Adding reflective DLL loading capability
Adding Invoke-ReflectiveDllInjection. PowerSploit now has reflective DLL loading capabilities!!! Thanks to Joe Bialek @JosephBialek for writing this awesome code!
This commit is contained in:
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014a7bb421
commit
2224f4dca9
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@ -74,7 +74,7 @@ ModuleList = @(@{ModuleName = 'CodeExecution'; ModuleVersion = '1.0.0.0'; GUID =
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# List of all files packaged with this module
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FileList = 'CodeExecution.psm1', 'CodeExecution.psd1', 'Invoke-Shellcode.ps1', 'Invoke-DllInjection.ps1',
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'Invoke-ShellcodeMSIL.ps1', 'Usage.md'
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'Invoke-ShellcodeMSIL.ps1', 'Invoke-ReflectiveDllInjection.ps1', 'Usage.md'
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# Private data to pass to the module specified in RootModule/ModuleToProcess
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# PrivateData = ''
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@ -0,0 +1,26 @@
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Microsoft Visual Studio Solution File, Format Version 11.00
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# Visual Studio 2010
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DemoDLL", "DemoDLL\DemoDLL.vcxproj", "{F4F1D8EF-4069-40F3-9AAB-F75BAD26CBBA}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Win32 = Debug|Win32
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Debug|x64 = Debug|x64
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Release|Win32 = Release|Win32
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Release|x64 = Release|x64
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{F4F1D8EF-4069-40F3-9AAB-F75BAD26CBBA}.Debug|Win32.ActiveCfg = Debug|Win32
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{F4F1D8EF-4069-40F3-9AAB-F75BAD26CBBA}.Debug|Win32.Build.0 = Debug|Win32
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{F4F1D8EF-4069-40F3-9AAB-F75BAD26CBBA}.Debug|x64.ActiveCfg = Debug|x64
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{F4F1D8EF-4069-40F3-9AAB-F75BAD26CBBA}.Debug|x64.Build.0 = Debug|x64
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{F4F1D8EF-4069-40F3-9AAB-F75BAD26CBBA}.Release|Win32.ActiveCfg = Release|Win32
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{F4F1D8EF-4069-40F3-9AAB-F75BAD26CBBA}.Release|Win32.Build.0 = Release|Win32
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{F4F1D8EF-4069-40F3-9AAB-F75BAD26CBBA}.Release|x64.ActiveCfg = Release|x64
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{F4F1D8EF-4069-40F3-9AAB-F75BAD26CBBA}.Release|x64.Build.0 = Release|x64
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobal
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Binary file not shown.
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@ -0,0 +1,60 @@
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// DemoDLL.cpp : Defines the exported functions for the DLL application.
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//
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#include "stdafx.h"
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#include "DemoDLL.h"
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using namespace std;
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extern "C" __declspec( dllexport ) char* StringFunc()
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{
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ostream *outputStream = NULL;
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//If you want to output to cout, simply set outputStream to &cout. This allows you to write a program that can switch between outputting to string or to cout.
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//outputStream = &cout;
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ostringstream *stringStream = new ostringstream();
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outputStream = stringStream;
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(*outputStream) << "String DLL function is working" << endl << endl;
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string output = (*stringStream).str();
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const char* outputStr = output.c_str();
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char* out = new char[output.size()+1];
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strcpy(out, outputStr);
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out[output.size()] = '\0';
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return out;
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}
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extern "C" __declspec( dllexport ) void VoidFunc()
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{
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printf("Void DLL function is working, using printf to display. You will only see this if you run locally.\n\n");
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return;
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}
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extern "C" __declspec( dllexport ) wchar_t* WStringFunc()
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{
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wostream *outputStream = NULL;
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//If you want to output to wcout, simply set outputStream to &cout. This allows you to write a program that can switch between outputting to wstring or to wcout.
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outputStream = &wcout;
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wostringstream *stringStream = new wostringstream();
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outputStream = stringStream;
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(*outputStream) << L"WString DLL function is working" << endl << endl;
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wstring output = (*stringStream).str();
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const wchar_t* outputStr = output.c_str();
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wchar_t* out = new wchar_t[output.size()+1];
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wcscpy(out, outputStr);
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out[output.size()] = '\0';
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return out;
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}
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@ -0,0 +1,17 @@
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// The following ifdef block is the standard way of creating macros which make exporting
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// from a DLL simpler. All files within this DLL are compiled with the DEMODLL_EXPORTS
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// symbol defined on the command line. This symbol should not be defined on any project
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// that uses this DLL. This way any other project whose source files include this file see
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// DEMODLL_API functions as being imported from a DLL, whereas this DLL sees symbols
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// defined with this macro as being exported.
