9F0B-BD489A385A7B}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>DemoExe_MDd</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v110</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v110</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v110</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v110</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>Use</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>Use</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<Text Include="ReadMe.txt" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="stdafx.h" />
<ClInclude Include="targetver.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="DemoExe_MDd.cpp" />
<ClCompile Include="stdafx.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
</ClCompile>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

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@ -0,0 +1,36 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<Text Include="ReadMe.txt" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="stdafx.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="targetver.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="stdafx.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DemoExe_MDd.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
</Project>

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@ -0,0 +1,40 @@
========================================================================
CONSOLE APPLICATION : DemoExe_MDd Project Overview
========================================================================
AppWizard has created this DemoExe_MDd application for you.
This file contains a summary of what you will find in each of the files that
make up your DemoExe_MDd application.
DemoExe_MDd.vcxproj
This is the main project file for VC++ projects generated using an Application Wizard.
It contains information about the version of Visual C++ that generated the file, and
information about the platforms, configurations, and project features selected with the
Application Wizard.
DemoExe_MDd.vcxproj.filters
This is the filters file for VC++ projects generated using an Application Wizard.
It contains information about the association between the files in your project
and the filters. This association is used in the IDE to show grouping of files with
similar extensions under a specific node (for e.g. ".cpp" files are associated with the
"Source Files" filter).
DemoExe_MDd.cpp
This is the main application source file.
/////////////////////////////////////////////////////////////////////////////
Other standard files:
StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named DemoExe_MDd.pch and a precompiled types file named StdAfx.obj.
/////////////////////////////////////////////////////////////////////////////
Other notes:
AppWizard uses "TODO:" comments to indicate parts of the source code you
should add to or customize.
/////////////////////////////////////////////////////////////////////////////

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@ -0,0 +1,8 @@
// stdafx.cpp : source file that includes just the standard includes
// DemoExe_MDd.pch will be the pre-compiled header
// stdafx.obj will contain the pre-compiled type information
#include "stdafx.h"
// TODO: reference any additional headers you need in STDAFX.H
// and not in this file

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@ -0,0 +1,15 @@
// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//
#pragma once
#include "targetver.h"
#include <stdio.h>
#include <tchar.h>
// TODO: reference additional headers your program requires here

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@ -0,0 +1,8 @@
#pragma once
// Including SDKDDKVer.h defines the highest available Windows platform.
// If you wish to build your application for a previous Windows platform, include WinSDKVer.h and
// set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h.
#include <SDKDDKVer.h>

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@ -0,0 +1,20 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ExeToInjectInTo", "ExeToInjectInTo\ExeToInjectInTo.vcxproj", "{B9FD99EA-9BD2-4A39-A367-C16B680B41F3}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{B9FD99EA-9BD2-4A39-A367-C16B680B41F3}.Debug|Win32.ActiveCfg = Debug|Win32
{B9FD99EA-9BD2-4A39-A367-C16B680B41F3}.Debug|Win32.Build.0 = Debug|Win32
{B9FD99EA-9BD2-4A39-A367-C16B680B41F3}.Release|Win32.ActiveCfg = Release|Win32
{B9FD99EA-9BD2-4A39-A367-C16B680B41F3}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

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@ -0,0 +1,16 @@
// ExeToInjectInTo.cpp : Defines the entry point for the console application.
//
#include "stdafx.h"
#include <stdio.h>
using namespace std;
int _tmain(int argc, _TCHAR* argv[])
{
printf("Press enter to close.\n");
getchar();
return 0;
}

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@ -0,0 +1,95 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{B9FD99EA-9BD2-4A39-A367-C16B680B41F3}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>ExeToInjectInTo</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v110</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v110</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>Use</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<Text Include="ReadMe.txt" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="stdafx.h" />
<ClInclude Include="targetver.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="ExeToInjectInTo.cpp" />
<ClCompile Include="stdafx.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
</ClCompile>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

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@ -0,0 +1,36 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<Text Include="ReadMe.txt" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="stdafx.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="targetver.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="stdafx.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="ExeToInjectInTo.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
</Project>

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@ -0,0 +1,40 @@
========================================================================
CONSOLE APPLICATION : ExeToInjectInTo Project Overview
========================================================================
AppWizard has created this ExeToInjectInTo application for you.
This file contains a summary of what you will find in each of the files that
make up your ExeToInjectInTo application.
ExeToInjectInTo.vcxproj
This is the main project file for VC++ projects generated using an Application Wizard.
It contains information about the version of Visual C++ that generated the file, and
information about the platforms, configurations, and project features selected with the
Application Wizard.
ExeToInjectInTo.vcxproj.filters
This is the filters file for VC++ projects generated using an Application Wizard.
It contains information about the association between the files in your project
and the filters. This association is used in the IDE to show grouping of files with
similar extensions under a specific node (for e.g. ".cpp" files are associated with the
"Source Files" filter).
ExeToInjectInTo.cpp
This is the main application source file.
/////////////////////////////////////////////////////////////////////////////
Other standard files:
StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named ExeToInjectInTo.pch and a precompiled types file named StdAfx.obj.
/////////////////////////////////////////////////////////////////////////////
Other notes:
AppWizard uses "TODO:" comments to indicate parts of the source code you
should add to or customize.
/////////////////////////////////////////////////////////////////////////////