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#ifdef DEMODLL_EXPORTS
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#define DEMODLL_API __declspec(dllexport)
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#else
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#define DEMODLL_API __declspec(dllimport)
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#endif
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using namespace std;
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extern "C" __declspec( dllexport ) char* StringFunc();
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extern "C" __declspec( dllexport ) void VoidFunc();
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extern "C" __declspec( dllexport ) wchar_t* WStringFunc();
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@ -0,0 +1,167 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{F4F1D8EF-4069-40F3-9AAB-F75BAD26CBBA}</ProjectGuid>
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<Keyword>Win32Proj</Keyword>
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<RootNamespace>DemoDLL</RootNamespace>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<LinkIncremental>true</LinkIncremental>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<LinkIncremental>true</LinkIncremental>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<LinkIncremental>false</LinkIncremental>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<LinkIncremental>false</LinkIncremental>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;DEMODLL_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;DEMODLL_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;DEMODLL_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;DEMODLL_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<None Include="ReadMe.txt" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="DemoDLL.h" />
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<ClInclude Include="stdafx.h" />
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<ClInclude Include="targetver.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="DemoDLL.cpp" />
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<ClCompile Include="dllmain.cpp">
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<CompileAsManaged Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</CompileAsManaged>
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<CompileAsManaged Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</CompileAsManaged>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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</PrecompiledHeader>
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<CompileAsManaged Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</CompileAsManaged>
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<CompileAsManaged Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</CompileAsManaged>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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</PrecompiledHeader>
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</ClCompile>
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<ClCompile Include="stdafx.cpp">
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
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</ClCompile>
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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@ -0,0 +1,42 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<Filter Include="Source Files">
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<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
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<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
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</Filter>
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<Filter Include="Header Files">
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<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
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<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
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</Filter>
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<Filter Include="Resource Files">
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<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
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<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<None Include="ReadMe.txt" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="stdafx.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="targetver.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="DemoDLL.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="stdafx.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="DemoDLL.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="dllmain.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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</Project>
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@ -0,0 +1,3 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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</Project>
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========================================================================
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DYNAMIC LINK LIBRARY : DemoDLL Project Overview
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========================================================================
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AppWizard has created this DemoDLL DLL for you.
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This file contains a summary of what you will find in each of the files that
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make up your DemoDLL application.
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DemoDLL.vcxproj
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This is the main project file for VC++ projects generated using an Application Wizard.
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It contains information about the version of Visual C++ that generated the file, and
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information about the platforms, configurations, and project features selected with the
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Application Wizard.
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DemoDLL.vcxproj.filters
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This is the filters file for VC++ projects generated using an Application Wizard.
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It contains information about the association between the files in your project
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and the filters. This association is used in the IDE to show grouping of files with
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similar extensions under a specific node (for e.g. ".cpp" files are associated with the
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"Source Files" filter).
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DemoDLL.cpp
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This is the main DLL source file.
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/////////////////////////////////////////////////////////////////////////////
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Other standard files:
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StdAfx.h, StdAfx.cpp
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These files are used to build a precompiled header (PCH) file
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named DemoDLL.pch and a precompiled types file named StdAfx.obj.
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/////////////////////////////////////////////////////////////////////////////
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Other notes:
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||||
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AppWizard uses "TODO:" comments to indicate parts of the source code you
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should add to or customize.
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/////////////////////////////////////////////////////////////////////////////
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// dllmain.cpp : Defines the entry point for the DLL application.
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#include "stdafx.h"
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BOOL APIENTRY DllMain( HMODULE hModule,
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DWORD ul_reason_for_call,
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LPVOID lpReserved
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)
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{
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switch (ul_reason_for_call)
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{
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case DLL_PROCESS_ATTACH:
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case DLL_THREAD_ATTACH:
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case DLL_THREAD_DETACH:
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case DLL_PROCESS_DETACH:
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break;
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}
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return TRUE;
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}
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// stdafx.cpp : source file that includes just the standard includes
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// DemoDLL.pch will be the pre-compiled header
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// stdafx.obj will contain the pre-compiled type information
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||||
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#include "stdafx.h"
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// TODO: reference any additional headers you need in STDAFX.H
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// and not in this file
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// stdafx.h : include file for standard system include files,
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// or project specific include files that are used frequently, but
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||||
// are changed infrequently
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//
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||||
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||||
#pragma once
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||||
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||||
#include "targetver.h"
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#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
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||||
// Windows Header Files:
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||||
#include <windows.h>
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#include <string>
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#include <ostream>
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#include <sstream>
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#include <iostream>
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||||
|
||||
|
||||
// TODO: reference additional headers your program requires here
|
||||
|
|
@ -0,0 +1,8 @@
|
|||
#pragma once
|
||||
|
||||
// Including SDKDDKVer.h defines the highest available Windows platform.
|
||||
|
||||
// If you wish to build your application for a previous Windows platform, include WinSDKVer.h and
|
||||
// set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h.
|
||||
|
||||
#include <SDKDDKVer.h>
|
||||
File diff suppressed because it is too large
Load Diff
|
|
@ -8,6 +8,10 @@
|
|||
|
||||
Injects a Dll into the process ID of your choosing.
|
||||
|
||||
#### `Invoke-ReflectiveDllInjection`
|
||||
|
||||
Reflectively loads a DLL in to memory of the Powershell process.
|
||||
|
||||
#### `Invoke-Shellcode`
|
||||
|
||||
Injects shellcode into the process ID of your choosing or within PowerShell locally.
|
||||
|
|
|
|||
Loading…
Reference in New Issue