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@ -0,0 +1,8 @@
// stdafx.cpp : source file that includes just the standard includes
// ExeToInjectInTo.pch will be the pre-compiled header
// stdafx.obj will contain the pre-compiled type information
#include "stdafx.h"
// TODO: reference any additional headers you need in STDAFX.H
// and not in this file

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@ -0,0 +1,15 @@
// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//
#pragma once
#include "targetver.h"
#include <stdio.h>
#include <tchar.h>
// TODO: reference additional headers your program requires here

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@ -0,0 +1,8 @@
#pragma once
// Including SDKDDKVer.h defines the highest available Windows platform.
// If you wish to build your application for a previous Windows platform, include WinSDKVer.h and
// set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h.
#include <SDKDDKVer.h>

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@ -0,0 +1,12 @@
This contains the assembly code I used to build the shellcode the PowerShell script uses. Some of the assembly isn't included beause I didn't save it, this should just be for the SUPER easy stuff like moving an address to EAX and returning.
Compile:
x64:
nasm -f elf64 FileName.asm
ld -o FileName FileName.o
objdump -M intel -d FileName
x86:
nasm FileName.asm
ld -o FileName FileName.o
objdump -M intel -d FileName

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@ -0,0 +1,20 @@
[SECTION .text]
global _start
_start:
; Get stack setup
push rbx
mov rbx, rsp
and sp, 0xff00
; Call DllMain
mov rcx, 0x4141414141414141 ; DLLHandle, set by PowerShell
mov rdx, 0x1 ; PROCESS_ATTACH
mov r8, 0x0 ; NULL
mov rax, 0x4141414141414141 ; Address of DllMain, set by PS
call rax
; Fix stack
mov rsp, rbx
pop rbx
ret

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@ -0,0 +1,14 @@
[SECTION .text]
global _start
_start:
; Set a var to 1, let PS known exe is exiting
mov rbx, 0x4141414141414141
mov [rbx], byte 0x01
; Call exitthread instead of exitprocess
sub rsp, 0xc0
and sp, 0xFFf0 ; Needed for stack alignment
mov rbx, 0x4141414141414141
call rbx

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@ -0,0 +1,27 @@
[SECTION .text]
global _start
_start:
; Save state of rbx and stack
push rbx
mov rbx, rsp
; Set up stack for function call to GetProcAddress
sub rsp, 0x20
and sp, 0xffc0
; Call getprocaddress
mov rcx, 0x4141414141414141 ; DllHandle, set by PS
mov rdx, 0x4141414141414141 ; Ptr to FuncName string, set by PS
mov rax, 0x4141414141414141 ; GetProcAddress address, set by PS
call rax
; Store the result
mov rcx, 0x4141414141414141 ; Ptr to buffer to save result,set by PS
mov [rcx], rax
; Restore stack
mov rsp, rbx
pop rbx
ret

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@ -0,0 +1,23 @@
[SECTION .text]
global _start
_start:
; Save rsp and setup stack for function call
push rbx
mov rbx, rsp
sub rsp, 0x20
and sp, 0xffc0
; Call LoadLibraryA
mov rcx, 0x4141414141414141 ; Ptr to string of library, set by PS
mov rdx, 0x4141414141414141 ; Address of LoadLibrary, set by PS
call rdx
mov rdx, 0x4141414141414141 ; Ptr to save result, set by PS
mov [rdx], rax
; Fix stack
mov rsp, rbx
pop rbx
ret

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@ -0,0 +1,23 @@
[SECTION .text]
global _start
_start:
; Get stack setup
push ebx
mov ebx, esp
and esp, 0xfffffff0
; Call DllMain
mov ecx, 0x41414141 ; DLLHandle, set by PowerShell
mov edx, 0x1 ; PROCESS_ATTACH
mov eax, 0x0 ; NULL
push eax
push edx
push ecx
mov eax, 0x41414141 ; Address of DllMain, set by PS
call eax
; Fix stack
mov esp, ebx
pop ebx
ret

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@ -0,0 +1,13 @@
[SECTION .text]
global _start
_start:
; Set a var to 1, let PS know the EXE is exiting
mov ebx, 0x41414141
mov [ebx], byte 0x01
; Call exitthread instead of exit process
sub esp, 0x20
and esp, 0xFFFFFFc0 ; Needed for stack alignment
mov ebx, 0x41414141
call ebx

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@ -0,0 +1,28 @@
[SECTION .text]
global _start
_start:
; Save state of ebx and stack
push ebx
mov ebx, esp
; Align stack
and esp, 0xffffffc0
; Call GetProcAddress
mov eax, 0x41414141 ; DllHandle, supplied by PS
mov ecx, 0x41414141 ; Function name, supplied by PS
push ecx
push eax
mov eax, 0x41414141 ; GetProcAddress address, supplied by PS
call eax
; Write GetProcAddress return value to an address supplied by PS
mov ecx, 0x41414141 ; Address supplied by PS
mov [ecx], eax
; Fix stack
mov esp, ebx
pop ebx
ret

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@ -8,9 +8,9 @@
Injects a Dll into the process ID of your choosing.
#### `Invoke-ReflectiveDllInjection`
#### `Invoke-ReflectivePEInjection`
Reflectively loads a DLL in to memory of the Powershell process.
Reflectively loads a Windows PE file (DLL/EXE) in to the powershell process, or reflectively injects a DLL in to a remote process.
#### `Invoke-Shellcode`